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Electric · Status move · Gen 4

Magnet Rise

Magnet Rise is a Electric-type status move introduced in Generation 4. It never misses and has 10 PP (16 with PP Max). 100 Pokémon and forms can learn it.

Type

Electric

Category

Status

Power

—

Accuracy

—

PP

10 (max 16)

Priority

0

Effect

For 5 turns, the user has immunity to Ground. For 5 turns, the user is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability as long as it remains active. If the user uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the user is under any of their effects. Fails if the user is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows.

Targets
The user
Scarlet & Violet
Usable (16 Pokémon)
Pokémon Champions
Usable (6 Pokémon)
Legends: Z-A
Not usable

Pokémon that learn Magnet Rise

100 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
PikachuElectric4–7
Pikachu (Alola Cap)Electric7
RaichuElectric4–7
Alolan RaichuElectric/Psychic4–7
Alolan GeodudeRock/Electric7
Alolan GravelerRock/Electric7
Alolan GolemRock/Electric7
MagnemiteElectric/Steel✓4–9
MagnetonElectric/Steel✓4–9
VoltorbElectric✓4–7, 9
ElectrodeElectric✓4–7, 9
ElectabuzzElectric4–7
JolteonElectric4–7
PorygonNormal✓4–9
MewPsychic4–7
PichuElectric4–7
Pichu-Spiky-earedElectric4
MareepElectric4–7
FlaaffyElectric4–7
AmpharosElectric4–7
ForretressBug/Steel✓✓4–7, 9
SteelixSteel/Ground✓4–8
Porygon2Normal✓4–9
ElekidElectric4–7
RaikouElectric4–7
NosepassRock4–7
MawileSteel/Fairy4–7
AronSteel/Rock4–7
LaironSteel/Rock4–7
AggronSteel/Rock4–7
ElectrikeElectric4–7
ManectricElectric4–7
PlusleElectric4–7
MinunElectric4–7
MetangSteel/Psychic✓4–9
MetagrossSteel/Psychic✓✓4–9
RegisteelSteel4–7
ShinxElectric4–7
LuxioElectric4–7
LuxrayElectric4–7
ShieldonRock/Steel4–7
BastiodonRock/Steel4–7
Wormadam-TrashBug/Steel4–7
PachirisuElectric4–7
RioluFighting4–7
LucarioFighting/Steel4–7
MagnezoneElectric/Steel✓4–9
ElectivireElectric4–7
Porygon-ZNormal✓4–9
ProbopassRock/Steel✓4–7, 9
DialgaSteel/Dragon4–7
BlitzleElectric5–7
ZebstrikaElectric5–7
ExcadrillGround/Steel5–7
VanilliteIce5–8
VanillishIce5–8
VanilluxeIce✓5–8
JoltikBug/Electric5–7
GalvantulaBug/Electric5–7
FerroseedGrass/Steel5–7
FerrothornGrass/Steel5–7
KlinkSteel5–7
KlangSteel5–7
KlinklangSteel5–7
TynamoElectric5–7
EelektrikElectric5–7
EelektrossElectric5–7
StunfiskGround/Electric5–7
PawniardDark/Steel5–7
BisharpDark/Steel5–7
LarvestaBug/Fire5–7
VolcaronaBug/Fire5–7
CobalionSteel/Fighting5–7
ZekromDragon/Electric5–7
GenesectBug/Steel5–8
HonedgeSteel/Ghost6–7
DoubladeSteel/Ghost6–7
AegislashSteel/Ghost6–7
HelioptileElectric/Normal6–7
HelioliskElectric/Normal6–7
AmauraRock/Ice6–7
AurorusRock/Ice6–7
DedenneElectric/Fairy✓✓6–9
CarbinkRock/Fairy6–7
KlefkiSteel/Fairy✓✓6–9
DiancieRock/Fairy6–7
GrubbinBug7
CharjabugBug/Electric7
VikavoltBug/Electric7
MiniorRock/Flying7
TogedemaruElectric/Steel7–8
XurkitreeElectric7–8
CelesteelaSteel/Flying7
GuzzlordDark/Dragon7
NecrozmaPsychic7
MagearnaSteel/Fairy7
StakatakaRock/Steel7–8
RegielekiElectric✓8–9
RevavroomSteel/Poison✓9
KingambitDark/Steel5–7

Magnet Rise FAQ

What does Magnet Rise do?

Magnet Rise is a Electric-type status move. For 5 turns, the user is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability as long as it remains active. If the user uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the user is under any of their effects. Fails if the user is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows.

Which Pokémon can learn Magnet Rise?

100 Pokémon and forms can learn Magnet Rise in at least one game: 16 in Scarlet & Violet, 6 in Pokémon Champions and 0 in Legends: Z-A. Examples: Pikachu, Pikachu (Alola Cap), Raichu, Alolan Raichu, Alolan Geodude and Alolan Graveler.

Is Magnet Rise in Pokémon Champions?

Yes — 6 Pokémon can use Magnet Rise in Pokémon Champions, with the same numbers as in Scarlet & Violet.

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.