Water · Physical move · Gen 8
Flip Turn
Flip Turn is a Water-type physical move introduced in Generation 8. It has 60 base power and 100% accuracy, with 20 PP (32 with PP Max). 75 Pokémon and forms can learn it.
Type
Water
Category
Physical
Power
60
Accuracy
100%
PP
20 (max 32)
Priority
0
Effect
User switches out after damaging the target. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Usable (61 Pokémon)
- Pokémon Champions
- Usable (20 Pokémon)
- Legends: Z-A
- Usable (26 Pokémon)
Type matchups as a Water attack
2× vsFireGroundRock
½× vsWaterGrassDragon
Pokémon that learn Flip Turn
75 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Water | ✓ | ✓ | 8–9 | ||
| Water | ✓ | ✓ | 8–9 | ||
| Water | ✓ | ✓ | ✓ | 8–9 | |
| Water | ✓ | 9 | |||
| Water | ✓ | 8–9 | |||
| Water/Poison | ✓ | 9 | |||
| Water/Poison | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water/Ice | ✓ | 9 | |||
| Water | ✓ | 8–9 | |||
| Water | ✓ | 8–9 | |||
| Water | 8 | ||||
| Water | 8 | ||||
| Water | ✓ | 8 | |||
| Water/Psychic | ✓ | ✓ | 8 | ||
| Water | ✓ | ✓ | ✓ | 8–9 | |
| Rock/Water | 8 | ||||
| Psychic | ✓ | 8–9 | |||
| Water | ✓ | ✓ | 9 | ||
| Water | ✓ | ✓ | 9 | ||
| Water | ✓ | ✓ | ✓ | 9 | |
| Water/Electric | ✓ | 9 | |||
| Water/Electric | ✓ | 9 | |||
| Water/Poison | ✓ | ✓ | ✓ | 9 | |
| Water/Dragon | ✓ | 8–9 | |||
| Water/Ground | ✓ | ✓ | ✓ | 8–9 | |
| Water/Dark | ✓ | 8 | |||
| Water/Dark | ✓ | ✓ | 8 | ||
| Water | ✓ | ✓ | ✓ | 8–9 | |
| Water | ✓ | 9 | |||
| Dragon/Psychic | ✓ | ✓ | 9 | ||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water/Steel | ✓ | ✓ | 9 | ||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water | ✓ | ✓ | 9 | ||
| Water/Dark | ✓ | ✓ | 9 | ||
| Water | ✓ | ||||
| Water | ✓ | ✓ | |||
| Water | ✓ | 8–9 | |||
| Water | ✓ | 9 | |||
| Water/Flying | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water/Fighting | ✓ | ✓ | 8–9 | ||
| Normal/Psychic | ✓ | ||||
| Water | ✓ | ||||
| Water/Dark | ✓ | ✓ | |||
| Poison/Water | ✓ | ✓ | 8–9 | ||
| Poison/Dragon | ✓ | ✓ | ✓ | 8–9 | |
| Water | ✓ | ✓ | 8–9 | ||
| Water | ✓ | ✓ | ✓ | 8–9 | |
| Water | ✓ | 8–9 | |||
| Water | ✓ | 8–9 | |||
| Water/Fairy | ✓ | ✓ | 8–9 | ||
| Water | 8 | ||||
| Water/Psychic | ✓ | 9 | |||
| Water | ✓ | ✓ | 9 | ||
| Water | ✓ | 9 | |||
| Water | ✓ | 8–9 | |||
| Ice | ✓ | 9 | |||
| Water/Ghost | ✓ | ✓ | 9 | ||
| Water | ✓ | 9 | |||
| Water/Fighting | ✓ | ✓ | 9 | ||
| Water | ✓ | ✓ | 9 | ||
| Water/Psychic | ✓ | 9 | |||
| Dragon/Water | ✓ | ||||
| Ice/Water | ✓ | 9 | |||
| Water/Dragon | ✓ | 9 |
Flip Turn FAQ
What does Flip Turn do?
Flip Turn is a Water-type physical move with 60 power. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Which Pokémon can learn Flip Turn?
75 Pokémon and forms can learn Flip Turn in at least one game: 61 in Scarlet & Violet, 20 in Pokémon Champions and 26 in Legends: Z-A. Examples: Squirtle, Wartortle, Blastoise, Psyduck, Golduck and Tentacool.
Is Flip Turn in Pokémon Champions?
Yes — 20 Pokémon can use Flip Turn in Pokémon Champions, with the same numbers as in Scarlet & Violet.
What is Flip Turn super effective against?
As a Water-type attack, Flip Turn is super effective against Fire, Ground and Rock, not very effective against Water, Grass and Dragon (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.