835 moves · Gen 1 – Gen 9 + Champions
Pokémon Moves List
All 835 moves from the main series games with type, category, power, accuracy and PP. Sort any column, filter by type or category (the filter is kept in the URL, e.g. ?type=dragon), and open a move for its full effect, targets and every Pokémon that learns it. Z-Moves and Max Moves are left out.
835 of 835
| Type | Cat. | Effect | ||||
|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100% | 25 | User recovers 50% of the damage dealt. |
| Accelerock | Rock | Physical | 40 | 100% | 20 | Usually goes first. |
| Acid | Poison | Special | 40 | 100% | 30 | 10% chance to lower the foe(s) Sp. Def by 1. |
| Acid Armor | Poison | Status | — | — | 20 | Raises the user's Defense by 2. |
| Acid Spray | Poison | Special | 40 | 100% | 20 | 100% chance to lower the target's Sp. Def by 2. |
| Acrobatics | Flying | Physical | 55 | 100% | 15 | Power doubles if the user has no held item. |
| Acupressure | Normal | Status | — | — | 30 | Raises a random stat of the user or an ally by 2. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. |
| Aeroblast | Flying | Special | 100 | 95% | 5 | High critical hit ratio. |
| After You | Normal | Status | — | — | 15 | The target makes its move right after the user. |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. |
| Air Cutter | Flying | Special | 60 | 95% | 25 | High critical hit ratio. Hits adjacent foes. |
| Air Slash | Flying | Special | 75 | 95% | 15 | 30% chance to make the target flinch. |
| Alluring Voice | Fairy | Special | 80 | 100% | 10 | 100% confuse target that had a stat rise this turn. |
| Ally Switch | Psychic | Status | — | — | 15 | User and ally swap positions; using again can fail. |
| Amnesia | Psychic | Status | — | — | 20 | Raises the user's Sp. Def by 2. |
| Anchor Shot | Steel | Physical | 80 | 100% | 20 | Prevents the target from switching out. |
| Ancient Power | Rock | Special | 60 | 100% | 5 | 10% chance to raise all stats by 1 (not acc/eva). |
| Apple Acid | Grass | Special | 80 | 100% | 10 | 100% chance to lower the target's Sp. Def by 1. |
| Aqua Cutter | Water | Physical | 70 | 100% | 20 | High critical hit ratio. |
| Aqua Jet | Water | Physical | 40 | 100% | 20 | Usually goes first. |
| Aqua Ring | Water | Status | — | — | 20 | User recovers 1/16 max HP per turn. |
| Aqua Step | Water | Physical | 80 | 100% | 10 | 100% chance to raise the user's Speed by 1. |
| Aqua Tail | Water | Physical | 90 | 90% | 10 | No additional effect. |
| Arm Thrust | Fighting | Physical | 15 | 100% | 20 | Hits 2-5 times in one turn. |
| Armor Cannon | Fire | Special | 120 | 100% | 5 | Lowers the user's Defense and Sp. Def by 1. |
| Aromatherapy | Grass | Status | — | — | 5 | Cures the user's party of all status conditions. |
| Aromatic Mist | Fairy | Status | — | — | 20 | Raises an ally's Sp. Def by 1. |
| Assist | Normal | Status | — | — | 20 | Uses a random move known by a team member. |
| Assurance | Dark | Physical | 60 | 100% | 10 | Power doubles if target was damaged this turn. |
| Astonish | Ghost | Physical | 30 | 100% | 15 | 30% chance to make the target flinch. |
| Astral Barrage | Ghost | Special | 120 | 100% | 5 | No additional effect. Hits adjacent foes. |
| Attack Order | Bug | Physical | 90 | 100% | 15 | High critical hit ratio. |
| Attract | Normal | Status | — | 100% | 15 | A target of the opposite gender gets infatuated. |
| Aura Sphere | Fighting | Special | 80 | — | 20 | This move does not check accuracy. |
| Aura Wheel | Electric | Physical | 110 | 100% | 10 | Morpeko: Electric; Hangry: Dark; 100% +1 Spe. |
| Aurora Beam | Ice | Special | 65 | 100% | 20 | 10% chance to lower the target's Attack by 1. |
| Aurora Veil | Ice | Status | — | — | 20 | For 5 turns, damage to allies halved. Snow only. |
| Autotomize | Steel | Status | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. |
| Avalanche | Ice | Physical | 60 | 100% | 10 | Power doubles if user is damaged by the target. |
| Axe Kick | Fighting | Physical | 120 | 90% | 10 | 30% confusion. User loses 50% max HP if miss. |
| Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | Lowers the target's Attack by 1. |
| Baneful Bunker | Poison | Status | — | — | 10 | Protects from moves. Contact: poison. |
| Barb Barrage | Poison | Physical | 60 | 100% | 10 | 50% psn. 2× power if target already poisoned. |
| Barrage | Normal | Physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Barrier | Psychic | Status | — | — | 20 | Raises the user's Defense by 2. |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. |
| Beak Blast | Flying | Physical | 100 | 100% | 15 | Burns on contact with the user before it moves. |
| Beat Up | Dark | Physical | — | 100% | 10 | All healthy allies aid in damaging the target. |
| Behemoth Bash | Steel | Physical | 100 | 100% | 5 | No additional effect. |
| Behemoth Blade | Steel | Physical | 100 | 100% | 5 | No additional effect. |
| Belch | Poison | Special | 120 | 90% | 10 | Cannot be selected until the user eats a Berry. |
| Belly Drum | Normal | Status | — | — | 10 | User loses 50% max HP. Maximizes Attack. |
| Bestow | Normal | Status | — | — | 15 | User passes its held item to the target. |
| Bide | Normal | Physical | — | — | 10 | Waits 2 turns; deals double the damage taken. |
| Bind | Normal | Physical | 15 | 85% | 20 | Traps and damages the target for 4-5 turns. |
| Bite | Dark | Physical | 60 | 100% | 25 | 30% chance to make the target flinch. |
| Bitter Blade | Fire | Physical | 90 | 100% | 10 | User recovers 50% of the damage dealt. |
| Bitter Malice | Ghost | Special | 75 | 100% | 10 | 100% chance to lower the target's Attack by 1. |
| Blast Burn | Fire | Special | 150 | 90% | 5 | User cannot move next turn. |
| Blaze Kick | Fire | Physical | 85 | 90% | 10 | High critical hit ratio. 10% chance to burn. |
| Blazing Torque | Fire | Physical | 80 | 100% | 10 | 30% chance to burn the target. |
| Bleakwind Storm | Flying | Special | 100 | 80% | 10 | 30% to lower foe(s) Speed by 1. Rain: can't miss. |
| Blizzard | Ice | Special | 110 | 70% | 5 | 10% chance to freeze foe(s). Can't miss in Snow. |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. |
| Blood Moon | Normal | Special | 140 | 100% | 5 | Cannot be selected the turn after it's used. |
| Blue Flare | Fire | Special | 130 | 85% | 5 | 20% chance to burn the target. |
| Body Press | Fighting | Physical | 80 | 100% | 10 | Uses user's Def stat as Atk in damage calculation. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | 30% chance to paralyze the target. |
| Bolt Beak | Electric | Physical | 85 | 100% | 10 | Power doubles if user moves before the target. |
| Bolt Strike | Electric | Physical | 130 | 85% | 5 | 20% chance to paralyze the target. |
| Bone Club | Ground | Physical | 65 | 85% | 20 | 10% chance to make the target flinch. |
| Bone Rush | Ground | Physical | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Bonemerang | Ground | Physical | 50 | 90% | 10 | Hits 2 times in one turn. |
| Boomburst | Normal | Special | 140 | 100% | 10 | No additional effect. Hits adjacent Pokemon. |
| Bounce | Flying | Physical | 85 | 85% | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. |
| Branch Poke | Grass | Physical | 40 | 100% | 40 | No additional effect. |
| Brave Bird | Flying | Physical | 120 | 100% | 15 | Has 33% recoil. |
| Breaking Swipe | Dragon | Physical | 60 | 100% | 15 | 100% chance to lower the foe(s) Attack by 1. |
| Brick Break | Fighting | Physical | 75 | 100% | 15 | Destroys screens, unless the target is immune. |
| Brine | Water | Special | 65 | 100% | 10 | Power doubles if the target's HP is 50% or less. |
| Brutal Swing | Dark | Physical | 60 | 100% | 20 | No additional effect. Hits adjacent Pokemon. |
| Bubble | Water | Special | 40 | 100% | 30 | 10% chance to lower the foe(s) Speed by 1. |
| Bubble Beam | Water | Special | 65 | 100% | 20 | 10% chance to lower the target's Speed by 1. |
| Bug Bite | Bug | Physical | 60 | 100% | 20 | User steals and eats the target's Berry. |
| Bug Buzz | Bug | Special | 90 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | 100% chance lower adjacent Pkmn Speed by 1. |
| Bullet Punch | Steel | Physical | 40 | 100% | 30 | Usually goes first. |
| Bullet Seed | Grass | Physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Burn Up | Fire | Special | 130 | 100% | 5 | User's Fire type becomes typeless; must be Fire. |
| Burning Bulwark | Fire | Status | — | — | 10 | Protects from damaging attacks. Contact: burn. |
| Burning Jealousy | Fire | Special | 70 | 100% | 5 | 100% burns a target that had a stat rise this turn. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. |
| Camouflage | Normal | Status | — | — | 20 | Changes user's type by terrain (default Normal). |
| Captivate | Normal | Status | — | 100% | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. |
| Ceaseless Edge | Dark | Physical | 65 | 90% | 15 | Sets a layer of Spikes on the opposing side. |
| Celebrate | Normal | Status | — | — | 40 | No competitive use. |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2× power. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | 70% chance to raise the user's Sp. Atk by 1. |
| Charm | Fairy | Status | — | 100% | 20 | Lowers the target's Attack by 2. |
| Chatter | Flying | Special | 65 | 100% | 20 | 100% chance to confuse the target. |
| Chilling Water | Water | Special | 50 | 100% | 20 | 100% chance to lower the target's Attack by 1. |
| Chilly Reception | Ice | Status | — | — | 10 | Starts Snow. User switches out. |
