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Normal · Physical move · Gen 6

Hold Back

Hold Back is a Normal-type physical move introduced in Generation 6. It has 40 base power and 100% accuracy, with 40 PP (64 with PP Max). 12 Pokémon and forms can learn it.

Type

Normal

Category

Physical

Power

40

Accuracy

100%

PP

40 (max 64)

Priority

0

Effect

Always leaves the target with at least 1 HP. Leaves the target with at least 1 HP.

Targets
One adjacent Pokémon
Properties
Makes contact
Scarlet & Violet
Not usable — it exists in the game files but no Pokémon can use it
Pokémon Champions
Not usable
Legends: Z-A
Not usable

Type matchups as a Normal attack

2× vs—

½× vsRockSteel

0× vsGhost

Pokémon that learn Hold Back

12 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
SnorlaxNormal7
MareepElectric6
FlaaffyElectric6
AmpharosElectric6
CelebiPsychic/Grass6
BeldumSteel/Psychic6
MetangSteel/Psychic6
MetagrossSteel/Psychic6
MunchlaxNormal7
SerperiorGrass6
EmboarFire/Fighting6
SamurottWater6

Hold Back FAQ

What does Hold Back do?

Hold Back is a Normal-type physical move with 40 power. Leaves the target with at least 1 HP.

Which Pokémon can learn Hold Back?

12 Pokémon and forms can learn Hold Back in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Snorlax, Mareep, Flaaffy, Ampharos, Celebi and Beldum.

Is Hold Back in Pokémon Champions?

No, no Pokémon can use Hold Back in Pokémon Champions.

What is Hold Back super effective against?

As a Normal-type attack, Hold Back is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.