Water · Physical move · Gen 1
Crabhammer
Crabhammer is a Water-type physical move introduced in Generation 1. It has 100 base power and 90% accuracy, with 10 PP (16 with PP Max). 11 Pokémon and forms can learn it.
Type
Water
Category
Physical
Power
100
Accuracy
90%
PP
10 (max 16)
Priority
0
Effect
High critical hit ratio. Has a higher chance for a critical hit.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Usable (9 Pokémon)
- Pokémon Champions
- Usable (3 Pokémon) — changed: accuracy 90% → 95%
- Legends: Z-A
- Not usable
Type matchups as a Water attack
2× vsFireGroundRock
½× vsWaterGrassDragon
Pokémon that learn Crabhammer
11 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
Crabhammer FAQ
What does Crabhammer do?
Crabhammer is a Water-type physical move with 100 power. Has a higher chance for a critical hit.
Which Pokémon can learn Crabhammer?
11 Pokémon and forms can learn Crabhammer in at least one game: 9 in Scarlet & Violet, 3 in Pokémon Champions and 0 in Legends: Z-A. Examples: Krabby, Kingler, Gligar, Corphish, Crawdaunt and Gliscor.
Is Crabhammer in Pokémon Champions?
Yes — 3 Pokémon can use Crabhammer in Pokémon Champions, where it was changed: accuracy 90% → 95%.
What is Crabhammer super effective against?
As a Water-type attack, Crabhammer is super effective against Fire, Ground and Rock, not very effective against Water, Grass and Dragon (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.