Fairy · Special move · Gen 7
Nature's Madness
Nature's Madness is a Fairy-type special move introduced in Generation 7. It has variable or fixed damage and 90% accuracy, with 10 PP (16 with PP Max). 4 Pokémon and forms can learn it.
Type
Fairy
Category
Special
Power
—
Accuracy
90%
PP
10 (max 16)
Priority
0
Effect
Does damage equal to 1/2 target's current HP. Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.
- Targets
- One adjacent Pokémon
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Not usable
- Legends: Z-A
- Not usable
Type matchups as a Fairy attack
2× vsFightingDragonDark
½× vsFirePoisonSteel
Pokémon that learn Nature's Madness
4 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
Nature's Madness FAQ
What does Nature's Madness do?
Nature's Madness is a Fairy-type special move. Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.
Which Pokémon can learn Nature's Madness?
4 Pokémon and forms can learn Nature's Madness in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Tapu Koko, Tapu Lele, Tapu Bulu and Tapu Fini.
Is Nature's Madness in Pokémon Champions?
No, no Pokémon can use Nature's Madness in Pokémon Champions.
What is Nature's Madness super effective against?
As a Fairy-type attack, Nature's Madness is super effective against Fighting, Dragon and Dark, not very effective against Fire, Poison and Steel (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.