| Chip Away | Normal | Physical | 70 | 100% | 20 | Ignores the target's stat stage changes. |
| Chloroblast | Grass | Special | 150 | 95% | 5 | User loses 50% max HP. |
| Circle Throw | Fighting | Physical | 60 | 90% | 10 | Forces the target to switch to a random ally. |
| Clamp | Water | Physical | 35 | 85% | 15 | Traps and damages the target for 4-5 turns. |
| Clanging Scales | Dragon | Special | 110 | 100% | 5 | Lowers the user's Defense by 1. |
| Clangorous Soul | Dragon | Status | — | 100% | 5 | User loses 33% of its max HP. +1 to all stats. |
| Clear Smog | Poison | Special | 50 | — | 15 | Resets all of the target's stat stages to 0. |
| Close Combat | Fighting | Physical | 120 | 100% | 5 | Lowers the user's Defense and Sp. Def by 1. |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. |
| Coil | Poison | Status | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. |
| Collision Course | Fighting | Physical | 100 | 100% | 5 | Deals 1.3333× damage with supereffective hits. |
| Combat Torque | Fighting | Physical | 100 | 100% | 10 | 30% chance to paralyze the target. |
| Comet Punch | Normal | Physical | 18 | 85% | 15 | Hits 2-5 times in one turn. |
| Comeuppance | Dark | Physical | — | 100% | 10 | If hit by an attack, returns 1.5× damage. |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. |
| Confuse Ray | Ghost | Status | — | 100% | 10 | Confuses the target. |
| Confusion | Psychic | Special | 50 | 100% | 25 | 10% chance to confuse the target. |
| Constrict | Normal | Physical | 10 | 100% | 35 | 10% chance to lower the target's Speed by 1. |
| Conversion | Normal | Status | — | — | 30 | Changes user's type to match its first move. |
| Conversion 2 | Normal | Status | — | — | 30 | Changes user's type to resist target's last move. |
| Copycat | Normal | Status | — | — | 20 | Uses the last move used in the battle. |
| Core Enforcer | Dragon | Special | 100 | 100% | 10 | Nullifies the foe(s) Ability if the foe(s) move first. |
| Corrosive Gas | Poison | Status | — | 100% | 40 | Removes adjacent Pokemon's held items. |
| Cosmic Power | Psychic | Status | — | — | 20 | Raises the user's Defense and Sp. Def by 1. |
| Cotton Guard | Grass | Status | — | — | 10 | Raises the user's Defense by 3. |
| Cotton Spore | Grass | Status | — | 100% | 40 | Lowers the target's Speed by 2. |
| Counter | Fighting | Physical | — | 100% | 20 | If hit by physical attack, returns double damage. |
| Court Change | Normal | Status | — | 100% | 10 | Swaps user's field effects with the opposing side. |
| Covet | Normal | Physical | 60 | 100% | 25 | If the user has no item, it steals the target's. |
| Crabhammer | Water | Physical | 100 | 90% | 10 | High critical hit ratio. |
| Crafty Shield | Fairy | Status | — | — | 10 | Protects allies from Status moves this turn. |
| Cross Chop | Fighting | Physical | 100 | 80% | 5 | High critical hit ratio. |
| Cross Poison | Poison | Physical | 70 | 100% | 20 | High critical hit ratio. 10% chance to poison. |
| Crunch | Dark | Physical | 80 | 100% | 15 | 20% chance to lower the target's Defense by 1. |
| Crush Claw | Normal | Physical | 75 | 95% | 10 | 50% chance to lower the target's Defense by 1. |
| Crush Grip | Normal | Physical | — | 100% | 5 | More power the more HP the target has left. |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| Cut | Normal | Physical | 50 | 95% | 30 | No additional effect. |
| Dark Pulse | Dark | Special | 80 | 100% | 15 | 20% chance to make the target flinch. |
| Dark Void | Dark | Status | — | 50% | 10 | Darkrai: Causes the foe(s) to fall asleep. |
| Darkest Lariat | Dark | Physical | 85 | 100% | 10 | Ignores the target's stat stage changes. |
| Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | No additional effect. Hits adjacent foes. |
| Decorate | Fairy | Status | — | — | 15 | Raises the target's Attack and Sp. Atk by 2. |
| Defend Order | Bug | Status | — | — | 10 | Raises the user's Defense and Sp. Def by 1. |
| Defense Curl | Normal | Status | — | — | 40 | Raises the user's Defense by 1. |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. |
| Destiny Bond | Ghost | Status | — | — | 5 | If an opponent knocks out the user, it also faints. |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. |
| Diamond Storm | Rock | Physical | 100 | 95% | 5 | 50% chance to raise user's Defense by 2. |
| Dig | Ground | Physical | 80 | 100% | 10 | Digs underground turn 1, strikes turn 2. |
| Dire Claw | Poison | Physical | 80 | 100% | 15 | 50% chance to sleep, poison, or paralyze target. |
| Disable | Normal | Status | — | 100% | 20 | For 4 turns, disables the target's last move used. |
| Disarming Voice | Fairy | Special | 40 | — | 15 | This move does not check accuracy. Hits foes. |
| Discharge | Electric | Special | 80 | 100% | 15 | 30% chance to paralyze adjacent Pokemon. |
| Dive | Water | Physical | 80 | 100% | 10 | Dives underwater turn 1, strikes turn 2. |
| Dizzy Punch | Normal | Physical | 70 | 100% | 10 | 20% chance to confuse the target. |
| Doodle | Normal | Status | — | 100% | 10 | User and ally's Abilities become target's Ability. |
| Doom Desire | Steel | Special | 140 | 100% | 5 | Hits two turns after being used. |
| Double Hit | Normal | Physical | 35 | 90% | 10 | Hits 2 times in one turn. |
| Double Iron Bash | Steel | Physical | 60 | 100% | 5 | Hits twice. 30% chance to make the target flinch. |
| Double Kick | Fighting | Physical | 30 | 100% | 30 | Hits 2 times in one turn. |
| Double Shock | Electric | Physical | 120 | 100% | 5 | User's Electric type: typeless; must be Electric. |
| Double Slap | Normal | Physical | 15 | 85% | 10 | Hits 2-5 times in one turn. |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | Has 33% recoil. |
| Draco Meteor | Dragon | Special | 130 | 90% | 5 | Lowers the user's Sp. Atk by 2. |
| Dragon Ascent | Flying | Physical | 120 | 100% | 5 | Lowers the user's Defense and Sp. Def by 1. |
| Dragon Breath | Dragon | Special | 60 | 100% | 20 | 30% chance to paralyze the target. |
| Dragon Cheer | Dragon | Status | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon type. |
| Dragon Claw | Dragon | Physical | 80 | 100% | 15 | No additional effect. |
| Dragon Dance | Dragon | Status | — | — | 20 | Raises the user's Attack and Speed by 1. |
| Dragon Darts | Dragon | Physical | 50 | 100% | 10 | Hits twice. Doubles: Tries to hit each foe once. |
| Dragon Energy | Dragon | Special | 150 | 100% | 5 | Less power as user's HP decreases. Hits foe(s). |
| Dragon Hammer | Dragon | Physical | 90 | 100% | 15 | No additional effect. |
| Dragon Pulse | Dragon | Special | 85 | 100% | 10 | No additional effect. |
| Dragon Rage | Dragon | Special | — | 100% | 10 | Deals 40 HP of damage to the target. |
| Dragon Rush | Dragon | Physical | 100 | 75% | 10 | 20% chance to make the target flinch. |
| Dragon Tail | Dragon | Physical | 60 | 90% | 10 | Forces the target to switch to a random ally. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | User recovers 50% of the damage dealt. |
| Draining Kiss | Fairy | Special | 50 | 100% | 10 | User recovers 75% of the damage dealt. |
| Dream Eater | Psychic | Special | 100 | 100% | 15 | User gains 1/2 HP inflicted. Sleeping target only. |
| Drill Peck | Flying | Physical | 80 | 100% | 20 | No additional effect. |
| Drill Run | Ground | Physical | 80 | 95% | 10 | High critical hit ratio. |
| Drum Beating | Grass | Physical | 80 | 100% | 10 | 100% chance to lower the target's Speed by 1. |
| Dual Chop | Dragon | Physical | 40 | 90% | 15 | Hits 2 times in one turn. |
| Dual Wingbeat | Flying | Physical | 40 | 90% | 10 | Hits 2 times in one turn. |
| Dynamax Cannon | Dragon | Special | 100 | 100% | 5 | No additional effect. |
| Dynamic Punch | Fighting | Physical | 100 | 50% | 5 | 100% chance to confuse the target. |
| Earth Power | Ground | Special | 90 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Earthquake | Ground | Physical | 100 | 100% | 10 | Hits adjacent Pokemon. Double damage on Dig. |
| Echoed Voice | Normal | Special | 40 | 100% | 15 | Power increases when used on consecutive turns. |
| Eerie Impulse | Electric | Status | — | 100% | 15 | Lowers the target's Sp. Atk by 2. |
| Eerie Spell | Psychic | Special | 80 | 100% | 5 | Removes 3 PP from the target's last move. |
| Egg Bomb | Normal | Physical | 100 | 75% | 10 | No additional effect. |
| Electric Terrain | Electric | Status | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. |
| Electrify | Electric | Status | — | — | 20 | Changes the target's move to Electric this turn. |
| Electro Ball | Electric | Special | — | 100% | 10 | More power the faster the user is than the target. |
| Electro Drift | Electric | Special | 100 | 100% | 5 | Deals 1.3333× damage with supereffective hits. |
| Electro Shot | Electric | Special | 130 | 100% | 10 | Raises Sp. Atk by 1, hits turn 2. Rain: no charge. |
| Electroweb | Electric | Special | 55 | 95% | 15 | 100% chance to lower the foe(s) Speed by 1. |
| Embargo | Dark | Status | — | 100% | 15 | For 5 turns, the target's item has no effect. |
| Ember | Fire | Special | 40 | 100% | 25 | 10% chance to burn the target. |
| Encore | Normal | Status | — | 100% | 5 | Target repeats its last move for its next 3 turns. |
| Endeavor | Normal | Physical | — | 100% | 5 | Lowers the target's HP to the user's HP. |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. |
| Energy Ball | Grass | Special | 90 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Entrainment | Normal | Status | — | 100% | 15 | The target's Ability changes to match the user's. |
