Psychic · Status move · Gen 5
Wonder Room
Wonder Room is a Psychic-type status move introduced in Generation 5. It never misses and has 10 PP (16 with PP Max). 108 Pokémon and forms can learn it.
Type
Psychic
Category
Status
Power
—
Accuracy
—
PP
10 (max 16)
Priority
0
Effect
For 5 turns, all Defense and Sp. Def stats switch. For 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends.
- Targets
- The whole field
- Scarlet & Violet
- Usable (11 Pokémon)
- Pokémon Champions
- Usable (31 Pokémon)
- Legends: Z-A
- Not usable
Pokémon that learn Wonder Room
108 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Fairy | 5–8 | ||||
| Fairy | ✓ | 5–8 | |||
| Ice/Fairy | ✓ | 7–8 | |||
| Water | ✓ | 5–9 | |||
| Water | ✓ | 5–9 | |||
| Psychic | 5–8 | ||||
| Psychic | 5–8 | ||||
| Psychic | ✓ | 5–8 | |||
| Psychic/Fairy | 8 | ||||
| Water/Psychic | 5–8 | ||||
| Psychic | 8 | ||||
| Water/Psychic | ✓ | 5–8 | |||
| Poison/Psychic | ✓ | 8 | |||
| Ghost/Poison | 5–8 | ||||
| Ghost/Poison | 5–8 | ||||
| Ghost/Poison | ✓ | 5–8 | |||
| Poison/Fairy | 8 | ||||
| Water/Psychic | ✓ | 5–8 | |||
| Psychic/Fairy | ✓ | 5–8 | |||
| Ice/Psychic | 5–8 | ||||
| Ice/Psychic | 7–8 | ||||
| Normal | 5–8 | ||||
| Psychic | 5–8 | ||||
| Psychic | 5–8 | ||||
| Fairy | 5–8 | ||||
| Dark | 5–8 | ||||
| Water/Psychic | ✓ | 5–8 | |||
| Poison/Psychic | ✓ | 8 | |||
| Ghost | ✓ | 5–7, 9 | |||
| Normal | 5–8 | ||||
| Ice/Psychic | 7–8 | ||||
| Psychic/Flying | 5–8 | ||||
| Psychic/Grass | 5–8 | ||||
| Psychic/Fairy | 5–8 | ||||
| Psychic/Fairy | 5–8 | ||||
| Psychic/Fairy | ✓ | 5–8 | |||
| Dark/Ghost | ✓ | 5–8 | |||
| Dragon/Flying | ✓ | 5–8 | |||
| Rock/Psychic | 5–8 | ||||
| Ground/Psychic | 5–8 | ||||
| Ground/Psychic | 5–8 | ||||
| Normal | 5–7 | ||||
| Ghost | 5–8 | ||||
| Ghost | 5–8 | ||||
| Dragon/Psychic | 5–8 | ||||
| Psychic | 5–7 | ||||
| Ghost | ✓ | 5–7, 9 | |||
| Steel/Psychic | 5–8 | ||||
| Steel/Psychic | 5–8 | ||||
| Psychic/Fairy | 5–8 | ||||
| Ghost/Dark | ✓ | 5–8 | |||
| Normal | 5–8 | ||||
| Psychic/Fighting | ✓ | 5–8 | |||
| Ghost | 5–8 | ||||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | 5–9 | |||
| Dark | 5–7 | ||||
| Psychic | 5–8 | ||||
| Psychic | ✓ | 5–8 | |||
| Ghost | 5–8 | ||||
| Ground/Ghost | 8 | ||||
| Ghost | ✓ | 5–8 | |||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | ✓ | 5–9 | ||
| Psychic | 5–8 | ||||
| Psychic | 5–8 | ||||
| Normal/Psychic | 5–7 | ||||
| Fire | 6–7 | ||||
| Fire/Psychic | ✓ | 6–7 | |||
| Psychic | 6–8 | ||||
| Psychic | ✓ | 6–8 | |||
| Psychic | ✓ | 6–8 | |||
| Rock/Fairy | 6–8 | ||||
| Fairy | 6–8 | ||||
| Rock/Fairy | 6–8 | ||||
| Psychic/Ghost | ✓ | 6–7, 9 | |||
| Water | 7–8 | ||||
| Water | 7–8 | ||||
| Water/Fairy | ✓ | 7–8 | |||
| Bug/Fairy | 7–8 | ||||
| Bug/Fairy | 7–8 | ||||
| Water/Bug | 7–8 | ||||
| Water/Bug | ✓ | 7–8 | |||
| Grass/Fairy | 7–8 | ||||
| Grass/Fairy | 7–8 | ||||
| Normal/Psychic | ✓ | 7–8 | |||
| Water/Psychic | 7 | ||||
| Psychic/Fairy | 7–8 | ||||
| Water/Fairy | 7–8 | ||||
| Psychic/Ghost | 7–8 | ||||
| Rock/Poison | 7–8 | ||||
| Rock/Steel | 7–8 | ||||
| Bug/Psychic | 8 | ||||
| Bug/Psychic | 8 | ||||
| Ghost | 8 | ||||
| Ghost | ✓ | 8 | |||
| Psychic/Fairy | ✓ | 8 | |||
| Dark/Fairy | ✓ | 8 | |||
| Ice/Psychic | ✓ | 5–8 | |||
| Ground/Ghost | ✓ | 8 | |||
| Fairy | ✓ | 8 | |||
| Rock | 8 | ||||
| Psychic/Normal | ✓ | 8 | |||
| Psychic/Grass | 8 | ||||
| Psychic/Ice | 8 | ||||
| Psychic/Ghost | 8 |
Wonder Room FAQ
What does Wonder Room do?
Wonder Room is a Psychic-type status move. For 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends.
Which Pokémon can learn Wonder Room?
108 Pokémon and forms can learn Wonder Room in at least one game: 11 in Scarlet & Violet, 31 in Pokémon Champions and 0 in Legends: Z-A. Examples: Clefairy, Clefable, Alolan Ninetales, Psyduck, Golduck and Abra.
Is Wonder Room in Pokémon Champions?
Yes — 31 Pokémon can use Wonder Room in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.