Fire · Physical move · Gen 9
Temper Flare
Temper Flare is a Fire-type physical move introduced in Generation 9. It has 75 base power and 100% accuracy, with 10 PP (16 with PP Max). 75 Pokémon and forms can learn it.
Type
Fire
Category
Physical
Power
75
Accuracy
100%
PP
10 (max 16)
Priority
0
Effect
Power doubles if the user's last move failed. Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Usable (74 Pokémon)
- Pokémon Champions
- Usable (26 Pokémon)
- Legends: Z-A
- Not usable
Type matchups as a Fire attack
2× vsGrassIceBugSteel
½× vsFireWaterRockDragon
Pokémon that learn Temper Flare
75 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire/Flying | ✓ | ✓ | 9 | ||
| Fire | ✓ | 9 | |||
| Fire/Rock | ✓ | 9 | |||
| Fire | ✓ | ✓ | 9 | ||
| Fire/Rock | ✓ | ✓ | 9 | ||
| Fire | ✓ | 9 | |||
| Fighting/Fire | ✓ | ✓ | 9 | ||
| Water/Flying | ✓ | ✓ | 9 | ||
| Fire | ✓ | ✓ | 9 | ||
| Fire/Flying | ✓ | 9 | |||
| Psychic | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire | ✓ | ✓ | 9 | ||
| Fire/Ghost | ✓ | ✓ | 9 | ||
| Fairy | ✓ | 9 | |||
| Fairy | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire/Rock | ✓ | 9 | |||
| Dark/Fire | ✓ | 9 | |||
| Dark/Fire | ✓ | ✓ | 9 | ||
| Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire/Fighting | ✓ | 9 | |||
| Fire/Fighting | ✓ | ✓ | 9 | ||
| Fire/Ground | ✓ | 9 | |||
| Fire/Ground | ✓ | ✓ | 9 | ||
| Fire | ✓ | ✓ | 9 | ||
| Dragon | ✓ | 9 | |||
| Dragon/Flying | ✓ | ✓ | 9 | ||
| Fire | ✓ | 9 | |||
| Fire/Fighting | ✓ | 9 | |||
| Fire/Fighting | ✓ | ✓ | 9 | ||
| Ghost/Flying | ✓ | 9 | |||
| Ghost/Flying | ✓ | 9 | |||
| Poison/Dark | ✓ | 9 | |||
| Poison/Dark | ✓ | 9 | |||
| Ground/Rock | ✓ | ✓ | 9 | ||
| Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire/Fighting | ✓ | 9 | |||
| Fire/Fighting | ✓ | ✓ | 9 | ||
| Fire | ✓ | ||||
| Ghost/Fire | ✓ | 9 | |||
| Ghost/Fire | ✓ | 9 | |||
| Ghost/Fire | ✓ | ✓ | 9 | ||
| Fire/Flying | ✓ | 9 | |||
| Fire/Flying | ✓ | ✓ | 9 | ||
| Fire/Normal | ✓ | ✓ | 9 | ||
| Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire/Dark | ✓ | ✓ | 9 | ||
| Normal/Flying | ✓ | ✓ | 9 | ||
| Poison/Fire | ✓ | 9 | |||
| Poison/Fire | ✓ | ✓ | 9 | ||
| Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire | ✓ | ✓ | 9 | ||
| Rock | ✓ | 9 | |||
| Rock/Fire | ✓ | 9 | |||
| Rock/Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire | ✓ | 9 | |||
| Fire/Ghost | ✓ | ✓ | 9 | ||
| Rock | ✓ | 9 | |||
| Grass/Fire | ✓ | ✓ | 9 | ||
| Steel/Poison | ✓ | 9 | |||
| Dragon/Normal | ✓ | 9 | |||
| Ground/Fighting | ✓ | 9 | |||
| Bug/Fighting | ✓ | 9 | |||
| Dark/Fire | ✓ | 9 | |||
| Fighting/Dragon | ✓ | 9 | |||
| Fire/Dragon | ✓ | 9 |
Temper Flare FAQ
What does Temper Flare do?
Temper Flare is a Fire-type physical move with 75 power. Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Which Pokémon can learn Temper Flare?
75 Pokémon and forms can learn Temper Flare in at least one game: 74 in Scarlet & Violet, 26 in Pokémon Champions and 0 in Legends: Z-A. Examples: Charmander, Charmeleon, Charizard, Growlithe, Hisuian Growlithe and Arcanine.
Is Temper Flare in Pokémon Champions?
Yes — 26 Pokémon can use Temper Flare in Pokémon Champions, with the same numbers as in Scarlet & Violet.
What is Temper Flare super effective against?
As a Fire-type attack, Temper Flare is super effective against Grass, Ice, Bug and Steel, not very effective against Fire, Water, Rock and Dragon (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.