Normal · Physical move · Gen 6
Hold Back
Hold Back is a Normal-type physical move introduced in Generation 6. It has 40 base power and 100% accuracy, with 40 PP (64 with PP Max). 12 Pokémon and forms can learn it.
Type
Normal
Category
Physical
Power
40
Accuracy
100%
PP
40 (max 64)
Priority
0
Effect
Always leaves the target with at least 1 HP. Leaves the target with at least 1 HP.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Not usable — it exists in the game files but no Pokémon can use it
- Pokémon Champions
- Not usable
- Legends: Z-A
- Not usable
Type matchups as a Normal attack
2× vs—
½× vsRockSteel
0× vsGhost
Pokémon that learn Hold Back
12 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
Hold Back FAQ
What does Hold Back do?
Hold Back is a Normal-type physical move with 40 power. Leaves the target with at least 1 HP.
Which Pokémon can learn Hold Back?
12 Pokémon and forms can learn Hold Back in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Snorlax, Mareep, Flaaffy, Ampharos, Celebi and Beldum.
Is Hold Back in Pokémon Champions?
No, no Pokémon can use Hold Back in Pokémon Champions.
What is Hold Back super effective against?
As a Normal-type attack, Hold Back is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.