Psychic · Status move · Gen 4
Trick Room
Trick Room is a Psychic-type status move introduced in Generation 4. It never misses and has 5 PP (8 with PP Max). It has -7 priority, so it usually moves after other attacks. 157 Pokémon and forms can learn it.
Type
Psychic
Category
Status
Power
—
Accuracy
—
PP
5 (max 8)
Priority
-7
Effect
Goes last. For 5 turns, turn order is reversed. For 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends.
- Targets
- The whole field
- Scarlet & Violet
- Usable (110 Pokémon)
- Pokémon Champions
- Usable (43 Pokémon)
- Legends: Z-A
- Not usable
Pokémon that learn Trick Room
157 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Psychic | 4–8 | ||||
| Psychic | 4–8 | ||||
| Psychic | ✓ | 4–8 | |||
| Psychic/Fairy | 8 | ||||
| Water/Psychic | ✓ | 4–9 | |||
| Psychic | ✓ | 8–9 | |||
| Water/Psychic | ✓ | ✓ | 4–9 | ||
| Poison/Psychic | ✓ | ✓ | 8–9 | ||
| Ghost/Poison | ✓ | 4–9 | |||
| Ghost/Poison | ✓ | 4–9 | |||
| Ghost/Poison | ✓ | ✓ | 4–9 | ||
| Psychic | ✓ | 4–7, 9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Grass/Psychic | 4–8 | ||||
| Grass/Psychic | ✓ | 4–9 | |||
| Grass/Dragon | ✓ | 4–9 | |||
| Water/Psychic | ✓ | 4–8 | |||
| Psychic/Fairy | ✓ | 4–8 | |||
| Ice/Psychic | 4–8 | ||||
| Ice/Psychic | 4–8 | ||||
| Normal | ✓ | 4–9 | |||
| Psychic/Flying | ✓ | 8–9 | |||
| Psychic | ✓ | 4–9 | |||
| Psychic | ✓ | 4–9 | |||
| Psychic/Flying | 4–8 | ||||
| Psychic/Flying | 4–8 | ||||
| Psychic | ✓ | ✓ | 4–9 | ||
| Water/Psychic | ✓ | ✓ | 4–9 | ||
| Poison/Psychic | ✓ | ✓ | 8–9 | ||
| Ghost | ✓ | 4–7, 9 | |||
| Normal/Psychic | ✓ | 4–7, 9 | |||
| Normal | ✓ | 4–9 | |||
| Normal | ✓ | 4–7, 9 | |||
| Ice/Psychic | 4–8 | ||||
| Psychic/Grass | 4–8 | ||||
| Psychic/Fairy | ✓ | 4–9 | |||
| Psychic/Fairy | ✓ | 4–9 | |||
| Psychic/Fairy | ✓ | ✓ | 4–9 | ||
| Fighting/Psychic | ✓ | 9 | |||
| Fighting/Psychic | ✓ | ✓ | 9 | ||
| Psychic | ✓ | 4–7, 9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Normal | 4–7 | ||||
| Rock/Psychic | 4–8 | ||||
| Rock/Psychic | 4–8 | ||||
| Ground/Psychic | 4–8 | ||||
| Ground/Psychic | 4–8 | ||||
| Normal | 4–7 | ||||
| Ghost | ✓ | 4–7, 9 | |||
| Ghost | ✓ | ✓ | 4–7, 9 | ||
| Ghost | ✓ | 4–9 | |||
| Ghost | ✓ | 4–9 | |||
| Psychic | ✓ | ✓ | 4–7, 9 | ||
| Steel/Psychic | ✓ | 4–9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Ghost/Flying | ✓ | 9 | |||
| Ghost/Flying | ✓ | 9 | |||
| Ghost | ✓ | 4–7, 9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Steel/Psychic | ✓ | 4–9 | |||
| Steel/Psychic | ✓ | 4–9 | |||
| Psychic/Fairy | 4–8 | ||||
| Ghost/Dark | ✓ | ✓ | 9 | ||
| Normal | ✓ | 4–9 | |||
| Psychic/Fighting | ✓ | ✓ | 4–9 | ||
| Ghost | ✓ | 4–9 | |||
| Psychic | ✓ | 4–9 | |||
| Psychic | ✓ | 4–9 | |||
| Psychic | ✓ | 4–9 | |||
| Steel/Dragon | ✓ | 4–9 | |||
| Water/Dragon | ✓ | 4–9 | |||
| Psychic | ✓ | 4–9 | |||
| Normal | ✓ | 4–7, 9 | |||
