Ice · Status move · Gen 3
Hail
Hail is a Ice-type status move introduced in Generation 3. It never misses and has 10 PP (16 with PP Max). 184 Pokémon and forms can learn it.
Type
Ice
Category
Status
Power
—
Accuracy
—
PP
10 (max 16)
Priority
0
Effect
For 5 turns, hail crashes down. For 5 turns, the weather becomes Hail. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are an Ice type or have the Ice Body, Magic Guard, Overcoat, or Snow Cloak Abilities. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Hail.
- Targets
- The whole field
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Not usable
- Legends: Z-A
- Not usable
Pokémon that learn Hail
184 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Ice/Steel | 7–8 | ||||
| Ice/Steel | 7–8 | ||||
| Ice | 7–8 | ||||
| Ice/Fairy | 7–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Water/Fighting | 3–8 | ||||
| Water/Poison | 3–8 | ||||
| Water/Poison | 3–8 | ||||
| Water/Psychic | 3–8 | ||||
| Psychic | 8 | ||||
| Water/Psychic | 3–8 | ||||
| Poison/Psychic | 8 | ||||
| Water | 3–7 | ||||
| Water/Ice | 3–7 | ||||
| Water | 3–8 | ||||
| Water/Ice | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Normal | 3–8 | ||||
| Normal | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Water/Psychic | 3–8 | ||||
| Ice/Psychic | 8 | ||||
| Ice/Psychic | 3–8 | ||||
| Water/Flying | 3–8 | ||||
| Water/Ice | 3–8 | ||||
| Water | 3–8 | ||||
| Rock/Water | 3–8 | ||||
| Rock/Water | 3–8 | ||||
| Rock/Water | 3–8 | ||||
| Rock/Water | 3–8 | ||||
| Ice/Flying | 3–8 | ||||
| Electric/Flying | 8 | ||||
| Dragon | 3–8 | ||||
| Dragon | 3–8 | ||||
| Dragon/Flying | 3–8 | ||||
| Psychic | 3–8 | ||||
| Psychic | 3–8 | ||||
| Water | 3–7 | ||||
| Water | 3–7 | ||||
| Water | 3–7 | ||||
| Water/Electric | 3–8 | ||||
| Water/Electric | 3–8 | ||||
| Water/Fairy | 3–8 | ||||
| Water/Fairy | 3–8 | ||||
| Water | 3–8 | ||||
| Water/Ground | 3–8 | ||||
| Water/Ground | 3–8 | ||||
| Water/Psychic | 3–8 | ||||
| Poison/Psychic | 8 | ||||
| Water/Poison | 3–8 | ||||
| Dark/Ice | 3–8 | ||||
| Ice/Ground | 3–8 | ||||
| Ice/Ground | 3–8 | ||||
| Water/Rock | 3–8 | ||||
| Ghost | 8 | ||||
| Ice/Flying | 3–8 | ||||
| Water/Flying | 3–8 | ||||
| Water/Dragon | 3–8 | ||||
| Ice/Psychic | 3–8 | ||||
| Normal | 3–8 | ||||
| Water | 3–8 | ||||
| Psychic/Flying | 3–8 | ||||
| Water | 3–8 | ||||
| Water/Ground | 3–8 | ||||
| Water/Ground | 3–8 | ||||
| Water/Grass | 3–8 | ||||
| Water/Grass | 3–8 | ||||
| Water/Grass | 3–8 | ||||
| Water/Flying | 3–8 | ||||
| Water/Flying | 3–8 | ||||
| Normal/Fairy | 3–8 | ||||
| Water/Dark | 3–8 | ||||
| Water/Dark | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Rock/Psychic | 8 | ||||
| Water/Ground | 3–8 | ||||
| Water/Ground | 3–8 | ||||
| Water | 3–8 | ||||
