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Normal · Physical move · Gen 1

Wrap

Wrap is a Normal-type physical move introduced in Generation 1. It has 15 base power and 90% accuracy, with 20 PP (32 with PP Max). 40 Pokémon and forms can learn it.

Type

Normal

Category

Physical

Power

15

Accuracy

90%

PP

20 (max 32)

Priority

0

Effect

Traps and damages the target for 4-5 turns. Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.

Targets
One adjacent Pokémon
Properties
Makes contact
Scarlet & Violet
Usable (28 Pokémon)
Pokémon Champions
Usable (9 Pokémon)
Legends: Z-A
Not usable

Type matchups as a Normal attack

2× vs—

½× vsRockSteel

0× vsGhost

Pokémon that learn Wrap

40 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
EkansPoison✓3–9
ArbokPoison✓✓3–9
BellsproutGrass/Poison✓3–9
WeepinbellGrass/Poison✓3–9
VictreebelGrass/Poison✓✓3–9
TentacoolWater/Poison✓3–9
TentacruelWater/Poison✓3–9
LickitungNormal3–8
DratiniDragon✓3–9
DragonairDragon✓3–9
DragoniteDragon/Flying✓✓3–9
ShuckleBug/Rock3–8
OctilleryWater8
SeviperPoison✓3–7, 9
LileepRock/Grass8
CradilyRock/Grass8
MiloticWater✓✓3–9
ChimechoPsychic✓✓3–7, 9
DeoxysPsychic✓3–7, 9
ChinglingPsychic✓4–7, 9
LickilickyNormal3–8
SnivyGrass✓5–7, 9
ServineGrass✓5–7, 9
SerperiorGrass✓✓5–7, 9
HeatmorFire5–7
InkayDark/Psychic✓8–9
MalamarDark/Psychic✓✓8–9
ComfeyFairy✓7–9
DhelmiseGhost/Grass7–8
NihilegoRock/Poison8
XurkitreeElectric7–8
SilicobraGround✓8–9
SandacondaGround✓✓8–9
SizzlipedeFire/Bug8
CentiskorchFire/Bug8
ToedscoolGround/Grass✓9
ToedscruelGround/Grass✓9
WiglettWater✓9
WugtrioWater✓9
OrthwormSteel✓✓9

Wrap FAQ

What does Wrap do?

Wrap is a Normal-type physical move with 15 power. Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.

Which Pokémon can learn Wrap?

40 Pokémon and forms can learn Wrap in at least one game: 28 in Scarlet & Violet, 9 in Pokémon Champions and 0 in Legends: Z-A. Examples: Ekans, Arbok, Bellsprout, Weepinbell, Victreebel and Tentacool.

Is Wrap in Pokémon Champions?

Yes — 9 Pokémon can use Wrap in Pokémon Champions, with the same numbers as in Scarlet & Violet.

What is Wrap super effective against?

As a Normal-type attack, Wrap is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.