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Fairy · Special move · Gen 7

Nature's Madness

Nature's Madness is a Fairy-type special move introduced in Generation 7. It has variable or fixed damage and 90% accuracy, with 10 PP (16 with PP Max). 4 Pokémon and forms can learn it.

Type

Fairy

Category

Special

Power

—

Accuracy

90%

PP

10 (max 16)

Priority

0

Effect

Does damage equal to 1/2 target's current HP. Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.

Targets
One adjacent Pokémon
Scarlet & Violet
Not usable — it was removed in Scarlet & Violet
Pokémon Champions
Not usable
Legends: Z-A
Not usable

Type matchups as a Fairy attack

2× vsFightingDragonDark

½× vsFirePoisonSteel

Pokémon that learn Nature's Madness

4 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
Tapu KokoElectric/Fairy7–8
Tapu LelePsychic/Fairy7–8
Tapu BuluGrass/Fairy7–8
Tapu FiniWater/Fairy7–8

Nature's Madness FAQ

What does Nature's Madness do?

Nature's Madness is a Fairy-type special move. Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.

Which Pokémon can learn Nature's Madness?

4 Pokémon and forms can learn Nature's Madness in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Tapu Koko, Tapu Lele, Tapu Bulu and Tapu Fini.

Is Nature's Madness in Pokémon Champions?

No, no Pokémon can use Nature's Madness in Pokémon Champions.

What is Nature's Madness super effective against?

As a Fairy-type attack, Nature's Madness is super effective against Fighting, Dragon and Dark, not very effective against Fire, Poison and Steel (unless its effect says otherwise).

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.