Normal · Status move · Gen 3
Nature Power
Nature Power is a Normal-type status move introduced in Generation 3. It never misses and has 20 PP (32 with PP Max). 148 Pokémon and forms can learn it.
Type
Normal
Category
Status
Power
—
Accuracy
—
PP
20 (max 32)
Priority
0
Effect
Attack depends on terrain (default Tri Attack). This move calls another move for use based on the battle terrain. Tri Attack on the regular Wi-Fi terrain, Thunderbolt during Electric Terrain, Moonblast during Misty Terrain, Energy Ball during Grassy Terrain, and Psychic during Psychic Terrain.
- Targets
- One adjacent Pokémon
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Not usable
- Legends: Z-A
- Not usable
Pokémon that learn Nature Power
148 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Grass/Poison | 4–8 | ||||
| Grass/Poison | 4–8 | ||||
| Grass/Poison | 4–8 | ||||
| Grass/Poison | 5–8 | ||||
| Grass/Poison | 5–8 | ||||
| Grass/Poison | 5–8 | ||||
| Bug/Grass | 6–7 | ||||
| Bug/Grass | 6–7 | ||||
| Grass/Poison | 6–7 | ||||
| Grass/Poison | 6–7 | ||||
| Grass/Poison | 6–7 | ||||
| Rock/Ground | 6–7 | ||||
| Rock/Electric | 7 | ||||
| Rock/Ground | 6–7 | ||||
| Rock/Electric | 7 | ||||
| Rock/Ground | 6–7 | ||||
| Rock/Electric | 7 | ||||
| Rock/Ground | 6–7 | ||||
| Grass/Psychic | 4–7 | ||||
| Grass/Psychic | 4–7 | ||||
| Grass/Dragon | 4–7 | ||||
| Grass | 3–8 | ||||
| Rock/Water | 6–7 | ||||
| Psychic | 6–7 | ||||
| Grass | 3–7 | ||||
| Grass | 3–7 | ||||
| Grass | 3–7 | ||||
| Fire | 5–7 | ||||
| Fire | 5–7 | ||||
| Fire | 5–7 | ||||
| Fire/Ghost | 5–7 | ||||
| Grass | 5–8 | ||||
| Rock | 6–7 | ||||
| Grass | 3–7 | ||||
| Grass | 3–7 | ||||
| Steel/Ground | 6–7 | ||||
| Fire | 6–7 | ||||
| Fire/Rock | 6–7 | ||||
| Water/Rock | 4–8 | ||||
| Ghost | 8 | ||||
| Psychic/Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Water/Grass | 3–8 | ||||
| Water/Grass | 3–8 | ||||
| Water/Grass | 3–8 | ||||
| Grass | 3–8 | ||||
| Grass/Dark | 3–8 | ||||
| Grass/Dark | 3–8 | ||||
| Grass/Poison | 6–7 | ||||
| Fire/Ground | 6–7 | ||||
| Fire/Ground | 6–7 | ||||
| Fire | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass/Dark | 6–7 | ||||
| Water/Dark | 6–7 | ||||
| Grass/Flying | 3–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass/Ground | 6–7 | ||||
| Grass/Poison | 6–7 | ||||
| Grass/Poison | 6–7 | ||||
| Grass | 4–8 | ||||
| Grass | 4–8 | ||||
| Rock | 6–7 | ||||
| Grass | 6–7 | ||||
| Water | 6–7 | ||||
| Water | 6–7 | ||||
| Grass | 3–8 | ||||
| Grass | 6–7 | ||||
| Fire/Steel | 6–7 | ||||
| Normal | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Rock | 6–7 | ||||
| Rock | 6–7 | ||||
| Rock | 6–7 | ||||
| Bug/Grass | 6–7 | ||||
| Bug/Grass | 6–7 | ||||
| Bug/Grass | 6–7 | ||||
| Grass/Fairy | 6–8 | ||||
| Grass/Fairy | 6–8 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass/Fighting | 6–7 | ||||
| Grass | 6–7 | ||||
| Bug/Rock | 6–7 | ||||
| Bug/Rock | 6–7 | ||||
| Normal/Grass | 5–7 | ||||
| Normal/Grass | 5–7 | ||||
| Grass/Poison | 6–7 | ||||
| Grass/Poison | 6–7 | ||||
| Grass/Steel | 6–7 | ||||
| Grass/Steel | 6–7 | ||||
| Grass/Fighting | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass/Fighting | 6–7 | ||||
| Normal | 6–7 | ||||
| Normal/Ground | 6–7 | ||||
| Fairy | 6–7 | ||||
| Fairy | 6–7 | ||||
| Fairy | 6 | ||||
| Fairy | 6–7 | ||||
| Grass | 6–7 | ||||
| Grass | 6–7 | ||||
| Rock/Water | 6–7 | ||||
| Rock/Water | 6–7 | ||||
| Rock/Ice | 6–8 | ||||
| Rock/Ice | 6–8 | ||||
| Rock/Fairy | 6–7 | ||||
| Ghost/Grass | 6–7 | ||||
| Ghost/Grass | 6–7 | ||||
| Ghost/Grass | 6–7 | ||||
| Ghost/Grass | 6–7 | ||||
| Ghost/Grass | 6–7 | ||||
| Ghost/Grass | 6–7 | ||||
| Fairy | 6–8 | ||||
| Rock/Fairy | 6–7 | ||||
| Grass/Flying | 7 | ||||
| Grass/Flying | 7 | ||||
| Grass/Ghost | 7 | ||||
| Grass/Fighting | 7 | ||||
| Bug/Fairy | 7 | ||||
| Grass | 7 | ||||
| Grass | 7 | ||||
| Grass/Fairy | 7 | ||||
| Grass/Fairy | 7 | ||||
| Grass | 7 | ||||
| Grass | 7 | ||||
| Grass | 7 | ||||
| Fairy | 7 | ||||
| Normal/Psychic | 7 | ||||
| Normal/Dragon | 7 | ||||
| Electric/Fairy | 7 | ||||
| Psychic/Fairy | 7 | ||||
| Grass/Fairy | 7 | ||||
| Water/Fairy | 7 | ||||
| Electric | 7 | ||||
| Grass | 8 | ||||
| Grass | 8 | ||||
| Grass | 8 | ||||
| Ghost | 8 |
Nature Power FAQ
What does Nature Power do?
Nature Power is a Normal-type status move. This move calls another move for use based on the battle terrain. Tri Attack on the regular Wi-Fi terrain, Thunderbolt during Electric Terrain, Moonblast during Misty Terrain, Energy Ball during Grassy Terrain, and Psychic during Psychic Terrain.
Which Pokémon can learn Nature Power?
148 Pokémon and forms can learn Nature Power in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Bulbasaur, Ivysaur, Venusaur, Oddish, Gloom and Vileplume.
Is Nature Power in Pokémon Champions?
No, no Pokémon can use Nature Power in Pokémon Champions.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.