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Ice · Status move · Gen 3

Hail

Hail is a Ice-type status move introduced in Generation 3. It never misses and has 10 PP (16 with PP Max). 184 Pokémon and forms can learn it.

Type

Ice

Category

Status

Power

—

Accuracy

—

PP

10 (max 16)

Priority

0

Effect

For 5 turns, hail crashes down. For 5 turns, the weather becomes Hail. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are an Ice type or have the Ice Body, Magic Guard, Overcoat, or Snow Cloak Abilities. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Hail.

Targets
The whole field
Scarlet & Violet
Not usable — it was removed in Scarlet & Violet
Pokémon Champions
Not usable
Legends: Z-A
Not usable

Pokémon that learn Hail

184 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
SquirtleWater3–8
WartortleWater3–8
BlastoiseWater3–8
Alolan SandshrewIce/Steel7–8
Alolan SandslashIce/Steel7–8
Alolan VulpixIce7–8
Alolan NinetalesIce/Fairy7–8
PsyduckWater3–8
GolduckWater3–8
PoliwagWater3–8
PoliwhirlWater3–8
PoliwrathWater/Fighting3–8
TentacoolWater/Poison3–8
TentacruelWater/Poison3–8
SlowpokeWater/Psychic3–8
Galarian SlowpokePsychic8
SlowbroWater/Psychic3–8
Galarian SlowbroPoison/Psychic8
SeelWater3–7
DewgongWater/Ice3–7
ShellderWater3–8
CloysterWater/Ice3–8
KrabbyWater3–8
KinglerWater3–8
ChanseyNormal3–8
KangaskhanNormal3–8
HorseaWater3–8
SeadraWater3–8
GoldeenWater3–8
SeakingWater3–8
StaryuWater3–8
StarmieWater/Psychic3–8
Galarian Mr. MimeIce/Psychic8
JynxIce/Psychic3–8
GyaradosWater/Flying3–8
LaprasWater/Ice3–8
VaporeonWater3–8
OmanyteRock/Water3–8
OmastarRock/Water3–8
KabutoRock/Water3–8
KabutopsRock/Water3–8
ArticunoIce/Flying3–8
ZapdosElectric/Flying8
DratiniDragon3–8
DragonairDragon3–8
DragoniteDragon/Flying3–8
MewtwoPsychic3–8
MewPsychic3–8
TotodileWater3–7
CroconawWater3–7
FeraligatrWater3–7
ChinchouWater/Electric3–8
LanturnWater/Electric3–8
MarillWater/Fairy3–8
AzumarillWater/Fairy3–8
PolitoedWater3–8
WooperWater/Ground3–8
QuagsireWater/Ground3–8
SlowkingWater/Psychic3–8
Galarian SlowkingPoison/Psychic8
QwilfishWater/Poison3–8
SneaselDark/Ice3–8
SwinubIce/Ground3–8
PiloswineIce/Ground3–8
CorsolaWater/Rock3–8
Galarian CorsolaGhost8
DelibirdIce/Flying3–8
MantineWater/Flying3–8
KingdraWater/Dragon3–8
SmoochumIce/Psychic3–8
BlisseyNormal3–8
SuicuneWater3–8
LugiaPsychic/Flying3–8
MudkipWater3–8
MarshtompWater/Ground3–8
SwampertWater/Ground3–8
LotadWater/Grass3–8
LombreWater/Grass3–8
LudicoloWater/Grass3–8
WingullWater/Flying3–8
PelipperWater/Flying3–8
AzurillNormal/Fairy3–8
CarvanhaWater/Dark3–8
SharpedoWater/Dark3–8
WailmerWater3–8
WailordWater3–8
LunatoneRock/Psychic8
BarboachWater/Ground3–8
WhiscashWater/Ground3–8
CorphishWater3–8
CrawdauntWater/Dark3–8
FeebasWater3–8
MiloticWater3–8
CastformNormal3–7
AbsolDark3–8
SnoruntIce3–8
GlalieIce3–8
SphealIce/Water3–8
SealeoIce/Water3–8
WalreinIce/Water3–8
ClamperlWater3–7
HuntailWater3–7
GorebyssWater3–7
RelicanthWater/Rock3–8
LuvdiscWater3–7
RegiceIce3–8
KyogreWater3–8
PiplupWater4–7
PrinplupWater4–7
EmpoleonWater/Steel4–7
BuizelWater4–7
FloatzelWater4–7
ShellosWater4–8
GastrodonWater/Ground4–8
HappinyNormal4–8
FinneonWater4–7
LumineonWater4–7
MantykeWater/Flying4–8
SnoverGrass/Ice4–8
AbomasnowGrass/Ice4–8
WeavileDark/Ice3–8
GlaceonIce4–8
MamoswineIce/Ground3–8
FroslassIce/Ghost3–8
PalkiaWater/Dragon4–8
PhioneWater4–7
ManaphyWater4–7
ArceusNormal4–7
OshawottWater5–7
DewottWater5–7
SamurottWater5–7
Hisuian SamurottWater/Dark5–7
PanpourWater5–7
SimipourWater5–7
TympoleWater5–8
PalpitoadWater/Ground5–8
SeismitoadWater/Ground5–8
BasculinWater5–8
DucklettWater/Flying5–7
SwannaWater/Flying5–7
VanilliteIce5–8
VanillishIce5–8
VanilluxeIce5–8
FrillishWater/Ghost5–8
JellicentWater/Ghost5–8
AlomomolaWater5–7
CubchooIce5–8
BearticIce5–8
CryogonalIce5–8
KyuremDragon/Ice5–8
Kyurem-BlackDragon/Ice5–8
Kyurem-WhiteDragon/Ice5–8
KeldeoWater/Fighting5–8
SkrelpPoison/Water6–8
DragalgePoison/Dragon6–8
AmauraRock/Ice6–8
AurorusRock/Ice6–8
CarbinkRock/Fairy6–8
GoodraDragon6–8
BergmiteIce6–8
AvaluggIce6–8
Hisuian AvaluggIce/Rock6–8
XerneasFairy6–8
DiancieRock/Fairy6–8
PopplioWater7–8
BrionneWater7–8
PrimarinaWater/Fairy7–8
CrabominableFighting/Ice7
WishiwashiWater7–8
MareaniePoison/Water7–8
ToxapexPoison/Water7–8
WimpodBug/Water7–8
GolisopodBug/Water7–8
PyukumukuWater7–8
Type: NullNormal7–8
SilvallyNormal7–8
CursolaGhost8
Mr. RimeIce/Psychic8
FrosmothIce/Bug8
EiscueIce8
ArctozoltElectric/Ice8
ArctovishWater/Ice8
GlastrierIce8
Calyrex-IcePsychic/Ice8

Hail FAQ

What does Hail do?

Hail is a Ice-type status move. For 5 turns, the weather becomes Hail. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are an Ice type or have the Ice Body, Magic Guard, Overcoat, or Snow Cloak Abilities. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Hail.

Which Pokémon can learn Hail?

184 Pokémon and forms can learn Hail in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Squirtle, Wartortle, Blastoise, Alolan Sandshrew, Alolan Sandslash and Alolan Vulpix.

Is Hail in Pokémon Champions?

No, no Pokémon can use Hail in Pokémon Champions.

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.