Psychic · Status move · Gen 5
Telekinesis
Telekinesis is a Psychic-type status move introduced in Generation 5. It never misses and has 15 PP (24 with PP Max). 155 Pokémon and forms can learn it.
Type
Psychic
Category
Status
Power
—
Accuracy
—
PP
15 (max 24)
Priority
0
Effect
For 3 turns, target floats but moves can't miss it. For 3 turns, the target cannot avoid any attacks made against it, other than OHKO moves, as long as it remains active. During the effect, the target is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability as long as it remains active. If the target uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the target is under any of their effects. Fails if the target is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows. The target is immune to this move on use if its species is Diglett, Dugtrio, Alolan Diglett, Alolan Dugtrio, Sandygast, Palossand, or Gengar while Mega-Evolved. Mega Gengar cannot be under this effect by any means.
- Targets
- One adjacent Pokémon
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Not usable
- Legends: Z-A
- Not usable
Pokémon that learn Telekinesis
155 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Electric/Psychic | 7 | ||||
| Fairy | 5, 7 | ||||
| Fairy | 5, 7 | ||||
| Normal/Fairy | 7 | ||||
| Normal/Fairy | 7 | ||||
| Water | 5, 7 | ||||
| Water | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Water/Psychic | 5, 7 | ||||
| Water/Psychic | 5, 7 | ||||
| Ghost/Poison | 5, 7 | ||||
| Ghost/Poison | 5, 7 | ||||
| Ghost/Poison | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Electric | 7 | ||||
| Grass/Psychic | 5, 7 | ||||
| Grass/Psychic | 5, 7 | ||||
| Grass/Dragon | 5, 7 | ||||
| Normal | 7 | ||||
| Water/Psychic | 5, 7 | ||||
| Psychic/Fairy | 5, 7 | ||||
| Ice/Psychic | 5, 7 | ||||
| Ice/Psychic | 5, 7 | ||||
| Normal | 7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Fairy | 5, 7 | ||||
| Fairy | 5, 7 | ||||
| Fairy/Flying | 5, 7 | ||||
| Psychic/Flying | 5, 7 | ||||
| Psychic/Flying | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Water/Psychic | 5, 7 | ||||
| Ghost | 5, 7 | ||||
| Normal/Psychic | 5, 7 | ||||
| Bug/Steel | 7 | ||||
| Normal | 7 | ||||
| Normal | 7 | ||||
| Psychic/Flying | 5, 7 | ||||
| Psychic/Grass | 7 | ||||
| Psychic/Fairy | 5, 7 | ||||
| Psychic/Fairy | 5, 7 | ||||
| Psychic/Fairy | 5, 7 | ||||
| Bug/Ghost | 5, 7 | ||||
| Dark/Ghost | 5, 7 | ||||
| Fighting/Psychic | 5, 7 | ||||
| Fighting/Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Rock/Psychic | 5, 7 | ||||
| Rock/Psychic | 5, 7 | ||||
| Ground/Psychic | 5, 7 | ||||
| Ground/Psychic | 5, 7 | ||||
| Ghost | 5, 7 | ||||
| Ghost | 5, 7 | ||||
| Ghost | 5, 7 | ||||
| Ghost | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Steel/Psychic | 5, 7 | ||||
| Steel/Psychic | 5, 7 | ||||
| Dragon/Psychic | 5, 7 | ||||
| Dragon/Psychic | 5–7 | ||||
| Steel/Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Bug/Grass | 7 | ||||
| Bug/Ground | 7 | ||||
| Bug/Steel | 7 | ||||
| Ghost/Flying | 5, 7 | ||||
| Ghost/Flying | 5, 7 | ||||
| Ghost | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Steel/Psychic | 5, 7 | ||||
| Steel/Psychic | 5, 7 | ||||
| Psychic/Fairy | 5, 7 | ||||
| Ghost/Dark | 5, 7 | ||||
| Fairy/Flying | 5, 7 | ||||
| Normal | 7 | ||||
| Psychic/Fighting | 5, 7 | ||||
| Rock/Steel | 7 | ||||
| Ghost | 5, 7 | ||||
| Ice/Ghost | 5, 7 | ||||
| Electric/Ghost | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Ghost/Dragon | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Normal | 5, 7 | ||||
| Psychic/Fire | 5, 7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Psychic/Flying | 5, 7 | ||||
| Psychic/Flying | 5, 7 | ||||
| Normal | 5, 7 | ||||
| Psychic/Flying | 5, 7 | ||||
| Ghost | 5, 7 | ||||
| Ghost | 5, 7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Steel | 7 | ||||
| Steel | 7 | ||||
| Steel | 7 | ||||
| Psychic | 5, 7 | ||||
| Psychic | 5, 7 | ||||
| Ghost/Fire | 5, 7 | ||||
| Ghost/Fire | 5, 7 | ||||
| Ghost/Fire | 5, 7 | ||||
| Ground/Ghost | 5, 7 | ||||
| Ground/Ghost | 5, 7 | ||||
| Normal/Psychic | 5, 7 | ||||
| Bug/Steel | 7 | ||||
| Fire | 7 | ||||
| Fire/Psychic | 7 | ||||
| Psychic | 7 | ||||
| Psychic | 7 | ||||
| Psychic | 7 | ||||
| Fairy | 7 | ||||
| Fairy | 7 | ||||
| Dark/Psychic | 7 | ||||
| Dark/Psychic | 7 | ||||
| Fairy | 7 | ||||
| Rock/Fairy | 7 | ||||
| Ghost/Grass | 7 | ||||
| Ghost/Grass | 7 | ||||
| Ghost/Grass | 7 | ||||
| Ghost/Grass | 7 | ||||
| Ghost/Grass | 7 | ||||
| Ghost/Grass | 7 | ||||
| Rock/Fairy | 7 | ||||
| Psychic/Ghost | 7 | ||||
| Bug/Fairy | 7 | ||||
| Bug/Fairy | 7 | ||||
| Fairy | 7 | ||||
| Normal/Psychic | 7 | ||||
| Rock/Flying | 7 | ||||
| Ghost/Fairy | 7 | ||||
| Water/Psychic | 7 | ||||
| Ghost/Grass | 7 | ||||
| Electric/Fairy | 7 | ||||
| Psychic/Fairy | 7 | ||||
| Grass/Fairy | 7 | ||||
| Water/Fairy | 7 | ||||
| Psychic/Ghost | 7 | ||||
| Rock/Poison | 7 | ||||
| Psychic | 7 | ||||
| Rock/Steel | 7 | ||||
| Ice/Psychic | 5, 7 | ||||
| Normal/Psychic | 5, 7 |
Telekinesis FAQ
What does Telekinesis do?
Telekinesis is a Psychic-type status move. For 3 turns, the target cannot avoid any attacks made against it, other than OHKO moves, as long as it remains active. During the effect, the target is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability as long as it remains active. If the target uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the target is under any of their effects. Fails if the target is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows. The target is immune to this move on use if its species is Diglett, Dugtrio, Alolan Diglett, Alolan Dugtrio, Sandygast, Palossand, or Gengar while Mega-Evolved. Mega Gengar cannot be under this effect by any means.
Which Pokémon can learn Telekinesis?
155 Pokémon and forms can learn Telekinesis in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Alolan Raichu, Clefairy, Clefable, Jigglypuff, Wigglytuff and Psyduck.
Is Telekinesis in Pokémon Champions?
No, no Pokémon can use Telekinesis in Pokémon Champions.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.