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Normal · Physical move · Gen 2

Rapid Spin

Rapid Spin is a Normal-type physical move introduced in Generation 2. It has 50 base power and 100% accuracy, with 40 PP (64 with PP Max). 64 Pokémon and forms can learn it.

Type

Normal

Category

Physical

Power

50

Accuracy

100%

PP

40 (max 64)

Priority

0

Effect

Free user from hazards/bind/Leech Seed; +1 Spe. If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 stage.

Targets
One adjacent Pokémon
Properties
Makes contact
Scarlet & Violet
Usable (46 Pokémon)
Pokémon Champions
Usable (11 Pokémon)
Legends: Z-A
Not usable

Type matchups as a Normal attack

2× vs—

½× vsRockSteel

0× vsGhost

Pokémon that learn Rapid Spin

64 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
SquirtleWater✓3–9
WartortleWater✓3–9
BlastoiseWater✓✓3–9
SandshrewGround✓3–9
Alolan SandshrewIce/Steel✓7–9
SandslashGround✓3–9
Alolan SandslashIce/Steel✓7–9
TentacoolWater/Poison✓3–9
TentacruelWater/Poison✓3–9
ShellderWater3–7
CloysterWater/Ice3–7
HitmonleeFighting✓3–9
HitmonchanFighting✓3–9
StaryuWater3–8
StarmieWater/Psychic✓3–8
Galarian Mr. MimeIce/Psychic8
KabutoRock/Water3–8
KabutopsRock/Water3–8
PinecoBug✓3–7, 9
ForretressBug/Steel✓✓3–7, 9
DelibirdIce/Flying✓3–9
DonphanGround✓3–7, 9
TyrogueFighting✓3–9
HitmontopFighting✓3–9
TorkoalFire✓✓4–9
SpindaNormal5–7
BaltoyGround/Psychic3–8
ClaydolGround/Psychic3–8
AnorithRock/Bug3–8
ArmaldoRock/Bug3–8
DrilburGround✓5–9
ExcadrillGround/Steel✓✓5–9
CryogonalIce✓5–9
BergmiteIce✓6–9
AvaluggIce✓✓6–9
Hisuian AvaluggIce/Rock✓✓6–9
BounsweetGrass✓7–9
SteeneeGrass✓7–9
TsareenaGrass✓✓7–9
KomalaNormal✓7, 9
TurtonatorFire/Dragon8
DhelmiseGhost/Grass7–8
PheromosaBug/Fighting7–8
GossifleurGrass8
EldegossGrass8
RolycolyRock✓8–9
CarkolRock/Fire✓8–9
CoalossalRock/Fire✓8–9
Mr. RimeIce/Psychic✓8
MorpekoElectric/Dark✓✓8–9
RegielekiElectric✓8–9
QuaxlyWater✓9
QuaxwellWater✓9
QuaquavalWater/Fighting✓✓9
BramblinGrass/Ghost✓9
BrambleghastGrass/Ghost✓9
ToedscoolGround/Grass✓9
ToedscruelGround/Grass✓9
CyclizarDragon/Normal✓9
TatsugiriDragon/Water✓9
Tatsugiri-StretchyDragon/Water✓9
Great TuskGround/Fighting✓9
Iron TreadsGround/Steel✓9
TerapagosNormal✓9

Rapid Spin FAQ

What does Rapid Spin do?

Rapid Spin is a Normal-type physical move with 50 power. If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 stage.

Which Pokémon can learn Rapid Spin?

64 Pokémon and forms can learn Rapid Spin in at least one game: 46 in Scarlet & Violet, 11 in Pokémon Champions and 0 in Legends: Z-A. Examples: Squirtle, Wartortle, Blastoise, Sandshrew, Alolan Sandshrew and Sandslash.

Is Rapid Spin in Pokémon Champions?

Yes — 11 Pokémon can use Rapid Spin in Pokémon Champions, with the same numbers as in Scarlet & Violet.

What is Rapid Spin super effective against?

As a Normal-type attack, Rapid Spin is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.