| Eruption | Fire | Special | 150 | 100% | 5 | Less power as user's HP decreases. Hits foe(s). |
| Esper Wing | Psychic | Special | 80 | 100% | 10 | 100% chance to raise user Speed by 1. High crit. |
| Eternabeam | Dragon | Special | 160 | 90% | 5 | User cannot move next turn. |
| Expanding Force | Psychic | Special | 80 | 100% | 10 | User on Psychic Terrain: 1.5× power, hits foes. |
| Explosion | Normal | Physical | 250 | 100% | 5 | Hits adjacent Pokemon. The user faints. |
| Extrasensory | Psychic | Special | 80 | 100% | 20 | 10% chance to make the target flinch. |
| Extreme Speed | Normal | Physical | 80 | 100% | 5 | Nearly always goes first. |
| Facade | Normal | Physical | 70 | 100% | 20 | Power doubles if user is burn/poison/paralyzed. |
| Fairy Lock | Fairy | Status | — | — | 10 | Prevents all Pokemon from switching next turn. |
| Fairy Wind | Fairy | Special | 40 | 100% | 30 | No additional effect. |
| Fake Out | Normal | Physical | 40 | 100% | 10 | Hits first. First turn out only. 100% flinch chance. |
| Fake Tears | Dark | Status | — | 100% | 20 | Lowers the target's Sp. Def by 2. |
| False Surrender | Dark | Physical | 80 | — | 10 | This move does not check accuracy. |
| False Swipe | Normal | Physical | 40 | 100% | 40 | Always leaves the target with at least 1 HP. |
| Feather Dance | Flying | Status | — | 100% | 15 | Lowers the target's Attack by 2. |
| Feint | Normal | Physical | 30 | 100% | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. |
| Feint Attack | Dark | Physical | 60 | — | 20 | This move does not check accuracy. |
| Fell Stinger | Bug | Physical | 50 | 100% | 25 | Raises user's Attack by 3 if this KOes the target. |
| Fickle Beam | Dragon | Special | 80 | 100% | 5 | Has a 30% chance this move's power is doubled. |
| Fiery Dance | Fire | Special | 80 | 100% | 10 | 50% chance to raise the user's Sp. Atk by 1. |
| Fiery Wrath | Dark | Special | 90 | 100% | 10 | 20% chance to make the foe(s) flinch. |
| Fillet Away | Normal | Status | — | — | 10 | +2 Attack, Sp. Atk, Speed for 1/2 user's max HP. |
| Final Gambit | Fighting | Special | — | 100% | 5 | Does damage equal to the user's HP. User faints. |
| Fire Blast | Fire | Special | 110 | 85% | 5 | 10% chance to burn the target. |
| Fire Fang | Fire | Physical | 65 | 95% | 15 | 10% chance to burn. 10% chance to flinch. |
| Fire Lash | Fire | Physical | 80 | 100% | 15 | 100% chance to lower the target's Defense by 1. |
| Fire Pledge | Fire | Special | 80 | 100% | 10 | Use with Grass or Water Pledge for added effect. |
| Fire Punch | Fire | Physical | 75 | 100% | 15 | 10% chance to burn the target. |
| Fire Spin | Fire | Special | 35 | 85% | 15 | Traps and damages the target for 4-5 turns. |
| First Impression | Bug | Physical | 90 | 100% | 10 | Nearly always goes first. First turn out only. |
| Fishious Rend | Water | Physical | 85 | 100% | 10 | Power doubles if user moves before the target. |
| Fissure | Ground | Physical | — | 30% | 5 | OHKOs the target. Fails if user is a lower level. |
| Flail | Normal | Physical | — | 100% | 15 | More power the less HP the user has left. |
| Flame Burst | Fire | Special | 70 | 100% | 15 | Damages Pokemon next to the target as well. |
| Flame Charge | Fire | Physical | 50 | 100% | 20 | 100% chance to raise the user's Speed by 1. |
| Flame Wheel | Fire | Physical | 60 | 100% | 25 | 10% chance to burn the target. Thaws user. |
| Flamethrower | Fire | Special | 90 | 100% | 15 | 10% chance to burn the target. |
| Flare Blitz | Fire | Physical | 120 | 100% | 15 | Has 33% recoil. 10% chance to burn. Thaws user. |
| Flash | Normal | Status | — | 100% | 20 | Lowers the target's accuracy by 1. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Flatter | Dark | Status | — | 100% | 15 | Raises the target's Sp. Atk by 1 and confuses it. |
| Fleur Cannon | Fairy | Special | 130 | 90% | 5 | Lowers the user's Sp. Atk by 2. |
| Fling | Dark | Physical | — | 100% | 10 | Flings the user's item at the target. Power varies. |
| Flip Turn | Water | Physical | 60 | 100% | 20 | User switches out after damaging the target. |
| Floral Healing | Fairy | Status | — | — | 10 | Heals the target by 50% of its max HP. |
| Flower Shield | Fairy | Status | — | — | 10 | Raises Defense by 1 of all active Grass types. |
| Flower Trick | Grass | Physical | 70 | — | 10 | Always results in a critical hit; no accuracy check. |
| Fly | Flying | Physical | 90 | 95% | 15 | Flies up on first turn, then strikes the next turn. |
| Flying Press | Fighting | Physical | 100 | 95% | 10 | Combines Flying in its type effectiveness. |
| Focus Blast | Fighting | Special | 120 | 70% | 5 | 10% chance to lower the target's Sp. Def by 1. |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. |
| Focus Punch | Fighting | Physical | 150 | 100% | 20 | Fails if the user takes damage before it hits. |
| Follow Me | Normal | Status | — | — | 20 | The foes' moves target the user on the turn used. |
| Force Palm | Fighting | Physical | 60 | 100% | 10 | 30% chance to paralyze the target. |
| Foresight | Normal | Status | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. |
| Forest's Curse | Grass | Status | — | 100% | 20 | Adds Grass to the target's type(s). |
| Foul Play | Dark | Physical | 95 | 100% | 15 | Uses target's Attack stat in damage calculation. |
| Freeze Shock | Ice | Physical | 140 | 90% | 5 | Charges turn 1. Hits turn 2. 30% paralyze. |
| Freeze-Dry | Ice | Special | 70 | 100% | 20 | 10% chance to freeze. Super effective on Water. |
| Freezing Glare | Psychic | Special | 90 | 100% | 10 | 10% chance to freeze the target. |
| Frenzy Plant | Grass | Special | 150 | 90% | 5 | User cannot move next turn. |
| Frost Breath | Ice | Special | 60 | 90% | 10 | Always results in a critical hit. |
| Frustration | Normal | Physical | — | 100% | 20 | Max 102 power at minimum Happiness. |
| Fury Attack | Normal | Physical | 15 | 85% | 20 | Hits 2-5 times in one turn. |
| Fury Cutter | Bug | Physical | 40 | 95% | 20 | Power doubles with each hit, up to 160. |
| Fury Swipes | Normal | Physical | 18 | 80% | 15 | Hits 2-5 times in one turn. |
| Fusion Bolt | Electric | Physical | 100 | 100% | 5 | Power doubles if used after Fusion Flare this turn. |
| Fusion Flare | Fire | Special | 100 | 100% | 5 | Power doubles if used after Fusion Bolt this turn. |
| Future Sight | Psychic | Special | 120 | 100% | 10 | Hits two turns after being used. |
| Gastro Acid | Poison | Status | — | 100% | 10 | Nullifies the target's Ability. |
| Gear Grind | Steel | Physical | 50 | 85% | 15 | Hits 2 times in one turn. |
| Gear Up | Steel | Status | — | — | 20 | Raises Atk, Sp. Atk of allies with Plus/Minus by 1. |
| Geomancy | Fairy | Status | — | — | 10 | Charges, then raises SpA, SpD, Spe by 2 turn 2. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | User recovers 50% of the damage dealt. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | User cannot move next turn. |
| Gigaton Hammer | Steel | Physical | 160 | 100% | 5 | Cannot be selected the turn after it's used. |
| Glacial Lance | Ice | Physical | 120 | 100% | 5 | No additional effect. Hits adjacent foes. |
| Glaciate | Ice | Special | 65 | 95% | 10 | 100% chance to lower the foe(s) Speed by 1. |
| Glaive Rush | Dragon | Physical | 120 | 100% | 5 | User takes sure-hit 2× damage until its next turn. |
| Glare | Normal | Status | — | 100% | 30 | Paralyzes the target. |
| Grass Knot | Grass | Special | — | 100% | 20 | More power the heavier the target. |
| Grass Pledge | Grass | Special | 80 | 100% | 10 | Use with Fire or Water Pledge for added effect. |
| Grass Whistle | Grass | Status | — | 55% | 15 | Causes the target to fall asleep. |
| Grassy Glide | Grass | Physical | 55 | 100% | 20 | User on Grassy Terrain: +1 priority. |
| Grassy Terrain | Grass | Status | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. |
| Grav Apple | Grass | Physical | 80 | 100% | 10 | Target: 100% -1 Def. During Gravity: 1.5× power. |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67× accuracy. |
| Growl | Normal | Status | — | 100% | 40 | Lowers the foe(s) Attack by 1. |
| Growth | Normal | Status | — | — | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. |
| Grudge | Ghost | Status | — | — | 5 | If the user faints, the attack used loses all its PP. |
| Guard Split | Psychic | Status | — | — | 10 | Averages Defense and Sp. Def stats with target. |
| Guard Swap | Psychic | Status | — | — | 10 | Swaps Defense and Sp. Def changes with target. |
| Guillotine | Normal | Physical | — | 30% | 5 | OHKOs the target. Fails if user is a lower level. |
| Gunk Shot | Poison | Physical | 120 | 80% | 5 | 30% chance to poison the target. |
| Gust | Flying | Special | 40 | 100% | 35 | Power doubles during Bounce, Fly, and Sky Drop. |
| Gyro Ball | Steel | Physical | — | 100% | 5 | More power the slower the user than the target. |
| Hail | Ice | Status | — | — | 10 | For 5 turns, hail crashes down. |
| Hammer Arm | Fighting | Physical | 100 | 90% | 10 | Lowers the user's Speed by 1. |
| Happy Hour | Normal | Status | — | — | 30 | No competitive use. |
| Hard Press | Steel | Physical | — | 100% | 10 | More power the more HP the target has left. |
| Harden | Normal | Status | — | — | 30 | Raises the user's Defense by 1. |
| Haze | Ice | Status | — | — | 30 | Eliminates all stat changes. |
| Head Charge | Normal | Physical | 120 | 100% | 15 | Has 1/4 recoil. |
