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Electric · Status move · Gen 6

Electrify

Electrify is a Electric-type status move introduced in Generation 6. It never misses and has 20 PP (32 with PP Max). 3 Pokémon and forms can learn it.

Type

Electric

Category

Status

Power

—

Accuracy

—

PP

20 (max 32)

Priority

0

Effect

Changes the target's move to Electric this turn. Causes the target's move to become Electric type this turn. Among effects that can change a move's type, this effect happens last. Fails if the target already moved this turn.

Targets
One adjacent Pokémon
Scarlet & Violet
Not usable — it was removed in Scarlet & Violet
Pokémon Champions
Usable (1 Pokémon)
Legends: Z-A
Not usable

Pokémon that learn Electrify

3 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
HelioptileElectric/Normal6–8
HelioliskElectric/Normal✓6–8
BoltundElectric8

Electrify FAQ

What does Electrify do?

Electrify is a Electric-type status move. Causes the target's move to become Electric type this turn. Among effects that can change a move's type, this effect happens last. Fails if the target already moved this turn.

Which Pokémon can learn Electrify?

3 Pokémon and forms can learn Electrify in at least one game: 0 in Scarlet & Violet, 1 in Pokémon Champions and 0 in Legends: Z-A. Examples: Helioptile, Heliolisk and Boltund.

Is Electrify in Pokémon Champions?

Yes — 1 Pokémon can use Electrify in Pokémon Champions, with the same numbers as in Scarlet & Violet.

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.