Normal · Physical move · Gen 2
Rapid Spin
Rapid Spin is a Normal-type physical move introduced in Generation 2. It has 50 base power and 100% accuracy, with 40 PP (64 with PP Max). 64 Pokémon and forms can learn it.
Type
Normal
Category
Physical
Power
50
Accuracy
100%
PP
40 (max 64)
Priority
0
Effect
Free user from hazards/bind/Leech Seed; +1 Spe. If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 stage.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Usable (46 Pokémon)
- Pokémon Champions
- Usable (11 Pokémon)
- Legends: Z-A
- Not usable
Type matchups as a Normal attack
2× vs—
½× vsRockSteel
0× vsGhost
Pokémon that learn Rapid Spin
64 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Water | ✓ | 3–9 | |||
| Water | ✓ | 3–9 | |||
| Water | ✓ | ✓ | 3–9 | ||
| Ground | ✓ | 3–9 | |||
| Ice/Steel | ✓ | 7–9 | |||
| Ground | ✓ | 3–9 | |||
| Ice/Steel | ✓ | 7–9 | |||
| Water/Poison | ✓ | 3–9 | |||
| Water/Poison | ✓ | 3–9 | |||
| Water | 3–7 | ||||
| Water/Ice | 3–7 | ||||
| Fighting | ✓ | 3–9 | |||
| Fighting | ✓ | 3–9 | |||
| Water | 3–8 | ||||
| Water/Psychic | ✓ | 3–8 | |||
| Ice/Psychic | 8 | ||||
| Rock/Water | 3–8 | ||||
| Rock/Water | 3–8 | ||||
| Bug | ✓ | 3–7, 9 | |||
| Bug/Steel | ✓ | ✓ | 3–7, 9 | ||
| Ice/Flying | ✓ | 3–9 | |||
| Ground | ✓ | 3–7, 9 | |||
| Fighting | ✓ | 3–9 | |||
| Fighting | ✓ | 3–9 | |||
| Fire | ✓ | ✓ | 4–9 | ||
| Normal | 5–7 | ||||
| Ground/Psychic | 3–8 | ||||
| Ground/Psychic | 3–8 | ||||
| Rock/Bug | 3–8 | ||||
| Rock/Bug | 3–8 | ||||
| Ground | ✓ | 5–9 | |||
| Ground/Steel | ✓ | ✓ | 5–9 | ||
| Ice | ✓ | 5–9 | |||
| Ice | ✓ | 6–9 | |||
| Ice | ✓ | ✓ | 6–9 | ||
| Ice/Rock | ✓ | ✓ | 6–9 | ||
| Grass | ✓ | 7–9 | |||
| Grass | ✓ | 7–9 | |||
| Grass | ✓ | ✓ | 7–9 | ||
| Normal | ✓ | 7, 9 | |||
| Fire/Dragon | 8 | ||||
| Ghost/Grass | 7–8 | ||||
| Bug/Fighting | 7–8 | ||||
| Grass | 8 | ||||
| Grass | 8 | ||||
| Rock | ✓ | 8–9 | |||
| Rock/Fire | ✓ | 8–9 | |||
| Rock/Fire | ✓ | 8–9 | |||
| Ice/Psychic | ✓ | 8 | |||
| Electric/Dark | ✓ | ✓ | 8–9 | ||
| Electric | ✓ | 8–9 | |||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water/Fighting | ✓ | ✓ | 9 | ||
| Grass/Ghost | ✓ | 9 | |||
| Grass/Ghost | ✓ | 9 | |||
| Ground/Grass | ✓ | 9 | |||
| Ground/Grass | ✓ | 9 | |||
| Dragon/Normal | ✓ | 9 | |||
| Dragon/Water | ✓ | 9 | |||
| Dragon/Water | ✓ | 9 | |||
| Ground/Fighting | ✓ | 9 | |||
| Ground/Steel | ✓ | 9 | |||
| Normal | ✓ | 9 |
Rapid Spin FAQ
What does Rapid Spin do?
Rapid Spin is a Normal-type physical move with 50 power. If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 stage.
Which Pokémon can learn Rapid Spin?
64 Pokémon and forms can learn Rapid Spin in at least one game: 46 in Scarlet & Violet, 11 in Pokémon Champions and 0 in Legends: Z-A. Examples: Squirtle, Wartortle, Blastoise, Sandshrew, Alolan Sandshrew and Sandslash.
Is Rapid Spin in Pokémon Champions?
Yes — 11 Pokémon can use Rapid Spin in Pokémon Champions, with the same numbers as in Scarlet & Violet.
What is Rapid Spin super effective against?
As a Normal-type attack, Rapid Spin is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.