| Head Smash | Rock | Physical | 150 | 80% | 5 | Has 1/2 recoil. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | 30% chance to make the target flinch. |
| Headlong Rush | Ground | Physical | 120 | 100% | 5 | Lowers the user's Defense and Sp. Def by 1. |
| Heal Bell | Normal | Status | — | — | 5 | Cures the user's party of all status conditions. |
| Heal Block | Psychic | Status | — | 100% | 15 | For 5 turns, the foe(s) is prevented from healing. |
| Heal Order | Bug | Status | — | — | 10 | Heals the user by 50% of its max HP. |
| Heal Pulse | Psychic | Status | — | — | 10 | Heals the target by 50% of its max HP. |
| Healing Wish | Psychic | Status | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
| Heart Stamp | Psychic | Physical | 60 | 100% | 25 | 30% chance to make the target flinch. |
| Heart Swap | Psychic | Status | — | — | 10 | Swaps all stat changes with target. |
| Heat Crash | Fire | Physical | — | 100% | 10 | More power the heavier the user than the target. |
| Heat Wave | Fire | Special | 95 | 90% | 10 | 10% chance to burn the foe(s). |
| Heavy Slam | Steel | Physical | — | 100% | 10 | More power the heavier the user than the target. |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5× this turn. |
| Hex | Ghost | Special | 65 | 100% | 10 | Power doubles if the target has a status ailment. |
| Hidden Power | Normal | Special | 60 | 100% | 15 | Varies in type based on the user's IVs. |
| High Horsepower | Ground | Physical | 95 | 95% | 10 | No additional effect. |
| High Jump Kick | Fighting | Physical | 130 | 90% | 10 | User is hurt by 50% of its max HP if it misses. |
| Hold Back | Normal | Physical | 40 | 100% | 40 | Always leaves the target with at least 1 HP. |
| Hold Hands | Normal | Status | — | — | 40 | No competitive use. |
| Hone Claws | Dark | Status | — | — | 15 | Raises the user's Attack and accuracy by 1. |
| Horn Attack | Normal | Physical | 65 | 100% | 25 | No additional effect. |
| Horn Drill | Normal | Physical | — | 30% | 5 | OHKOs the target. Fails if user is a lower level. |
| Horn Leech | Grass | Physical | 75 | 100% | 10 | User recovers 50% of the damage dealt. |
| Howl | Normal | Status | — | — | 40 | Raises the user's and ally's Attack by 1. |
| Hurricane | Flying | Special | 110 | 70% | 10 | 30% chance to confuse target. Can't miss in rain. |
| Hydro Cannon | Water | Special | 150 | 90% | 5 | User cannot move next turn. |
| Hydro Pump | Water | Special | 110 | 80% | 5 | No additional effect. |
| Hydro Steam | Water | Special | 80 | 100% | 15 | During Sun: 1.5× damage instead of half. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | User cannot move next turn. |
| Hyper Drill | Normal | Physical | 100 | 100% | 5 | Bypasses protection without breaking it. |
| Hyper Fang | Normal | Physical | 80 | 90% | 15 | 10% chance to make the target flinch. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | No additional effect. Hits adjacent foes. |
| Hyperspace Fury | Dark | Physical | 100 | — | 5 | Hoopa-U: Lowers user's Def by 1; breaks protect. |
| Hyperspace Hole | Psychic | Special | 80 | — | 5 | Breaks the target's protection for this turn. |
| Hypnosis | Psychic | Status | — | 60% | 20 | Causes the target to fall asleep. |
| Ice Ball | Ice | Physical | 30 | 90% | 20 | Power doubles with each hit. Repeats for 5 turns. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | 10% chance to freeze the target. |
| Ice Burn | Ice | Special | 140 | 90% | 5 | Charges turn 1. Hits turn 2. 30% burn. |
| Ice Fang | Ice | Physical | 65 | 95% | 15 | 10% chance to freeze. 10% chance to flinch. |
| Ice Hammer | Ice | Physical | 100 | 90% | 10 | Lowers the user's Speed by 1. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | 10% chance to freeze the target. |
| Ice Shard | Ice | Physical | 40 | 100% | 30 | Usually goes first. |
| Ice Spinner | Ice | Physical | 80 | 100% | 15 | Ends the effects of terrain. |
| Icicle Crash | Ice | Physical | 85 | 90% | 10 | 30% chance to make the target flinch. |
| Icicle Spear | Ice | Physical | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | 100% chance to lower the foe(s) Speed by 1. |
| Imprison | Psychic | Status | — | — | 10 | No foe can use any move known by the user. |
| Incinerate | Fire | Special | 60 | 100% | 15 | Destroys the foe(s) Berry/Gem. |
| Infernal Parade | Ghost | Special | 60 | 100% | 15 | 30% burn. 2× power if target is already statused. |
| Inferno | Fire | Special | 100 | 50% | 5 | 100% chance to burn the target. |
| Infestation | Bug | Special | 20 | 100% | 20 | Traps and damages the target for 4-5 turns. |
| Ingrain | Grass | Status | — | — | 20 | Traps/grounds user; heals 1/16 max HP per turn. |
| Instruct | Psychic | Status | — | — | 15 | The target immediately uses its last used move. |
| Ion Deluge | Electric | Status | — | — | 25 | Normal moves become Electric type this turn. |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. |
| Iron Head | Steel | Physical | 80 | 100% | 15 | 30% chance to make the target flinch. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | 30% chance to lower the target's Defense by 1. |
| Ivy Cudgel | Grass | Physical | 100 | 100% | 10 | High critical hit ratio. Type depends on user's form. |
| Jaw Lock | Dark | Physical | 80 | 100% | 10 | Prevents both user and target from switching out. |
| Jet Punch | Water | Physical | 60 | 100% | 15 | Usually goes first. |
| Judgment | Normal | Special | 100 | 100% | 10 | Type varies based on the held Plate. |
| Jump Kick | Fighting | Physical | 100 | 95% | 10 | User is hurt by 50% of its max HP if it misses. |
| Jungle Healing | Grass | Status | — | — | 10 | User and allies: healed 1/4 max HP, status cured. |
| Karate Chop | Fighting | Physical | 50 | 100% | 25 | High critical hit ratio. |
| Kinesis | Psychic | Status | — | 80% | 15 | Lowers the target's accuracy by 1. |
| King's Shield | Steel | Status | — | — | 10 | Protects from damaging attacks. Contact: -1 Atk. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | 1.5× damage if foe holds an item. Removes item. |
| Kowtow Cleave | Dark | Physical | 85 | — | 10 | This move does not check accuracy. |
| Land's Wrath | Ground | Physical | 90 | 100% | 10 | No additional effect. Hits adjacent foes. |
| Laser Focus | Normal | Status | — | — | 30 | Until the end of the next turn, user's moves crit. |
| Lash Out | Dark | Physical | 75 | 100% | 5 | 2× power if the user had a stat lowered this turn. |
| Last Resort | Normal | Physical | 140 | 100% | 5 | Fails unless each known move has been used. |
| Last Respects | Ghost | Physical | 50 | 100% | 10 | +50 power for each time a party member fainted. |
| Lava Plume | Fire | Special | 80 | 100% | 15 | 30% chance to burn adjacent Pokemon. |
| Leaf Blade | Grass | Physical | 90 | 100% | 15 | High critical hit ratio. |
| Leaf Storm | Grass | Special | 130 | 90% | 5 | Lowers the user's Sp. Atk by 2. |
| Leaf Tornado | Grass | Special | 65 | 90% | 10 | 50% chance to lower the target's accuracy by 1. |
| Leafage | Grass | Physical | 40 | 100% | 40 | No additional effect. |
| Leech Life | Bug | Physical | 80 | 100% | 10 | User recovers 50% of the damage dealt. |
| Leech Seed | Grass | Status | — | 90% | 10 | 1/8 of target's HP is restored to user every turn. |
| Leer | Normal | Status | — | 100% | 30 | Lowers the foe(s) Defense by 1. |
| Lick | Ghost | Physical | 30 | 100% | 30 | 30% chance to paralyze the target. |
| Life Dew | Water | Status | — | — | 10 | Heals the user and its allies by 1/4 their max HP. |
| Light of Ruin | Fairy | Special | 140 | 90% | 5 | Has 1/2 recoil. |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. |
| Liquidation | Water | Physical | 85 | 100% | 10 | 20% chance to lower the target's Defense by 1. |
| Lock-On | Normal | Status | — | — | 5 | User's next move will not miss the target. |
| Lovely Kiss | Normal | Status | — | 75% | 10 | Causes the target to fall asleep. |
| Low Kick | Fighting | Physical | — | 100% | 20 | More power the heavier the target. |
| Low Sweep | Fighting | Physical | 65 | 100% | 20 | 100% chance to lower the target's Speed by 1. |
| Lucky Chant | Normal | Status | — | — | 30 | For 5 turns, shields user's party from critical hits. |
| Lumina Crash | Psychic | Special | 80 | 100% | 10 | 100% chance to lower the target's Sp. Def by 2. |
| Lunar Blessing | Psychic | Status | — | — | 5 | User and allies: healed 1/4 max HP, status cured. |
| Lunar Dance | Psychic | Status | — | — | 10 | User faints. Next hurt Pkmn is cured, max HP/PP. |
| Lunge | Bug | Physical | 80 | 100% | 15 | 100% chance to lower the target's Attack by 1. |
| Luster Purge | Psychic | Special | 95 | 100% | 5 | 50% chance to lower the target's Sp. Def by 1. |
| Mach Punch | Fighting | Physical | 40 | 100% | 30 | Usually goes first. |
| Magic Coat | Psychic | Status | — | — | 15 | Bounces back certain non-damaging moves. |
| Magic Powder | Psychic | Status | — | 100% | 20 | Changes the target's type to Psychic. |
| Magic Room | Psychic | Status | — | — | 10 | For 5 turns, all held items have no effect. |
| Magical Leaf | Grass | Special | 60 | — | 20 | This move does not check accuracy. |
| Magical Torque | Fairy | Physical | 100 | 100% | 10 | 30% chance to confuse the target. |
| Magma Storm | Fire | Special | 100 | 75% | 5 | Traps and damages the target for 4-5 turns. |
| Magnet Bomb | Steel | Physical | 60 | — | 20 | This move does not check accuracy. |
| Magnet Rise | Electric | Status | — | — | 10 | For 5 turns, the user has immunity to Ground. |
