Psychic · Status move · Gen 1
Teleport
Teleport is a Psychic-type status move introduced in Generation 1. It never misses and has 20 PP (32 with PP Max). It has -6 priority, so it usually moves after other attacks. 58 Pokémon and forms can learn it.
Type
Psychic
Category
Status
Power
—
Accuracy
—
PP
20 (max 32)
Priority
-6
Effect
User switches out. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
- Targets
- The user
- Scarlet & Violet
- Usable (9 Pokémon)
- Pokémon Champions
- Not usable
- Legends: Z-A
- Usable (10 Pokémon)
Pokémon that learn Teleport
58 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Bug/Flying | 7–8 | ||||
| Electric/Psychic | 8 | ||||
| Fairy | 7–8 | ||||
| Fairy | 7–8 | ||||
| Normal/Fairy | 7–8 | ||||
| Normal/Fairy | 7–8 | ||||
| Bug/Poison | 7–8 | ||||
| Fire | 7–8 | ||||
| Psychic | ✓ | 3–8 | |||
| Psychic | ✓ | 3–8 | |||
| Psychic | ✓ | 3–8 | |||
| Water/Psychic | 7–8 | ||||
| Water/Psychic | 7–8 | ||||
| Electric/Steel | 7–8 | ||||
| Electric/Steel | 7–8 | ||||
| Water | 7–8 | ||||
| Water/Ice | 7–8 | ||||
| Psychic | 7–8 | ||||
| Psychic | 7–8 | ||||
| Electric | 7–8 | ||||
| Electric | 7–8 | ||||
| Grass/Psychic | 7–8 | ||||
| Grass/Psychic | 7–8 | ||||
| Grass/Dragon | 7–8 | ||||
| Normal | 7–8 | ||||
| Water | 7–8 | ||||
| Water/Psychic | 7–8 | ||||
| Psychic/Fairy | 7–8 | ||||
| Ice/Psychic | 7–8 | ||||
| Electric | 7–8 | ||||
| Fire | 7–8 | ||||
| Normal | 7–8 | ||||
| Psychic | 7–8 | ||||
| Psychic | 4, 7–8 | ||||
| Psychic/Flying | 3–8 | ||||
| Psychic/Flying | 3–8 | ||||
| Water/Psychic | 7–8 | ||||
| Normal | 7–8 | ||||
| Normal | 7–8 | ||||
| Psychic/Fairy | ✓ | ✓ | 3–9 | ||
| Psychic/Fairy | ✓ | ✓ | 3–9 | ||
| Psychic/Fairy | ✓ | ✓ | 3–9 | ||
| Ground/Psychic | 3–8 | ||||
| Psychic | ✓ | 3–7, 9 | |||
| Electric/Steel | 7–8 | ||||
| Electric | 7–8 | ||||
| Fire | 7–8 | ||||
| Normal | 7–8 | ||||
| Psychic/Fighting | ✓ | ✓ | 3–9 | ||
| Psychic | 5–8 | ||||
| Psychic | 5–8 | ||||
| Psychic | ✓ | ||||
| Psychic | ✓ | ||||
| Psychic | ✓ | ||||
| Psychic | ✓ | 7–9 | |||
| Psychic | ✓ | 7–9 | |||
| Psychic/Steel | ✓ | 7–9 | |||
| Psychic/Ghost | ✓ | 7–9 |
Teleport FAQ
What does Teleport do?
Teleport is a Psychic-type status move. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
Which Pokémon can learn Teleport?
58 Pokémon and forms can learn Teleport in at least one game: 9 in Scarlet & Violet, 0 in Pokémon Champions and 10 in Legends: Z-A. Examples: Butterfree, Alolan Raichu, Clefairy, Clefable, Jigglypuff and Wigglytuff.
Is Teleport in Pokémon Champions?
No, no Pokémon can use Teleport in Pokémon Champions.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.