Normal · Physical move · Gen 1
Bind
Bind is a Normal-type physical move introduced in Generation 1. It has 15 base power and 85% accuracy, with 20 PP (32 with PP Max). 75 Pokémon and forms can learn it.
Type
Normal
Category
Physical
Power
15
Accuracy
85%
PP
20 (max 32)
Priority
0
Effect
Traps and damages the target for 4-5 turns. Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Usable (10 Pokémon)
- Pokémon Champions
- Usable (5 Pokémon)
- Legends: Z-A
- Not usable
Type matchups as a Normal attack
2× vs—
½× vsRockSteel
0× vsGhost
Pokémon that learn Bind
75 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Grass/Poison | 5–7 | ||||
| Grass/Poison | 5–7 | ||||
| Grass/Poison | 5–7 | ||||
| Poison | 5–7 | ||||
| Poison | 5–7 | ||||
| Grass/Poison | 5–7 | ||||
| Grass/Poison | 5–7 | ||||
| Grass/Poison | 5–7 | ||||
| Water/Poison | 5–7 | ||||
| Water/Poison | 5–7 | ||||
| Rock/Ground | 3–8 | ||||
| Normal | 5–8 | ||||
| Grass | 3–8 | ||||
| Bug | ✓ | 3–8 | |||
| Water/Flying | 8 | ||||
| Rock/Water | 5–8 | ||||
| Rock/Water | 5–8 | ||||
| Dragon | 5–7 | ||||
| Dragon | 5–7 | ||||
| Dragon/Flying | 5–7 | ||||
| Psychic | 5–7 | ||||
| Normal | 5–7 | ||||
| Steel/Ground | ✓ | 3–8 | |||
| Bug/Rock | 5–7 | ||||
| Water | 5–7 | ||||
| Poison | 5–7 | ||||
| Rock/Grass | 5–8 | ||||
| Rock/Grass | 5–8 | ||||
| Water | 5–7 | ||||
| Normal | 3–7 | ||||
| Ghost | ✓ | 3–9 | |||
| Psychic | 5–7 | ||||
| Water | 5–7 | ||||
| Water | 5–7 | ||||
| Dragon/Flying | 5–7 | ||||
| Psychic | 5–7 | ||||
| Ghost/Flying | 5–7 | ||||
| Ghost/Flying | 5–7 | ||||
| Psychic | 5–7 | ||||
| Grass | 4–7 | ||||
| Normal | 5–8 | ||||
| Grass | 3–8 | ||||
| Ghost | ✓ | 3–9 | |||
| Grass | 5–7 | ||||
| Grass | 5–7 | ||||
| Grass | 5–7 | ||||
| Fighting | 5–8 | ||||
| Water/Ghost | 5–7 | ||||
| Water/Ghost | 5–7 | ||||
| Steel | 5–8 | ||||
| Steel | 5–8 | ||||
| Steel | 5–8 | ||||
| Electric | ✓ | 5–7, 9 | |||
| Electric | ✓ | 5–7, 9 | |||
| Ice | ✓ | 5–9 | |||
| Ground/Steel | ✓ | 8 | |||
| Fire | 5–8 | ||||
| Dark/Psychic | 6–7 | ||||
| Dark/Psychic | 6–7 | ||||
| Dragon/Ground | 6–8 | ||||
| Dragon/Ground | 7–8 | ||||
| Fire/Dark | 7 | ||||
| Normal/Fighting | 7 | ||||
| Normal/Fighting | 7–8 | ||||
| Fairy | ✓ | 7, 9 | |||
| Rock/Poison | 7 | ||||
| Electric | 7 | ||||
| Rock/Steel | 7 | ||||
| Water | ✓ | 8–9 | |||
| Water | ✓ | 8–9 | |||
| Water | ✓ | ✓ | 8–9 | ||
| Fighting | 8 | ||||
| Fighting | ✓ | 8 | |||
| Dark/Grass | ✓ | 8–9 | |||
| Normal | 5–7 |
Bind FAQ
What does Bind do?
Bind is a Normal-type physical move with 15 power. Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Which Pokémon can learn Bind?
75 Pokémon and forms can learn Bind in at least one game: 10 in Scarlet & Violet, 5 in Pokémon Champions and 0 in Legends: Z-A. Examples: Bulbasaur, Ivysaur, Venusaur, Ekans, Arbok and Bellsprout.
Is Bind in Pokémon Champions?
Yes — 5 Pokémon can use Bind in Pokémon Champions, with the same numbers as in Scarlet & Violet.
What is Bind super effective against?
As a Normal-type attack, Bind is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.