| Magnetic Flux | Electric | Status | — | — | 20 | Raises Def, Sp. Def of allies with Plus/Minus by 1. |
| Magnitude | Ground | Physical | — | 100% | 30 | Hits adjacent Pokemon. Power varies; 2× on Dig. |
| Make It Rain | Steel | Special | 120 | 100% | 5 | Lowers the user's Sp. Atk by 1. Hits foe(s). |
| Malignant Chain | Poison | Special | 100 | 100% | 5 | 50% chance to badly poison the target. |
| Mat Block | Fighting | Status | — | — | 10 | Protects allies from damaging attacks. Turn 1 only. |
| Matcha Gotcha | Grass | Special | 80 | 90% | 15 | 20% burn. Recovers 50% dmg dealt. Thaws foe(s). |
| Me First | Normal | Status | — | — | 20 | Copies a foe at 1.5× power. User must be faster. |
| Mean Look | Normal | Status | — | — | 5 | Prevents the target from switching out. |
| Meditate | Psychic | Status | — | — | 40 | Raises the user's Attack by 1. |
| Mega Drain | Grass | Special | 40 | 100% | 15 | User recovers 50% of the damage dealt. |
| Mega Kick | Normal | Physical | 120 | 75% | 5 | No additional effect. |
| Mega Punch | Normal | Physical | 80 | 85% | 20 | No additional effect. |
| Megahorn | Bug | Physical | 120 | 85% | 10 | No additional effect. |
| Memento | Dark | Status | — | 100% | 10 | Lowers target's Attack, Sp. Atk by 2. User faints. |
| Metal Burst | Steel | Physical | — | 100% | 10 | If hit by an attack, returns 1.5× damage. |
| Metal Claw | Steel | Physical | 50 | 95% | 35 | 10% chance to raise the user's Attack by 1. |
| Metal Sound | Steel | Status | — | 85% | 40 | Lowers the target's Sp. Def by 2. |
| Meteor Assault | Fighting | Physical | 150 | 100% | 5 | User cannot move next turn. |
| Meteor Beam | Rock | Special | 120 | 90% | 10 | Raises user's Sp. Atk by 1 on turn 1. Hits turn 2. |
| Meteor Mash | Steel | Physical | 90 | 90% | 10 | 20% chance to raise the user's Attack by 1. |
| Metronome | Normal | Status | — | — | 10 | Picks a random move. |
| Mighty Cleave | Rock | Physical | 95 | 100% | 5 | Bypasses protection without breaking it. |
| Milk Drink | Normal | Status | — | — | 5 | Heals the user by 50% of its max HP. |
| Mimic | Normal | Status | — | — | 10 | The last move the target used replaces this one. |
| Mind Blown | Fire | Special | 150 | 100% | 5 | User loses 50% max HP. Hits adjacent Pokemon. |
| Mind Reader | Normal | Status | — | — | 5 | User's next move will not miss the target. |
| Minimize | Normal | Status | — | — | 10 | Raises the user's evasiveness by 2. |
| Miracle Eye | Psychic | Status | — | — | 40 | Psychic hits Dark. Evasiveness ignored. |
| Mirror Coat | Psychic | Special | — | 100% | 20 | If hit by special attack, returns double damage. |
| Mirror Move | Flying | Status | — | — | 20 | User uses the target's last used move against it. |
| Mirror Shot | Steel | Special | 65 | 85% | 10 | 30% chance to lower the target's accuracy by 1. |
| Mist | Ice | Status | — | — | 30 | For 5 turns, protects user's party from stat drops. |
| Mist Ball | Psychic | Special | 95 | 100% | 5 | 50% chance to lower the target's Sp. Atk by 1. |
| Misty Explosion | Fairy | Special | 100 | 100% | 5 | User faints. User on Misty Terrain: 1.5× power. |
| Misty Terrain | Fairy | Status | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. |
| Moonblast | Fairy | Special | 95 | 100% | 15 | 30% chance to lower the target's Sp. Atk by 1. |
| Moongeist Beam | Ghost | Special | 100 | 100% | 5 | Ignores the Abilities of other Pokemon. |
| Moonlight | Fairy | Status | — | — | 5 | Heals the user by a weather-dependent amount. |
| Morning Sun | Normal | Status | — | — | 5 | Heals the user by a weather-dependent amount. |
| Mortal Spin | Poison | Physical | 30 | 100% | 15 | Poisons foes, frees user from hazards/bind/leech. |
| Mountain Gale | Ice | Physical | 100 | 85% | 10 | 30% chance to make the target flinch. |
| Mud Bomb | Ground | Special | 65 | 85% | 10 | 30% chance to lower the target's accuracy by 1. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | 100% chance to lower the target's Speed by 1. |
| Mud Sport | Ground | Status | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | 100% chance to lower the target's accuracy by 1. |
| Muddy Water | Water | Special | 90 | 85% | 10 | 30% chance to lower the foe(s) accuracy by 1. |
| Multi-Attack | Normal | Physical | 120 | 100% | 10 | Type varies based on the held Memory. |
| Mystical Fire | Fire | Special | 75 | 100% | 10 | 100% chance to lower the target's Sp. Atk by 1. |
| Mystical Power | Psychic | Special | 70 | 90% | 10 | 100% chance to raise the user's Sp. Atk by 1. |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user's Sp. Atk by 2. |
| Natural Gift | Normal | Physical | — | 100% | 15 | Power and type depends on the user's Berry. |
| Nature Power | Normal | Status | — | — | 20 | Attack depends on terrain (default Tri Attack). |
| Nature's Madness | Fairy | Special | — | 90% | 10 | Does damage equal to 1/2 target's current HP. |
| Needle Arm | Grass | Physical | 60 | 100% | 15 | 30% chance to make the target flinch. |
| Night Daze | Dark | Special | 85 | 95% | 10 | 40% chance to lower the target's accuracy by 1. |
| Night Shade | Ghost | Special | — | 100% | 15 | Does damage equal to the user's level. |
| Night Slash | Dark | Physical | 70 | 100% | 15 | High critical hit ratio. |
| Nightmare | Ghost | Status | — | 100% | 15 | A sleeping target is hurt by 1/4 max HP per turn. |
| Nihil Light | Dragon | Special | 100 | 100% | 10 | |
| No Retreat | Fighting | Status | — | — | 5 | Raises all stats by 1 (not acc/eva). Traps user. |
| Noble Roar | Normal | Status | — | 100% | 30 | Lowers the target's Attack and Sp. Atk by 1. |
| Noxious Torque | Poison | Physical | 100 | 100% | 10 | 30% chance to poison the target. |
| Nuzzle | Electric | Physical | 20 | 100% | 20 | 100% chance to paralyze the target. |
| Oblivion Wing | Flying | Special | 80 | 100% | 10 | User recovers 75% of the damage dealt. |
| Obstruct | Dark | Status | — | 100% | 10 | Protects from damaging attacks. Contact: -2 Def. |
| Octazooka | Water | Special | 65 | 85% | 10 | 50% chance to lower the target's accuracy by 1. |
| Octolock | Fighting | Status | — | 100% | 15 | Traps target, lowers Def and SpD by 1 each turn. |
| Odor Sleuth | Normal | Status | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. |
| Ominous Wind | Ghost | Special | 60 | 100% | 5 | 10% chance to raise all stats by 1 (not acc/eva). |
| Order Up | Dragon | Physical | 80 | 100% | 10 | Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe. |
| Origin Pulse | Water | Special | 110 | 85% | 10 | No additional effect. Hits adjacent foes. |
| Outrage | Dragon | Physical | 120 | 100% | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Overdrive | Electric | Special | 80 | 100% | 10 | No additional effect. Hits foe(s). |
| Overheat | Fire | Special | 130 | 90% | 5 | Lowers the user's Sp. Atk by 2. |
| Pain Split | Normal | Status | — | — | 20 | Shares HP of user and target equally. |
| Parabolic Charge | Electric | Special | 65 | 100% | 20 | User recovers 50% of the damage dealt. |
| Parting Shot | Dark | Status | — | 100% | 20 | Lowers target's Atk, Sp. Atk by 1. User switches. |
| Pay Day | Normal | Physical | 40 | 100% | 20 | Scatters coins. |
| Payback | Dark | Physical | 50 | 100% | 10 | Power doubles if the user moves after the target. |
| Peck | Flying | Physical | 35 | 100% | 35 | No additional effect. |
| Perish Song | Normal | Status | — | — | 5 | All active Pokemon will faint in 3 turns. |
| Petal Blizzard | Grass | Physical | 90 | 100% | 15 | No additional effect. Hits adjacent Pokemon. |
| Petal Dance | Grass | Special | 120 | 100% | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Phantom Force | Ghost | Physical | 90 | 100% | 10 | Disappears turn 1. Hits turn 2. Breaks protection. |
| Photon Geyser | Psychic | Special | 100 | 100% | 5 | Physical if user's Atk > Sp. Atk. Ignores Abilities. |
| Pin Missile | Bug | Physical | 25 | 95% | 20 | Hits 2-5 times in one turn. |
| Plasma Fists | Electric | Physical | 100 | 100% | 15 | Normal moves become Electric type this turn. |
| Play Nice | Normal | Status | — | — | 20 | Lowers the target's Attack by 1. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | 10% chance to lower the target's Attack by 1. |
| Pluck | Flying | Physical | 60 | 100% | 20 | User steals and eats the target's Berry. |
| Poison Fang | Poison | Physical | 50 | 100% | 15 | 50% chance to badly poison the target. |
| Poison Gas | Poison | Status | — | 90% | 40 | Poisons the foe(s). |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | 30% chance to poison the target. |
| Poison Powder | Poison | Status | — | 75% | 35 | Poisons the target. |
| Poison Sting | Poison | Physical | 15 | 100% | 35 | 30% chance to poison the target. |
| Poison Tail | Poison | Physical | 50 | 100% | 25 | High critical hit ratio. 10% chance to poison. |
| Pollen Puff | Bug | Special | 90 | 100% | 15 | If the target is an ally, heals 50% of its max HP. |
| Poltergeist | Ghost | Physical | 110 | 90% | 5 | Fails if the target has no held item. |
| Population Bomb | Normal | Physical | 20 | 90% | 10 | Hits 10 times. Each hit can miss. |
| Pounce | Bug | Physical | 50 | 100% | 20 | 100% chance to lower the target's Speed by 1. |
| Pound | Normal | Physical | 40 | 100% | 35 | No additional effect. |
| Powder | Bug | Status | — | 100% | 20 | If using a Fire move, target loses 1/4 max HP. |
| Powder Snow | Ice | Special | 40 | 100% | 25 | 10% chance to freeze the foe(s). |
| Power Gem | Rock | Special | 80 | 100% | 20 | No additional effect. |
