Normal · Status move · Gen 1
Metronome
Metronome is a Normal-type status move introduced in Generation 1. It never misses and has 10 PP (16 with PP Max). 153 Pokémon and forms can learn it.
Type
Normal
Category
Status
Power
—
Accuracy
—
PP
10 (max 16)
Priority
0
Effect
Picks a random move. A random move is selected for use, other than After You, Apple Acid, Armor Cannon, Assist, Astral Barrage, Aura Wheel, Baneful Bunker, Beak Blast, Behemoth Bash, Behemoth Blade, Belch, Bestow, Blazing Torque, Body Press, Branch Poke, Breaking Swipe, Celebrate, Chatter, Chilling Water, Chilly Reception, Clangorous Soul, Collision Course, Combat Torque, Comeuppance, Copycat, Counter, Covet, Crafty Shield, Decorate, Destiny Bond, Detect, Diamond Storm, Doodle, Double Iron Bash, Double Shock, Dragon Ascent, Dragon Energy, Drum Beating, Dynamax Cannon, Electro Drift, Endure, Eternabeam, False Surrender, Feint, Fiery Wrath, Fillet Away, Fleur Cannon, Focus Punch, Follow Me, Freeze Shock, Freezing Glare, Glacial Lance, Grav Apple, Helping Hand, Hold Hands, Hyper Drill, Hyperspace Fury, Hyperspace Hole, Ice Burn, Instruct, Jet Punch, Jungle Healing, King's Shield, Life Dew, Light of Ruin, Magical Torque, Make It Rain, Mat Block, Me First, Meteor Assault, Metronome, Mimic, Mind Blown, Mirror Coat, Mirror Move, Moongeist Beam, Nature Power, Nature's Madness, Noxious Torque, Obstruct, Order Up, Origin Pulse, Overdrive, Photon Geyser, Plasma Fists, Population Bomb, Pounce, Power Shift, Precipice Blades, Protect, Pyro Ball, Quash, Quick Guard, Rage Fist, Rage Powder, Raging Bull, Raging Fury, Relic Song, Revival Blessing, Ruination, Salt Cure, Secret Sword, Shed Tail, Shell Trap, Silk Trap, Sketch, Sleep Talk, Snap Trap, Snarl, Snatch, Snore, Snowscape, Spectral Thief, Spicy Extract, Spiky Shield, Spirit Break, Spotlight, Springtide Storm, Steam Eruption, Steel Beam, Strange Steam, Struggle, Sunsteel Strike, Surging Strikes, Switcheroo, Techno Blast, Tera Starstorm, Thief, Thousand Arrows, Thousand Waves, Thunder Cage, Thunderous Kick, Tidy Up, Trailblaze, Transform, Trick, Twin Beam, V-create, Wicked Blow, Wicked Torque, or Wide Guard.
- Targets
- The user
- Scarlet & Violet
- Usable (125 Pokémon)
- Pokémon Champions
- Not usable
- Legends: Z-A
- Usable (62 Pokémon)
Pokémon that learn Metronome
153 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Fairy | ✓ | ✓ | 3–9 | ||
| Fairy | ✓ | ✓ | 3–9 | ||
| Normal/Fairy | ✓ | ✓ | 9 | ||
| Normal/Fairy | ✓ | ✓ | 9 | ||
| Normal | ✓ | ||||
| Dark | ✓ | ||||
| Steel | ✓ | ✓ | 9 | ||
| Normal | ✓ | ||||
| Dark | ✓ | ||||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Fighting | ✓ | ✓ | 3, 7, 9 | ||
| Fighting | ✓ | ✓ | 3, 7, 9 | ||
| Water | ✓ | 3, 7–9 | |||
| Water/Fighting | ✓ | 3, 7–9 | |||
| Psychic | ✓ | 3, 7–8 | |||
| Psychic | ✓ | 3, 7–8 | |||
| Psychic | ✓ | 3, 7–8 | |||
| Fighting | ✓ | 3, 7–8 | |||
| Fighting | ✓ | 3, 7–8 | |||
| Fighting | ✓ | 3, 7–8 | |||
| Rock/Ground | ✓ | 3, 7, 9 | |||
| Rock/Ground | ✓ | 3, 7, 9 | |||