| Psychic/Fire | 5–8 | ||||
| Psychic | 5–8 | ||||
| Psychic | ✓ | 5–8 | |||
| Psychic/Flying | 5–8 | ||||
| Psychic/Flying | 5–8 | ||||
| Normal | ✓ | 5–8 | |||
| Grass/Fairy | ✓ | ✓ | 5–9 | ||
| Psychic/Flying | 5–8 | ||||
| Ghost | 5–8 | ||||
| Ground/Ghost | 8 | ||||
| Ghost | ✓ | 5–8 | |||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | ✓ | 5–9 | ||
| Water/Ghost | 5–8 | ||||
| Water/Ghost | 5–8 | ||||
| Steel | 5–8 | ||||
| Psychic | 5–8 | ||||
| Psychic | 5–8 | ||||
| Ghost/Fire | ✓ | 5–9 | |||
| Ghost/Fire | ✓ | 5–9 | |||
| Ghost/Fire | ✓ | ✓ | 5–9 | ||
| Normal/Psychic | ✓ | 5–7, 9 | |||
| Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire/Psychic | ✓ | ✓ | 6–7, 9 | ||
| Psychic | ✓ | 6–9 | |||
| Psychic | ✓ | ✓ | 6–9 | ||
| Psychic | ✓ | ✓ | 6–9 | ||
| Fairy | 6–8 | ||||
| Fairy | ✓ | 6–8 | |||
| Dark/Psychic | ✓ | 6–9 | |||
| Dark/Psychic | ✓ | ✓ | 6–9 | ||
| Rock/Fairy | ✓ | 6–9 | |||
| Steel/Fairy | ✓ | ✓ | 9 | ||
| Ghost/Grass | ✓ | 6–9 | |||
| Ghost/Grass | ✓ | ✓ | 6–9 | ||
| Ghost/Grass | 6–8 | ||||
| Ghost/Grass | 6–8 | ||||
| Ghost/Grass | ✓ | 6–8 | |||
| Ghost/Grass | 6–8 | ||||
| Rock/Fairy | ✓ | 6–9 | |||
| Psychic/Ghost | ✓ | 6–7, 9 | |||
| Fairy | ✓ | 7–9 | |||
| Normal/Psychic | ✓ | ✓ | 7–9 | ||
| Ghost/Fairy | ✓ | ✓ | 7–9 | ||
| Water/Psychic | ✓ | 7, 9 | |||
| Psychic/Steel | ✓ | 7–9 | |||
| Psychic/Ghost | ✓ | 7–9 | |||
| Rock/Poison | 7–8 | ||||
| Psychic | ✓ | 7–9 | |||
| Steel/Fairy | ✓ | 7–9 | |||
| Rock/Steel | 7–8 | ||||
| Bug/Psychic | 8 | ||||
| Bug/Psychic | 8 | ||||
| Ghost | ✓ | 9 | |||
| Ghost | ✓ | ✓ | 9 | ||
| Psychic | ✓ | 9 | |||
| Psychic | ✓ | 9 | |||
| Psychic/Fairy | ✓ | ✓ | 8–9 | ||
| Ice/Psychic | ✓ | 4–8 | |||
| Ground/Ghost | ✓ | 8 | |||
| Psychic/Normal | ✓ | ✓ | 8–9 | ||
| Psychic/Normal | ✓ | ✓ | 9 | ||
| Psychic/Grass | ✓ | 8–9 | |||
| Psychic/Ice | ✓ | 8–9 | |||
| Psychic/Ghost | ✓ | 8–9 | |||
| Normal/Psychic | ✓ | ✓ | 4–7, 9 | ||
| Grass/Dark | ✓ | ✓ | 9 | ||
| Fire/Psychic | ✓ | ✓ | 9 | ||
| Ground/Grass | ✓ | 9 | |||
| Ground/Grass | ✓ | 9 | |||
| Bug/Psychic | ✓ | 9 | |||
| Psychic | ✓ | 9 | |||
| Psychic | ✓ | ✓ | 9 | ||
| Normal/Psychic | ✓ | ✓ | 4–7, 9 | ||
| Fairy/Psychic | ✓ | 9 | |||
| Ghost/Fairy | ✓ | 9 | |||
| Fairy/Fighting | ✓ | 9 | |||
| Grass/Ghost | ✓ | 9 | |||
| Grass/Ghost | ✓ | ✓ | 9 |
Trick Room FAQ
What does Trick Room do?
Trick Room is a Psychic-type status move. For 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends.
Which Pokémon can learn Trick Room?
157 Pokémon and forms can learn Trick Room in at least one game: 110 in Scarlet & Violet, 43 in Pokémon Champions and 0 in Legends: Z-A. Examples: Abra, Kadabra, Alakazam, Galarian Rapidash, Slowpoke and Galarian Slowpoke.
Is Trick Room in Pokémon Champions?
Yes — 43 Pokémon can use Trick Room in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.