| Power Shift | Normal | Status | — | — | 10 | Switches user's Attack and Defense stats. |
| Power Split | Psychic | Status | — | — | 10 | Averages Attack and Sp. Atk stats with target. |
| Power Swap | Psychic | Status | — | — | 10 | Swaps Attack and Sp. Atk stat stages with target. |
| Power Trick | Psychic | Status | — | — | 10 | Switches user's Attack and Defense stats. |
| Power Trip | Dark | Physical | 20 | 100% | 10 | + 20 power for each of the user's stat boosts. |
| Power Whip | Grass | Physical | 120 | 85% | 10 | No additional effect. |
| Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | 100% chance to raise the user's Attack by 1. |
| Precipice Blades | Ground | Physical | 120 | 85% | 10 | No additional effect. Hits adjacent foes. |
| Present | Normal | Physical | — | 90% | 15 | 40, 80, 120 power, or heals target 1/4 max HP. |
| Prismatic Laser | Psychic | Special | 160 | 100% | 10 | User cannot move next turn. |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. |
| Psybeam | Psychic | Special | 65 | 100% | 20 | 10% chance to confuse the target. |
| Psyblade | Psychic | Physical | 80 | 100% | 15 | During Electric Terrain: 1.5× power. |
| Psych Up | Normal | Status | — | — | 10 | Copies the target's current stat stages. |
| Psychic | Psychic | Special | 90 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Psychic Fangs | Psychic | Physical | 85 | 100% | 10 | Destroys screens, unless the target is immune. |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 | For 2 turns, the target is prevented from healing. |
| Psychic Terrain | Psychic | Status | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. |
| Psycho Boost | Psychic | Special | 140 | 90% | 5 | Lowers the user's Sp. Atk by 2. |
| Psycho Cut | Psychic | Physical | 70 | 100% | 20 | High critical hit ratio. |
| Psycho Shift | Psychic | Status | — | 100% | 10 | Transfers the user's status ailment to the target. |
| Psyshield Bash | Psychic | Physical | 70 | 90% | 10 | 100% chance to raise the user's Defense by 1. |
| Psyshock | Psychic | Special | 80 | 100% | 10 | Damages target based on Defense, not Sp. Def. |
| Psystrike | Psychic | Special | 100 | 100% | 10 | Damages target based on Defense, not Sp. Def. |
| Psywave | Psychic | Special | — | 100% | 15 | Random damage equal to 0.5×-1.5× user's level. |
| Punishment | Dark | Physical | — | 100% | 5 | 60 power +20 for each of the target's stat boosts. |
| Purify | Poison | Status | — | — | 20 | Cures target's status; heals user 1/2 max HP if so. |
| Pursuit | Dark | Physical | 40 | 100% | 20 | If a foe is switching out, hits it at 2× power. |
| Pyro Ball | Fire | Physical | 120 | 90% | 5 | 10% chance to burn the target. Thaws user. |
| Quash | Dark | Status | — | 100% | 15 | Forces the target to move last this turn. |
| Quick Attack | Normal | Physical | 40 | 100% | 30 | Usually goes first. |
| Quick Guard | Fighting | Status | — | — | 15 | Protects allies from priority attacks this turn. |
| Quiver Dance | Bug | Status | — | — | 20 | Raises the user's Sp. Atk, Sp. Def, Speed by 1. |
| Rage | Normal | Physical | 20 | 100% | 20 | Raises the user's Attack by 1 if hit during use. |
| Rage Fist | Ghost | Physical | 50 | 100% | 10 | +50 power for each time user was hit. Max 6 hits. |
| Rage Powder | Bug | Status | — | — | 20 | The foes' moves target the user on the turn used. |
| Raging Bull | Normal | Physical | 90 | 100% | 10 | Destroys screens. Type depends on user's form. |
| Raging Fury | Fire | Physical | 120 | 100% | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. |
| Rapid Spin | Normal | Physical | 50 | 100% | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| Razor Leaf | Grass | Physical | 55 | 95% | 25 | High critical hit ratio. Hits adjacent foes. |
| Razor Shell | Water | Physical | 75 | 95% | 10 | 50% chance to lower the target's Defense by 1. |
| Razor Wind | Normal | Special | 80 | 100% | 10 | Charges, then hits foe(s) turn 2. High crit ratio. |
| Recover | Normal | Status | — | — | 5 | Heals the user by 50% of its max HP. |
| Recycle | Normal | Status | — | — | 10 | Restores the item the user last used. |
| Reflect | Psychic | Status | — | — | 20 | For 5 turns, physical damage to allies is halved. |
| Reflect Type | Normal | Status | — | — | 15 | User becomes the same type as the target. |
| Refresh | Normal | Status | — | — | 20 | User cures its burn, poison, or paralysis. |
| Relic Song | Normal | Special | 75 | 100% | 10 | 10% chance to sleep foe(s). Meloetta transforms. |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | Power doubles if an ally fainted last turn. |
| Return | Normal | Physical | — | 100% | 20 | Max 102 power at maximum Happiness. |
| Revelation Dance | Normal | Special | 90 | 100% | 15 | Type varies based on the user's primary type. |
| Revenge | Fighting | Physical | 60 | 100% | 10 | Power doubles if user is damaged by the target. |
| Reversal | Fighting | Physical | — | 100% | 15 | More power the less HP the user has left. |
| Revival Blessing | Normal | Status | — | — | 1 | Revives a fainted Pokemon to 50% HP. |
| Rising Voltage | Electric | Special | 70 | 100% | 20 | 2× power if target is grounded in Electric Terrain. |
| Roar | Normal | Status | — | — | 20 | Forces the target to switch to a random ally. |
| Roar of Time | Dragon | Special | 150 | 90% | 5 | User cannot move next turn. |
| Rock Blast | Rock | Physical | 25 | 90% | 10 | Hits 2-5 times in one turn. |
| Rock Climb | Normal | Physical | 90 | 85% | 20 | 20% chance to confuse the target. |
| Rock Polish | Rock | Status | — | — | 20 | Raises the user's Speed by 2. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | 30% chance to make the foe(s) flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | 50% chance to lower the target's Defense by 1. |
| Rock Throw | Rock | Physical | 50 | 90% | 15 | No additional effect. |
| Rock Tomb | Rock | Physical | 60 | 95% | 15 | 100% chance to lower the target's Speed by 1. |
| Rock Wrecker | Rock | Physical | 150 | 90% | 5 | User cannot move next turn. |
| Role Play | Psychic | Status | — | — | 10 | User replaces its Ability with the target's. |
| Rolling Kick | Fighting | Physical | 60 | 85% | 15 | 30% chance to make the target flinch. |
| Rollout | Rock | Physical | 30 | 90% | 20 | Power doubles with each hit. Repeats for 5 turns. |
| Roost | Flying | Status | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. |
| Rototiller | Ground | Status | — | — | 10 | Raises Atk/Sp. Atk of grounded Grass types by 1. |
| Round | Normal | Special | 60 | 100% | 15 | Power doubles if others used Round this turn. |
| Ruination | Dark | Special | — | 90% | 10 | Does damage equal to 1/2 target's current HP. |
| Sacred Fire | Fire | Physical | 100 | 95% | 5 | 50% chance to burn the target. Thaws user. |
| Sacred Sword | Fighting | Physical | 90 | 100% | 15 | Ignores the target's stat stage changes. |
| Safeguard | Normal | Status | — | — | 25 | For 5 turns, protects user's party from status. |
| Salt Cure | Rock | Physical | 40 | 100% | 15 | Deals 1/8 max HP each turn; 1/4 on Steel, Water. |
| Sand Attack | Ground | Status | — | 100% | 15 | Lowers the target's accuracy by 1. |
| Sand Tomb | Ground | Physical | 35 | 85% | 15 | Traps and damages the target for 4-5 turns. |
| Sandsear Storm | Ground | Special | 100 | 80% | 10 | 20% chance to burn foe(s). Can't miss in rain. |
| Sandstorm | Rock | Status | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1.5× SpD. |
| Scald | Water | Special | 80 | 100% | 15 | 30% chance to burn the target. Thaws target. |
| Scale Shot | Dragon | Physical | 25 | 90% | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. |
| Scary Face | Normal | Status | — | 100% | 10 | Lowers the target's Speed by 2. |
| Scorching Sands | Ground | Special | 70 | 100% | 10 | 30% chance to burn the target. Thaws target. |
| Scratch | Normal | Physical | 40 | 100% | 35 | No additional effect. |
| Screech | Normal | Status | — | 85% | 40 | Lowers the target's Defense by 2. |
| Searing Shot | Fire | Special | 100 | 100% | 5 | 30% chance to burn adjacent Pokemon. |
| Secret Power | Normal | Physical | 70 | 100% | 20 | Effect varies with terrain. (30% paralysis chance) |
| Secret Sword | Fighting | Special | 85 | 100% | 10 | Damages target based on Defense, not Sp. Def. |
| Seed Bomb | Grass | Physical | 80 | 100% | 15 | No additional effect. |
| Seed Flare | Grass | Special | 120 | 85% | 5 | 40% chance to lower the target's Sp. Def by 2. |
| Seismic Toss | Fighting | Physical | — | 100% | 20 | Does damage equal to the user's level. |
| Self-Destruct | Normal | Physical | 200 | 100% | 5 | Hits adjacent Pokemon. The user faints. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | 20% chance to lower the target's Sp. Def by 1. |
| Shadow Bone | Ghost | Physical | 85 | 100% | 10 | 20% chance to lower the target's Defense by 1. |
| Shadow Claw | Ghost | Physical | 70 | 100% | 15 | High critical hit ratio. |
| Shadow Force | Ghost | Physical | 120 | 100% | 5 | Disappears turn 1. Hits turn 2. Breaks protection. |
| Shadow Punch | Ghost | Physical | 60 | — | 20 | This move does not check accuracy. |
| Shadow Sneak | Ghost | Physical | 40 | 100% | 30 | Usually goes first. |
| Sharpen | Normal | Status | — | — | 30 | Raises the user's Attack by 1. |
| Shed Tail | Normal | Status | — | — | 10 | User takes 1/2 its max HP to pass a substitute. |
| Sheer Cold | Ice | Special | — | 30% | 5 | OHKOs non-Ice targets. Fails if user's lower level. |