| Rock/Electric | ✓ | 9 | |||
| Rock/Ground | ✓ | 3, 7, 9 | |||
| Rock/Electric | ✓ | 9 | |||
| Water/Psychic | ✓ | ✓ | 9 | ||
| Poison/Psychic | ✓ | ✓ | 9 | ||
| Poison | ✓ | 9 | |||
| Poison/Dark | ✓ | 9 | |||
| Poison | ✓ | 9 | |||
| Poison/Dark | ✓ | 9 | |||
| Ghost/Poison | ✓ | ✓ | 9 | ||
| Ghost/Poison | ✓ | ✓ | 3, 7–9 | ||
| Psychic | ✓ | 3, 7, 9 | |||
| Psychic | ✓ | 3, 7, 9 | |||
| Fighting | ✓ | 3, 7–9 | |||
| Fighting | ✓ | 3, 7–9 | |||
| Normal | ✓ | 3–9 | |||
| Psychic/Fairy | ✓ | 3, 7–8 | |||
| Ice/Psychic | ✓ | 8 | |||
| Ice/Psychic | 3, 7–8 | ||||
| Electric | ✓ | 7, 9 | |||
| Fire | ✓ | 7, 9 | |||
| Normal | ✓ | 3–9 | |||
| Dragon/Flying | ✓ | ✓ | 9 | ||
| Psychic | ✓ | ✓ | 3, 7–9 | ||
| Psychic | ✓ | 3–9 | |||
| Fairy | ✓ | ✓ | 3–9 | ||
| Fairy | 3–8 | ||||
| Fairy/Flying | 3–8 | ||||
| Water/Fairy | ✓ | 9 | |||
| Water/Fairy | ✓ | 9 | |||
| Water | ✓ | 3, 7–9 | |||
| Normal | ✓ | 3, 9 | |||
| Water/Psychic | ✓ | ✓ | 9 | ||
| Poison/Psychic | ✓ | ✓ | 9 | ||
| Fairy | ✓ | 3–7, 9 | |||
| Fairy | ✓ | 3–7, 9 | |||
| Normal | ✓ | 3, 9 | |||
| Normal | ✓ | 3, 9 | |||
| Ice/Psychic | 3, 8 | ||||
| Normal | 3, 8 | ||||
| Normal | ✓ | 3–9 | |||
| Psychic/Grass | 3, 8 | ||||
| Water/Grass | ✓ | 9 | |||
| Water/Grass | ✓ | 3, 8–9 | |||
| Psychic/Fairy | ✓ | ✓ | 9 | ||
| Psychic/Fairy | ✓ | ✓ | 9 | ||
| Psychic/Fairy | ✓ | ✓ | 9 | ||
| Normal | ✓ | 9 | |||
| Normal | ✓ | 9 | |||
| Normal | ✓ | 9 | |||
| Fighting | ✓ | 3, 9 | |||
| Fighting | ✓ | 3, 9 | |||
| Dark/Ghost | ✓ | ✓ | 3, 8–9 | ||
| Fighting/Psychic | ✓ | ✓ | 3, 9 | ||
| Fighting/Psychic | ✓ | ✓ | 3, 9 | ||
| Electric | 3 | ||||
| Electric | 3 | ||||
| Bug | ✓ | 3, 9 | |||
| Bug | ✓ | 3, 9 | |||
| Poison | ✓ | ✓ | 9 | ||
| Psychic | ✓ | ✓ | 9 | ||
| Normal | 3 | ||||
| Normal | ✓ | 3 | |||
| Ghost | ✓ | ✓ | 9 | ||
| Ghost | ✓ | ✓ | 3, 9 | ||
| Ghost | ✓ | 3, 8–9 | |||
| Steel/Psychic | ✓ | 3, 8–9 | |||
| Fire | ✓ | 9 | |||
| Fire/Fighting | ✓ | 9 | |||
| Fire/Fighting | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Normal | ✓ | 3, 9 | |||
| Normal | ✓ | 4–9 | |||
| Normal | ✓ | 4–9 | |||
| Fighting/Steel | ✓ | ✓ | 9 | ||
| Dark/Ice | ✓ | 9 | |||
| Electric | ✓ | 7, 9 | |||
| Fire | ✓ | 7, 9 | |||
| Fairy/Flying | 3–8 | ||||
| Psychic/Fighting | ✓ | ✓ | 9 | ||
| Ghost | ✓ | 3, 8–9 | |||
| Psychic | ✓ | 8–9 | |||
| Psychic | ✓ | 8–9 | |||
| Psychic | ✓ | 8–9 | |||
| Grass/Fighting | ✓ | 9 | |||
| Dark/Fighting | ✓ | ✓ | 9 | ||
| Psychic | ✓ | 9 | |||
| Psychic | ✓ | 9 | |||
| Flying | ✓ | 9 | |||
| Normal/Psychic | ✓ | ✓ | 9 | ||
| Fire/Psychic | ✓ | ✓ | 9 | ||
| Fairy | ✓ | ✓ | 9 | ||
| Fairy | ✓ | ||||
| Fairy | ✓ | ✓ | 9 | ||
| Fairy | ✓ | 8 | |||
| Fairy | ✓ | 8 | |||
| Rock/Fairy | ✓ | ✓ | 8–9 | ||
| Water | ✓ | 8–9 | |||
| Electric/Poison | ✓ | ✓ | 9 | ||
| Electric/Poison | ✓ | 9 | |||
| Ghost | ✓ | 8–9 | |||
| Ghost | ✓ | 8–9 | |||
| Psychic | ✓ | 9 | |||
| Psychic | ✓ | 9 | |||
| Psychic/Fairy | ✓ | 9 | |||
| Dark/Fairy | ✓ | 8–9 | |||
| Dark/Fairy | ✓ | 8–9 | |||
| Dark/Fairy | ✓ | 8–9 | |||