| Water/Dark | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 3–8 | ||||
| Normal | 3–7 | ||||
| Dark | 3–8 | ||||
| Ice | 3–8 | ||||
| Ice | 3–8 | ||||
| Ice/Water | 3–8 | ||||
| Ice/Water | 3–8 | ||||
| Ice/Water | 3–8 | ||||
| Water | 3–7 | ||||
| Water | 3–7 | ||||
| Water | 3–7 | ||||
| Water/Rock | 3–8 | ||||
| Water | 3–7 | ||||
| Ice | 3–8 | ||||
| Water | 3–8 | ||||
| Water | 4–7 | ||||
| Water | 4–7 | ||||
| Water/Steel | 4–7 | ||||
| Water | 4–7 | ||||
| Water | 4–7 | ||||
| Water | 4–8 | ||||
| Water/Ground | 4–8 | ||||
| Normal | 4–8 | ||||
| Water | 4–7 | ||||
| Water | 4–7 | ||||
| Water/Flying | 4–8 | ||||
| Grass/Ice | 4–8 | ||||
| Grass/Ice | 4–8 | ||||
| Dark/Ice | 3–8 | ||||
| Ice | 4–8 | ||||
| Ice/Ground | 3–8 | ||||
| Ice/Ghost | 3–8 | ||||
| Water/Dragon | 4–8 | ||||
| Water | 4–7 | ||||
| Water | 4–7 | ||||
| Normal | 4–7 | ||||
| Water | 5–7 | ||||
| Water | 5–7 | ||||
| Water | 5–7 | ||||
| Water/Dark | 5–7 | ||||
| Water | 5–7 | ||||
| Water | 5–7 | ||||
| Water | 5–8 | ||||
| Water/Ground | 5–8 | ||||
| Water/Ground | 5–8 | ||||
| Water | 5–8 | ||||
| Water/Flying | 5–7 | ||||
| Water/Flying | 5–7 | ||||
| Ice | 5–8 | ||||
| Ice | 5–8 | ||||
| Ice | 5–8 | ||||
| Water/Ghost | 5–8 | ||||
| Water/Ghost | 5–8 | ||||
| Water | 5–7 | ||||
| Ice | 5–8 | ||||
| Ice | 5–8 | ||||
| Ice | 5–8 | ||||
| Dragon/Ice | 5–8 | ||||
| Dragon/Ice | 5–8 | ||||
| Dragon/Ice | 5–8 | ||||
| Water/Fighting | 5–8 | ||||
| Poison/Water | 6–8 | ||||
| Poison/Dragon | 6–8 | ||||
| Rock/Ice | 6–8 | ||||
| Rock/Ice | 6–8 | ||||
| Rock/Fairy | 6–8 | ||||
| Dragon | 6–8 | ||||
| Ice | 6–8 | ||||
| Ice | 6–8 | ||||
| Ice/Rock | 6–8 | ||||
| Fairy | 6–8 | ||||
| Rock/Fairy | 6–8 | ||||
| Water | 7–8 | ||||
| Water | 7–8 | ||||
| Water/Fairy | 7–8 | ||||
| Fighting/Ice | 7 | ||||
| Water | 7–8 | ||||
| Poison/Water | 7–8 | ||||
| Poison/Water | 7–8 | ||||
| Bug/Water | 7–8 | ||||
| Bug/Water | 7–8 | ||||
| Water | 7–8 | ||||
| Normal | 7–8 | ||||
| Normal | 7–8 | ||||
| Ghost | 8 | ||||
| Ice/Psychic | 8 | ||||
| Ice/Bug | 8 | ||||
| Ice | 8 | ||||
| Electric/Ice | 8 | ||||
| Water/Ice | 8 | ||||
| Ice | 8 | ||||
| Psychic/Ice | 8 |
Hail FAQ
What does Hail do?
Hail is a Ice-type status move. For 5 turns, the weather becomes Hail. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are an Ice type or have the Ice Body, Magic Guard, Overcoat, or Snow Cloak Abilities. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Hail.
Which Pokémon can learn Hail?
184 Pokémon and forms can learn Hail in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Squirtle, Wartortle, Blastoise, Alolan Sandshrew, Alolan Sandslash and Alolan Vulpix.
Is Hail in Pokémon Champions?
No, no Pokémon can use Hail in Pokémon Champions.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.