| Shell Side Arm | Poison | Special | 90 | 100% | 10 | 20% psn. Physical+contact if it would be stronger. |
| Shell Smash | Normal | Status | — | — | 15 | Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2. |
| Shell Trap | Fire | Special | 150 | 100% | 5 | User must take physical damage before moving. |
| Shelter | Steel | Status | — | — | 10 | Raises the user's Defense by 2. |
| Shift Gear | Steel | Status | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. |
| Shock Wave | Electric | Special | 60 | — | 20 | This move does not check accuracy. |
| Shore Up | Ground | Status | — | — | 5 | User restores 1/2 its max HP; 2/3 in Sandstorm. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | 10% chance to confuse the target. |
| Silk Trap | Bug | Status | — | — | 10 | Protects from damaging attacks. Contact: -1 Spe. |
| Silver Wind | Bug | Special | 60 | 100% | 5 | 10% chance to raise all stats by 1 (not acc/eva). |
| Simple Beam | Normal | Status | — | 100% | 15 | The target's Ability becomes Simple. |
| Sing | Normal | Status | — | 55% | 15 | Causes the target to fall asleep. |
| Sketch | Normal | Status | — | — | 1 | Permanently copies the last move target used. |
| Skill Swap | Psychic | Status | — | — | 10 | The user and the target trade Abilities. |
| Skitter Smack | Bug | Physical | 70 | 90% | 10 | 100% chance to lower target's Sp. Atk by 1. |
| Skull Bash | Normal | Physical | 130 | 100% | 10 | Raises user's Defense by 1 on turn 1. Hits turn 2. |
| Sky Attack | Flying | Physical | 140 | 90% | 5 | Charges, then hits turn 2. 30% flinch. High crit. |
| Sky Drop | Flying | Physical | 60 | 100% | 10 | User and foe fly up turn 1. Damages on turn 2. |
| Sky Uppercut | Fighting | Physical | 85 | 90% | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. |
| Slack Off | Normal | Status | — | — | 5 | Heals the user by 50% of its max HP. |
| Slam | Normal | Physical | 80 | 75% | 20 | No additional effect. |
| Slash | Normal | Physical | 70 | 100% | 20 | High critical hit ratio. |
| Sleep Powder | Grass | Status | — | 75% | 15 | Causes the target to fall asleep. |
| Sleep Talk | Normal | Status | — | — | 10 | User must be asleep. Uses another known move. |
| Sludge | Poison | Special | 65 | 100% | 20 | 30% chance to poison the target. |
| Sludge Bomb | Poison | Special | 90 | 100% | 10 | 30% chance to poison the target. |
| Sludge Wave | Poison | Special | 95 | 100% | 10 | 10% chance to poison adjacent Pokemon. |
| Smack Down | Rock | Physical | 50 | 100% | 15 | Removes the target's Ground immunity. |
| Smart Strike | Steel | Physical | 70 | — | 10 | This move does not check accuracy. |
| Smelling Salts | Normal | Physical | 70 | 100% | 10 | Power doubles if target is paralyzed, and cures it. |
| Smog | Poison | Special | 30 | 70% | 20 | 40% chance to poison the target. |
| Smokescreen | Normal | Status | — | 100% | 20 | Lowers the target's accuracy by 1. |
| Snap Trap | Grass | Physical | 35 | 100% | 15 | Traps and damages the target for 4-5 turns. |
| Snarl | Dark | Special | 55 | 95% | 15 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| Snatch | Dark | Status | — | — | 10 | User steals certain support moves to use itself. |
| Snipe Shot | Water | Special | 80 | 100% | 15 | High critical hit ratio. Cannot be redirected. |
| Snore | Normal | Special | 50 | 100% | 15 | User must be asleep. 30% chance to flinch target. |
| Snowscape | Ice | Status | — | — | 10 | For 5 turns, snow falls. Ice: 1.5× Def. |
| Soak | Water | Status | — | 100% | 20 | Changes the target's type to Water. |
| Soft-Boiled | Normal | Status | — | — | 5 | Heals the user by 50% of its max HP. |
| Solar Beam | Grass | Special | 120 | 100% | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| Solar Blade | Grass | Physical | 125 | 100% | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| Sonic Boom | Normal | Special | — | 90% | 20 | Always does 20 HP of damage. |
| Spacial Rend | Dragon | Special | 100 | 95% | 5 | High critical hit ratio. |
| Spark | Electric | Physical | 65 | 100% | 20 | 30% chance to paralyze the target. |
| Sparkling Aria | Water | Special | 90 | 100% | 10 | The target is cured of its burn. |
| Spectral Thief | Ghost | Physical | 90 | 100% | 10 | Steals target's boosts before dealing damage. |
| Speed Swap | Psychic | Status | — | — | 10 | Swaps Speed stat with target. |
| Spicy Extract | Grass | Status | — | — | 15 | Raises target's Atk by 2 and lowers its Def by 2. |
| Spider Web | Bug | Status | — | — | 10 | Prevents the target from switching out. |
| Spike Cannon | Normal | Physical | 20 | 100% | 15 | Hits 2-5 times in one turn. |
| Spikes | Ground | Status | — | — | 20 | Hurts grounded foes on switch-in. Max 3 layers. |
| Spiky Shield | Grass | Status | — | — | 10 | Protects from moves. Contact: loses 1/8 max HP. |
| Spin Out | Steel | Physical | 100 | 100% | 5 | Lowers the user's Speed by 2. |
| Spirit Break | Fairy | Physical | 75 | 100% | 15 | 100% chance to lower the target's Sp. Atk by 1. |
| Spirit Shackle | Ghost | Physical | 80 | 100% | 10 | Prevents the target from switching out. |
| Spit Up | Normal | Special | — | 100% | 10 | More power with more uses of Stockpile. |
| Spite | Ghost | Status | — | 100% | 10 | Lowers the PP of the target's last move by 4. |
| Splash | Normal | Status | — | — | 40 | No competitive use. |
| Spore | Grass | Status | — | 100% | 15 | Causes the target to fall asleep. |
| Spotlight | Normal | Status | — | — | 15 | Target's foes' moves are redirected to it this turn. |
| Springtide Storm | Fairy | Special | 100 | 80% | 5 | 30% chance to lower the foe(s) Attack by 1. |
| Stealth Rock | Rock | Status | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. |
| Steam Eruption | Water | Special | 110 | 95% | 5 | 30% chance to burn the target. Thaws target. |
| Steamroller | Bug | Physical | 65 | 100% | 20 | 30% chance to make the target flinch. |
| Steel Beam | Steel | Special | 140 | 95% | 5 | User loses 50% max HP. |
| Steel Roller | Steel | Physical | 130 | 100% | 5 | Fails if there is no terrain active. Ends the terrain. |
| Steel Wing | Steel | Physical | 70 | 90% | 25 | 10% chance to raise the user's Defense by 1. |
| Sticky Web | Bug | Status | — | — | 20 | Lowers Speed of grounded foes by 1 on switch-in. |
| Stockpile | Normal | Status | — | — | 20 | Raises user's Defense, Sp. Def by 1. Max 3 uses. |
| Stomp | Normal | Physical | 65 | 100% | 20 | 30% chance to make the target flinch. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | Power doubles if the user's last move failed. |
| Stone Axe | Rock | Physical | 65 | 90% | 15 | Sets Stealth Rock on the target's side. |
| Stone Edge | Rock | Physical | 100 | 80% | 5 | High critical hit ratio. |
| Stored Power | Psychic | Special | 20 | 100% | 10 | + 20 power for each of the user's stat boosts. |
| Storm Throw | Fighting | Physical | 60 | 100% | 10 | Always results in a critical hit. |
| Strange Steam | Fairy | Special | 90 | 95% | 10 | 20% chance to confuse the target. |
| Strength | Normal | Physical | 80 | 100% | 15 | No additional effect. |
| Strength Sap | Grass | Status | — | 100% | 10 | User heals HP=target's Atk stat. Lowers Atk by 1. |
| String Shot | Bug | Status | — | 95% | 40 | Lowers the foe(s) Speed by 2. |
| Struggle | Normal | Physical | 50 | — | 1 | User loses 1/4 of its max HP. |
| Struggle Bug | Bug | Special | 50 | 100% | 20 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| Stuff Cheeks | Normal | Status | — | — | 10 | Must hold Berry to use. User eats Berry, Def +2. |
| Stun Spore | Grass | Status | — | 75% | 30 | Paralyzes the target. |
| Submission | Fighting | Physical | 80 | 80% | 20 | Has 1/4 recoil. |
| Substitute | Normal | Status | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | Usually goes first. Fails if target is not attacking. |
| Sunny Day | Fire | Status | — | — | 5 | For 5 turns, intense sunlight powers Fire moves. |
| Sunsteel Strike | Steel | Physical | 100 | 100% | 5 | Ignores the Abilities of other Pokemon. |
| Super Fang | Normal | Physical | — | 90% | 10 | Does damage equal to 1/2 target's current HP. |
| Supercell Slam | Electric | Physical | 100 | 95% | 15 | User is hurt by 50% of its max HP if it misses. |
| Superpower | Fighting | Physical | 120 | 100% | 5 | Lowers the user's Attack and Defense by 1. |
| Supersonic | Normal | Status | — | 55% | 20 | Causes the target to become confused. |
| Surf | Water | Special | 90 | 100% | 15 | Hits adjacent Pokemon. Double damage on Dive. |
| Surging Strikes | Water | Physical | 25 | 100% | 5 | Always results in a critical hit. Hits 3 times. |
| Swagger | Normal | Status | — | 85% | 15 | Raises the target's Attack by 2 and confuses it. |
| Swallow | Normal | Status | — | — | 10 | Heals the user based on uses of Stockpile. |
| Sweet Kiss | Fairy | Status | — | 75% | 10 | Causes the target to become confused. |
| Sweet Scent | Normal | Status | — | 100% | 20 | Lowers the foe(s) evasiveness by 2. |
| Swift | Normal | Special | 60 | — | 20 | This move does not check accuracy. Hits foes. |
| Switcheroo | Dark | Status | — | 100% | 10 | User switches its held item with the target's. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user's Attack by 2. |
| Synchronoise | Psychic | Special | 120 | 100% | 10 | Hits adjacent Pokemon sharing the user's type. |
| Synthesis | Grass | Status | — | — | 5 | Heals the user by a weather-dependent amount. |
| Syrup Bomb | Grass | Special | 60 | 85% | 10 | Target's Speed is lowered by 1 stage for 3 turns. |