| Steel | ✓ | ✓ | 9 | ||
| Ice/Psychic | ✓ | 8 | |||
| Fairy | ✓ | 8–9 | |||
| Psychic/Normal | ✓ | ✓ | 8–9 | ||
| Psychic/Normal | ✓ | ✓ | 8–9 | ||
| Psychic/Grass | ✓ | 8–9 | |||
| Psychic/Ice | ✓ | 8–9 | |||
| Psychic/Ghost | ✓ | 8–9 | |||
| Ground/Normal | ✓ | 3, 9 | |||
| Electric/Fighting | ✓ | 9 | |||
| Grass/Normal | ✓ | 9 | |||
| Poison/Normal | ✓ | ✓ | 9 | ||
| Poison/Normal | ✓ | ✓ | 9 | ||
| Fairy/Steel | ✓ | ✓ | 9 | ||
| Fairy/Steel | ✓ | ✓ | 9 | ||
| Fairy/Steel | ✓ | ✓ | 9 | ||
| Fighting/Ghost | ✓ | ✓ | 3, 7, 9 | ||
| Fairy/Psychic | ✓ | 9 | |||
| Fighting/Electric | ✓ | 9 | |||
| Steel/Ghost | ✓ | ||||
| Fairy/Fighting | ✓ | 9 | |||
| Poison/Psychic | ✓ | 9 |
Metronome FAQ
What does Metronome do?
Metronome is a Normal-type status move. A random move is selected for use, other than After You, Apple Acid, Armor Cannon, Assist, Astral Barrage, Aura Wheel, Baneful Bunker, Beak Blast, Behemoth Bash, Behemoth Blade, Belch, Bestow, Blazing Torque, Body Press, Branch Poke, Breaking Swipe, Celebrate, Chatter, Chilling Water, Chilly Reception, Clangorous Soul, Collision Course, Combat Torque, Comeuppance, Copycat, Counter, Covet, Crafty Shield, Decorate, Destiny Bond, Detect, Diamond Storm, Doodle, Double Iron Bash, Double Shock, Dragon Ascent, Dragon Energy, Drum Beating, Dynamax Cannon, Electro Drift, Endure, Eternabeam, False Surrender, Feint, Fiery Wrath, Fillet Away, Fleur Cannon, Focus Punch, Follow Me, Freeze Shock, Freezing Glare, Glacial Lance, Grav Apple, Helping Hand, Hold Hands, Hyper Drill, Hyperspace Fury, Hyperspace Hole, Ice Burn, Instruct, Jet Punch, Jungle Healing, King's Shield, Life Dew, Light of Ruin, Magical Torque, Make It Rain, Mat Block, Me First, Meteor Assault, Metronome, Mimic, Mind Blown, Mirror Coat, Mirror Move, Moongeist Beam, Nature Power, Nature's Madness, Noxious Torque, Obstruct, Order Up, Origin Pulse, Overdrive, Photon Geyser, Plasma Fists, Population Bomb, Pounce, Power Shift, Precipice Blades, Protect, Pyro Ball, Quash, Quick Guard, Rage Fist, Rage Powder, Raging Bull, Raging Fury, Relic Song, Revival Blessing, Ruination, Salt Cure, Secret Sword, Shed Tail, Shell Trap, Silk Trap, Sketch, Sleep Talk, Snap Trap, Snarl, Snatch, Snore, Snowscape, Spectral Thief, Spicy Extract, Spiky Shield, Spirit Break, Spotlight, Springtide Storm, Steam Eruption, Steel Beam, Strange Steam, Struggle, Sunsteel Strike, Surging Strikes, Switcheroo, Techno Blast, Tera Starstorm, Thief, Thousand Arrows, Thousand Waves, Thunder Cage, Thunderous Kick, Tidy Up, Trailblaze, Transform, Trick, Twin Beam, V-create, Wicked Blow, Wicked Torque, or Wide Guard.
Which Pokémon can learn Metronome?
153 Pokémon and forms can learn Metronome in at least one game: 125 in Scarlet & Violet, 0 in Pokémon Champions and 62 in Legends: Z-A. Examples: Clefairy, Clefable, Jigglypuff, Wigglytuff, Meowth and Alolan Meowth.
Is Metronome in Pokémon Champions?
No, no Pokémon can use Metronome in Pokémon Champions.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.