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Electric · Status move · Gen 6

Eerie Impulse

Eerie Impulse is a Electric-type status move introduced in Generation 6. It has 100% accuracy and has 15 PP (24 with PP Max). 72 Pokémon and forms can learn it.

Type

Electric

Category

Status

Power

—

Accuracy

100%

PP

15 (max 24)

Priority

0

Effect

Lowers the target's Sp. Atk by 2. Lowers the target's Special Attack by 2 stages.

Targets
One adjacent Pokémon
Scarlet & Violet
Usable (55 Pokémon)
Pokémon Champions
Usable (23 Pokémon)
Legends: Z-A
Usable (17 Pokémon)

Pokémon that learn Eerie Impulse

72 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
PikachuElectric✓✓9
Pikachu (Alola Cap)Electric✓9
RaichuElectric✓✓✓8–9
Alolan RaichuElectric/Psychic✓✓✓9
MagnemiteElectric/Steel✓9
MagnetonElectric/Steel✓9
VoltorbElectric✓6–7, 9
ElectrodeElectric✓6–7, 9
ElectabuzzElectric✓9
JolteonElectric✓✓✓9
PorygonNormal✓✓8–9
ZapdosElectric/Flying✓8–9
MewPsychic✓8–9
ChinchouWater/Electric✓9
LanturnWater/Electric✓6–9
MareepElectric✓6–7, 9
FlaaffyElectric✓6–7, 9
AmpharosElectric✓✓✓6–7, 9
WooperWater/Ground6–8
QuagsireWater/Ground✓6–9
Porygon2Normal✓✓8–9
ElekidElectric✓9
RaikouElectric✓8–9
ElectrikeElectric✓6–8
ManectricElectric✓✓6–8
PlusleElectric✓9
BaltoyGround/Psychic8
ClaydolGround/Psychic8
ShinxElectric✓6–9
LuxioElectric✓6–9
LuxrayElectric✓✓6–9
PachirisuElectric✓9
MagnezoneElectric/Steel✓9
ElectivireElectric✓9
Porygon-ZNormal✓✓8–9
RotomElectric/Ghost✓✓✓8–9
Rotom-HeatElectric/Fire✓
Rotom-WashElectric/Water✓
Rotom-FrostElectric/Ice✓
Rotom-FanElectric/Flying✓
Rotom-MowElectric/Grass✓
BlitzleElectric✓9
ZebstrikaElectric✓9
EmolgaElectric/Flying✓✓8
EelektrikElectric✓✓9
EelektrossElectric✓✓✓9
StunfiskGround/Electric✓✓6–8
ThundurusElectric/Flying✓8–9
HelioliskElectric/Normal✓6–8
DedenneElectric/Fairy✓✓✓6–9
CharjabugBug/Electric✓8–9
VikavoltBug/Electric✓8–9
TogedemaruElectric/Steel8
Tapu KokoElectric/Fairy8
XurkitreeElectric7–8
MagearnaSteel/Fairy✓✓8–9
BoltundElectric8
ToxtricityElectric/Poison✓✓✓8–9
Toxtricity-Low-KeyElectric/Poison✓✓8–9
MorpekoElectric/Dark✓✓9
RegielekiElectric✓8–9
PawmiElectric✓9
PawmoElectric/Fighting✓9
PawmotElectric/Fighting✓✓9
TadbulbElectric✓9
BelliboltElectric✓✓9
WattrelElectric/Flying✓9
KilowattrelElectric/Flying✓9
Sandy ShocksElectric/Ground✓9
Iron ThornsRock/Electric✓9
MiraidonElectric/Dragon✓9
Raging BoltElectric/Dragon✓9

Eerie Impulse FAQ

What does Eerie Impulse do?

Eerie Impulse is a Electric-type status move. Lowers the target's Special Attack by 2 stages.

Which Pokémon can learn Eerie Impulse?

72 Pokémon and forms can learn Eerie Impulse in at least one game: 55 in Scarlet & Violet, 23 in Pokémon Champions and 17 in Legends: Z-A. Examples: Pikachu, Pikachu (Alola Cap), Raichu, Alolan Raichu, Magnemite and Magneton.

Is Eerie Impulse in Pokémon Champions?

Yes — 23 Pokémon can use Eerie Impulse in Pokémon Champions, with the same numbers as in Scarlet & Violet.

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.