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Electric · Status move · Gen 6

Magnetic Flux

Magnetic Flux is a Electric-type status move introduced in Generation 6. It never misses and has 20 PP (32 with PP Max). 9 Pokémon and forms can learn it.

Type

Electric

Category

Status

Power

—

Accuracy

—

PP

20 (max 32)

Priority

0

Effect

Raises Def, Sp. Def of allies with Plus/Minus by 1. Raises the Defense and Special Defense of Pokemon on the user's side with the Plus or Minus Abilities by 1 stage.

Targets
The user's side of the field
Scarlet & Violet
Usable (8 Pokémon)
Pokémon Champions
Usable (2 Pokémon)
Legends: Z-A
Not usable

Pokémon that learn Magnetic Flux

9 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
ElectrodeElectric✓6–7, 9
ZapdosElectric/Flying✓7–9
AmpharosElectric✓✓6–7, 9
MagnezoneElectric/Steel✓6–9
ProbopassRock/Steel✓7, 9
KlinklangSteel6–8
MagearnaSteel/Fairy✓9
Toxtricity-Low-KeyElectric/Poison✓✓8–9
Sandy ShocksElectric/Ground✓9

Magnetic Flux FAQ

What does Magnetic Flux do?

Magnetic Flux is a Electric-type status move. Raises the Defense and Special Defense of Pokemon on the user's side with the Plus or Minus Abilities by 1 stage.

Which Pokémon can learn Magnetic Flux?

9 Pokémon and forms can learn Magnetic Flux in at least one game: 8 in Scarlet & Violet, 2 in Pokémon Champions and 0 in Legends: Z-A. Examples: Electrode, Zapdos, Ampharos, Magnezone, Probopass and Klinklang.

Is Magnetic Flux in Pokémon Champions?

Yes — 2 Pokémon can use Magnetic Flux in Pokémon Champions, with the same numbers as in Scarlet & Violet.

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.