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Fire · Special move · Gen 1

Fire Spin

Fire Spin is a Fire-type special move introduced in Generation 1. It has 35 base power and 85% accuracy, with 15 PP (24 with PP Max). 105 Pokémon and forms can learn it.

Type

Fire

Category

Special

Power

35

Accuracy

85%

PP

15 (max 24)

Priority

0

Effect

Traps and damages the target for 4-5 turns. Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.

Targets
One adjacent Pokémon
Scarlet & Violet
Usable (84 Pokémon)
Pokémon Champions
Usable (30 Pokémon)
Legends: Z-A
Usable (43 Pokémon)

Type matchups as a Fire attack

2× vsGrassIceBugSteel

½× vsFireWaterRockDragon

Pokémon that learn Fire Spin

105 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
CharmanderFire✓✓3–9
CharmeleonFire✓✓3–9
CharizardFire/Flying✓✓✓3–9
VulpixFire✓3–9
NinetalesFire✓✓3–9
GrowlitheFire✓3–9
Hisuian GrowlitheFire/Rock✓9
ArcanineFire✓✓3–9
Hisuian ArcanineFire/Rock✓✓9
PonytaFire3–8
RapidashFire3–8
Alolan MarowakFire/Ghost✓8
MagmarFire✓4–9
Paldean Tauros (Blaze Breed)Fighting/Fire✓✓9
FlareonFire✓✓✓3–9
MoltresFire/Flying✓3–9
DratiniDragon✓✓8–9
DragonairDragon✓✓8–9
DragoniteDragon/Flying✓✓✓8–9
MewPsychic✓8–9
CyndaquilFire✓9
QuilavaFire✓9
TyphlosionFire✓✓9
Hisuian TyphlosionFire/Ghost✓✓9
SlugmaFire✓9
MagcargoFire/Rock✓9
HoundourDark/Fire✓✓3–7, 9
HoundoomDark/Fire✓✓✓3–7, 9
MagbyFire✓4–9
EnteiFire✓3–9
Ho-OhFire/Flying✓8–9
TorchicFire✓✓3–9
CombuskenFire/Fighting✓✓3–9
BlazikenFire/Fighting✓✓✓3–9
NumelFire/Ground✓✓9
CameruptFire/Ground✓✓✓9
TorkoalFire✓✓3–9
FlygonGround/Dragon✓8–9
AltariaDragon/Flying✓✓✓8–9
SolrockRock/Psychic3–8
BagonDragon✓✓9
ShelgonDragon✓✓9
SalamenceDragon/Flying✓✓✓9
GroudonGround✓
ChimcharFire✓4–7, 9
MonfernoFire/Fighting✓4–7, 9
InfernapeFire/Fighting✓✓4–7, 9
SkuntankPoison/Dark✓8–9
MagmortarFire✓4–9
HeatranFire/Steel✓✓4–9
VictiniPsychic/Fire8
TepigFire✓✓9
PigniteFire/Fighting✓✓9
EmboarFire/Fighting✓✓✓9
PansearFire✓5–7
SimisearFire✓✓5–7
DarumakaFire8
Galarian DarumakaIce8
DarmanitanFire8
Galarian DarmanitanIce8
LitwickGhost/Fire✓✓5–9
LampentGhost/Fire✓✓5–9
ChandelureGhost/Fire✓✓✓5–9
HeatmorFire5–8
HydreigonDark/Dragon✓✓8–9
LarvestaBug/Fire✓9
VolcaronaBug/Fire✓✓5–9
ReshiramDragon/Fire✓9
FennekinFire✓✓6–7, 9
BraixenFire✓✓6–7, 9
DelphoxFire/Psychic✓✓✓6–7, 9
FletchinderFire/Flying✓✓8–9
TalonflameFire/Flying✓✓✓8–9
LitleoFire/Normal✓✓6–7, 9
PyroarFire/Normal✓✓✓6–7, 9
PumpkabooGhost/Grass✓
GourgeistGhost/Grass✓
VolcanionFire/Water✓✓8–9
LittenFire✓8–9
TorracatFire✓8–9
IncineroarFire/Dark✓✓8–9
TurtonatorFire/Dragon7–8
SolgaleoPsychic/Steel✓8–9
BlacephalonFire/Ghost8
ScorbunnyFire✓9
RabootFire✓9
CinderaceFire✓✓8–9
CarkolRock/Fire✓8–9
CoalossalRock/Fire✓8–9
SizzlipedeFire/Bug8
CentiskorchFire/Bug8
DracozoltElectric/Dragon8
EternatusPoison/Dragon✓9
FuecocoFire✓9
CrocalorFire✓9
SkeledirgeFire/Ghost✓✓9
CharcadetFire✓✓9
ArmarougeFire/Psychic✓✓✓9
CeruledgeFire/Ghost✓✓✓9
ScovillainGrass/Fire✓✓
Iron MothFire/Poison✓9
Chi-YuDark/Fire✓9
Roaring MoonDragon/Dark✓9
KoraidonFighting/Dragon✓9
Gouging FireFire/Dragon✓9

Fire Spin FAQ

What does Fire Spin do?

Fire Spin is a Fire-type special move with 35 power. Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.

Which Pokémon can learn Fire Spin?

105 Pokémon and forms can learn Fire Spin in at least one game: 84 in Scarlet & Violet, 30 in Pokémon Champions and 43 in Legends: Z-A. Examples: Charmander, Charmeleon, Charizard, Vulpix, Ninetales and Growlithe.

Is Fire Spin in Pokémon Champions?

Yes — 30 Pokémon can use Fire Spin in Pokémon Champions, with the same numbers as in Scarlet & Violet.

What is Fire Spin super effective against?

As a Fire-type attack, Fire Spin is super effective against Grass, Ice, Bug and Steel, not very effective against Fire, Water, Rock and Dragon (unless its effect says otherwise).

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.