| Tachyon Cutter | Steel | Special | 50 | — | 10 | Hits twice. This move does not check accuracy. |
| Tackle | Normal | Physical | 40 | 100% | 35 | No additional effect. |
| Tail Glow | Bug | Status | — | — | 20 | Raises the user's Sp. Atk by 3. |
| Tail Slap | Normal | Physical | 25 | 85% | 10 | Hits 2-5 times in one turn. |
| Tail Whip | Normal | Status | — | 100% | 30 | Lowers the foe(s) Defense by 1. |
| Tailwind | Flying | Status | — | — | 15 | For 4 turns, allies' Speed is doubled. |
| Take Down | Normal | Physical | 90 | 85% | 20 | Has 1/4 recoil. |
| Take Heart | Psychic | Status | — | — | 15 | Cures user's status, raises Sp. Atk, Sp. Def by 1. |
| Tar Shot | Rock | Status | — | 100% | 15 | Target gets -1 Spe and becomes weaker to Fire. |
| Taunt | Dark | Status | — | 100% | 20 | Target can't use status moves its next 3 turns. |
| Tearful Look | Normal | Status | — | — | 20 | Lowers the target's Attack and Sp. Atk by 1. |
| Teatime | Normal | Status | — | — | 10 | All active Pokemon consume held Berries. |
| Techno Blast | Normal | Special | 120 | 100% | 5 | Type varies based on the held Drive. |
| Teeter Dance | Normal | Status | — | 100% | 20 | Confuses adjacent Pokemon. |
| Telekinesis | Psychic | Status | — | — | 15 | For 3 turns, target floats but moves can't miss it. |
| Teleport | Psychic | Status | — | — | 20 | User switches out. |
| Temper Flare | Fire | Physical | 75 | 100% | 10 | Power doubles if the user's last move failed. |
| Tera Blast | Normal | Special | 80 | 100% | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. |
| Tera Starstorm | Normal | Special | 120 | 100% | 5 | Terapagos-Stellar: Stellar type, hits both foes. |
| Terrain Pulse | Normal | Special | 50 | 100% | 10 | User on terrain: power doubles, type varies. |
| Thief | Dark | Physical | 60 | 100% | 25 | If the user has no item, it steals the target's. |
| Thousand Arrows | Ground | Physical | 90 | 100% | 10 | Grounds adjacent foes. First hit neutral on Flying. |
| Thousand Waves | Ground | Physical | 90 | 100% | 10 | Hits adjacent foes. Prevents them from switching. |
| Thrash | Normal | Physical | 120 | 100% | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | For 2 turns, the target cannot use sound moves. |
| Thunder | Electric | Special | 110 | 70% | 10 | 30% chance to paralyze. Can't miss in rain. |
| Thunder Cage | Electric | Special | 80 | 90% | 15 | Traps and damages the target for 4-5 turns. |
| Thunder Fang | Electric | Physical | 65 | 95% | 15 | 10% chance to paralyze. 10% chance to flinch. |
| Thunder Punch | Electric | Physical | 75 | 100% | 15 | 10% chance to paralyze the target. |
| Thunder Shock | Electric | Special | 40 | 100% | 30 | 10% chance to paralyze the target. |
| Thunder Wave | Electric | Status | — | 90% | 20 | Paralyzes the target. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | 10% chance to paralyze the target. |
| Thunderclap | Electric | Special | 70 | 100% | 5 | Usually goes first. Fails if target is not attacking. |
| Thunderous Kick | Fighting | Physical | 90 | 100% | 10 | 100% chance to lower the target's Defense by 1. |
| Tickle | Normal | Status | — | 100% | 20 | Lowers the target's Attack and Defense by 1. |
| Tidy Up | Normal | Status | — | — | 10 | User +1 Atk, Spe. Clears all substitutes/hazards. |
| Topsy-Turvy | Dark | Status | — | — | 20 | Inverts the target's stat stages. |
| Torch Song | Fire | Special | 80 | 100% | 10 | 100% chance to raise the user's Sp. Atk by 1. |
| Torment | Dark | Status | — | 100% | 15 | Target can't select the same move twice in a row. |
| Toxic | Poison | Status | — | 90% | 10 | Badly poisons the target. Poison types can't miss. |
| Toxic Spikes | Poison | Status | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. |
| Toxic Thread | Poison | Status | — | 100% | 20 | Lowers the target's Speed by 1 and poisons it. |
| Trailblaze | Grass | Physical | 50 | 100% | 20 | 100% chance to raise the user's Speed by 1. |
| Transform | Normal | Status | — | — | 10 | Copies target's stats, moves, types, and Ability. |
| Tri Attack | Normal | Special | 80 | 100% | 10 | 20% chance to paralyze or burn or freeze target. |
| Trick | Psychic | Status | — | 100% | 10 | User switches its held item with the target's. |
| Trick Room | Psychic | Status | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
| Trick-or-Treat | Ghost | Status | — | 100% | 20 | Adds Ghost to the target's type(s). |
| Triple Arrows | Fighting | Physical | 90 | 100% | 10 | High crit. Target: 50% -1 Defense, 30% flinch. |
| Triple Axel | Ice | Physical | 20 | 90% | 10 | Hits 3 times. Each hit can miss, but power rises. |
| Triple Dive | Water | Physical | 30 | 95% | 10 | Hits 3 times. |
| Triple Kick | Fighting | Physical | 10 | 90% | 10 | Hits 3 times. Each hit can miss, but power rises. |
| Trop Kick | Grass | Physical | 70 | 100% | 15 | 100% chance to lower the target's Attack by 1. |
| Trump Card | Normal | Special | — | — | 5 | More power the fewer PP this move has left. |
| Twin Beam | Psychic | Special | 40 | 100% | 10 | Hits 2 times in one turn. |
| Twineedle | Bug | Physical | 25 | 100% | 20 | Hits 2 times. Each hit has 20% chance to poison. |
| Twister | Dragon | Special | 40 | 100% | 20 | 20% chance to make the foe(s) flinch. |
| U-turn | Bug | Physical | 70 | 100% | 20 | User switches out after damaging the target. |
| Upper Hand | Fighting | Physical | 65 | 100% | 15 | 100% flinch. Fails unless target using priority attack. |
| Uproar | Normal | Special | 90 | 100% | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
| V-create | Fire | Physical | 180 | 95% | 5 | Lowers the user's Defense, Sp. Def, Speed by 1. |
| Vacuum Wave | Fighting | Special | 40 | 100% | 30 | Usually goes first. |
| Venom Drench | Poison | Status | — | 100% | 20 | Lowers Atk/Sp. Atk/Speed of poisoned foes by 1. |
| Venoshock | Poison | Special | 65 | 100% | 10 | Power doubles if the target is poisoned. |
| Victory Dance | Fighting | Status | — | — | 10 | Raises the user's Attack, Defense, Speed by 1. |
| Vine Whip | Grass | Physical | 45 | 100% | 25 | No additional effect. |
| Vise Grip | Normal | Physical | 55 | 100% | 30 | No additional effect. |
| Vital Throw | Fighting | Physical | 70 | — | 10 | This move does not check accuracy. Goes last. |
| Volt Switch | Electric | Special | 70 | 100% | 20 | User switches out after damaging the target. |
| Volt Tackle | Electric | Physical | 120 | 100% | 15 | Has 33% recoil. 10% chance to paralyze target. |
| Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | Power doubles if target is asleep, and wakes it. |
| Water Gun | Water | Special | 40 | 100% | 25 | No additional effect. |
| Water Pledge | Water | Special | 80 | 100% | 10 | Use with Grass or Fire Pledge for added effect. |
| Water Pulse | Water | Special | 60 | 100% | 20 | 20% chance to confuse the target. |
| Water Shuriken | Water | Special | 15 | 100% | 20 | Usually goes first. Hits 2-5 times in one turn. |
| Water Sport | Water | Status | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. |
| Water Spout | Water | Special | 150 | 100% | 5 | Less power as user's HP decreases. Hits foe(s). |
| Waterfall | Water | Physical | 80 | 100% | 15 | 20% chance to make the target flinch. |
| Wave Crash | Water | Physical | 120 | 100% | 10 | Has 33% recoil. |
| Weather Ball | Normal | Special | 50 | 100% | 10 | Power doubles and type varies in each weather. |
| Whirlpool | Water | Special | 35 | 85% | 15 | Traps and damages the target for 4-5 turns. |
| Whirlwind | Normal | Status | — | — | 20 | Forces the target to switch to a random ally. |
| Wicked Blow | Dark | Physical | 75 | 100% | 5 | Always results in a critical hit. |
| Wicked Torque | Dark | Physical | 80 | 100% | 10 | 10% chance to cause the target to fall asleep. |
| Wide Guard | Rock | Status | — | — | 10 | Protects allies from multi-target moves this turn. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | Has 1/4 recoil. |
| Wildbolt Storm | Electric | Special | 100 | 80% | 10 | 20% chance to paralyze foe(s). Rain: can't miss. |
| Will-O-Wisp | Fire | Status | — | 85% | 15 | Burns the target. |
| Wing Attack | Flying | Physical | 60 | 100% | 35 | No additional effect. |
| Wish | Normal | Status | — | — | 10 | Next turn, 50% of the user's max HP is restored. |
| Withdraw | Water | Status | — | — | 40 | Raises the user's Defense by 1. |
| Wonder Room | Psychic | Status | — | — | 10 | For 5 turns, all Defense and Sp. Def stats switch. |
| Wood Hammer | Grass | Physical | 120 | 100% | 15 | Has 33% recoil. |
| Work Up | Normal | Status | — | — | 30 | Raises the user's Attack and Sp. Atk by 1. |
| Worry Seed | Grass | Status | — | 100% | 10 | The target's Ability becomes Insomnia. |
| Wrap | Normal | Physical | 15 | 90% | 20 | Traps and damages the target for 4-5 turns. |
| Wring Out | Normal | Special | — | 100% | 5 | More power the more HP the target has left. |
| X-Scissor | Bug | Physical | 80 | 100% | 15 | No additional effect. |
| Yawn | Normal | Status | — | — | 10 | Puts the target to sleep after 1 turn. |
| Zap Cannon | Electric | Special | 120 | 50% | 5 | 100% chance to paralyze the target. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | 20% chance to make the target flinch. |
| Zing Zap | Electric | Physical | 80 | 100% | 10 | 30% chance to make the target flinch. |
Move data and effect text from Pokémon Showdown (MIT); values are the latest main-series ones (Scarlet & Violet). Pokémon Champions changes are shown on each move's page.