Fighting · Status move · Gen 2
Detect
Detect is a Fighting-type status move introduced in Generation 2. It never misses and has 5 PP (8 with PP Max). It has +4 priority, so it usually moves before other attacks. 182 Pokémon and forms can learn it.
Type
Fighting
Category
Status
Power
—
Accuracy
—
PP
5 (max 8)
Priority
+4
Effect
Prevents moves from affecting the user this turn. The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
- Targets
- The user
- Scarlet & Violet
- Usable (55 Pokémon)
- Pokémon Champions
- Usable (29 Pokémon)
- Legends: Z-A
- Usable (34 Pokémon)
Pokémon that learn Detect
182 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Normal/Flying | 7 | ||||
| Normal/Flying | 7 | ||||
| Normal/Flying | 7 | ||||
| Normal/Flying | 7 | ||||
| Normal/Flying | 7 | ||||
| Electric | 7 | ||||
| Electric | 7 | ||||
| Electric/Psychic | 7 | ||||
| Ground | 7 | ||||
| Ground | 7 | ||||
| Poison | 7 | ||||
| Poison | 7 | ||||
| Poison/Ground | 7 | ||||
| Poison | 7 | ||||
| Poison | 7 | ||||
| Poison/Ground | 7 | ||||
| Fairy | 7 | ||||
| Fairy | 7 | ||||
| Normal/Fairy | 7 | ||||
| Normal/Fairy | 7 | ||||
| Poison/Flying | 7 | ||||
| Poison/Flying | 7 | ||||
| Normal | 7 | ||||
| Normal | 7 | ||||
| Fighting | 7 | ||||
| Fighting | 7 | ||||
| Water | 7 | ||||
| Water/Fighting | 7 | ||||
| Fighting | ✓ | 7 | |||
| Fighting | ✓ | 7 | |||
| Fighting | ✓ | ✓ | 7 | ||
| Normal/Flying | 7 | ||||
| Fighting | ✓ | 8 | |||
| Ground | ✓ | 4–8 | |||
| Ground | ✓ | 4–8 | |||
| Fire/Ghost | ✓ | 4–8 | |||
| Fighting | 7 | ||||
| Fighting | ✓ | 3–9 | |||
| Bug/Flying | 7 | ||||
| Electric | 7 | ||||
| Fire | 7 | ||||
| Bug | ✓ | ✓ | |||
| Normal | ✓ | 4–9 | |||
| Water | ✓ | ✓ | 4–9 | ||
| Electric | ✓ | ✓ | 4–9 | ||
| Fire | ✓ | ✓ | 4–9 | ||
| Rock/Flying | 7 | ||||
| Ice/Flying | 7 | ||||
| Electric/Flying | ✓ | 3–9 | |||
| Fighting/Flying | ✓ | 8–9 | |||
| Fire/Flying | 7 | ||||
| Dragon | 7 | ||||
| Dragon | 7 | ||||
| Dragon/Flying | 7 | ||||
| Psychic | 7 | ||||
| Psychic | 7 | ||||
| Grass | 7 | ||||
| Grass | 7 | ||||
| Grass | 7 | ||||
| Fire | 7 | ||||
| Fire | 7 | ||||
| Fire | 7 | ||||
| Fire/Ghost | 7 | ||||
| Water | 7 | ||||
| Water | 7 | ||||
| Water | 7 | ||||
| Normal | 7 | ||||
| Normal | 7 | ||||
| Normal/Flying | 7 | ||||
| Normal/Flying | 7 | ||||
| Poison/Flying | 7 | ||||
| Electric | 7 | ||||
| Fairy | 7 | ||||
| Normal/Fairy | 7 | ||||
| Fairy | 7 | ||||
| Fairy/Flying | 7 | ||||
| Psychic/Flying | 7 | ||||
| Psychic/Flying | 7 | ||||
| Water | 7 | ||||
| Normal | 7 | ||||
| Bug/Flying | ✓ | 3–7, 9 | |||
| Psychic | ✓ | ✓ | 4–9 | ||
| Dark | ✓ | ✓ | 4–9 | ||
| Dark/Flying | 7 | ||||
| Ground/Flying | 7 | ||||
| Fairy | 7 | ||||
| Fairy | 7 | ||||
| Bug/Steel | 7 | ||||
| Bug/Fighting | ✓ | ✓ | 7 | ||
| Dark/Ice | 7 | ||||
| Ice/Ground | 7 | ||||
| Ice/Ground | 7 | ||||
| Ice/Flying | 7 | ||||
| Steel/Flying | 7 | ||||
| Dark/Fire | 7 | ||||
| Dark/Fire | 7 | ||||
| Normal | 7 | ||||
| Fighting | 7 | ||||
| Fighting | ✓ | 3–9 | |||
| Electric | 7 | ||||
| Fire | 7 | ||||
| Electric | 7 | ||||
| Fire | 7 | ||||
| Water | 7 | ||||
| Rock/Ground | 7 | ||||
| Rock/Ground | 7 | ||||
| Rock/Dark | 7 | ||||
| Psychic/Flying | 7 | ||||
| Fire/Flying | 7 | ||||
| Psychic/Grass | 7 | ||||
| Grass | ✓ | ✓ | 3–9 | ||
| Grass | ✓ | ✓ | 3–9 | ||
| Grass | ✓ | ✓ | ✓ | 3–9 | |
| Fire | ✓ | ✓ | 8–9 | ||
| Fire/Fighting | ✓ | ✓ | 8–9 | ||
| Fire/Fighting | ✓ | ✓ | ✓ | 8–9 | |
| Fighting | ✓ | 3–7, 9 | |||
| Fighting | ✓ | 3–7, 9 | |||
| Dark/Ghost | ✓ | ✓ | ✓ | 3–9 | |
| Fighting/Psychic | ✓ | ✓ | 3–7, 9 | ||
| Fighting/Psychic | ✓ | ✓ | ✓ | 3–7, 9 | |
| Normal | ✓ | ✓ | 3–7, 9 | ||
| Dark | ✓ | ✓ | 4–8 | ||
| Psychic | 4 | ||||
| Normal/Flying | 5–7 | ||||
| Normal/Flying | 5–7 | ||||
| Normal/Flying | 5–7 | ||||
| Normal | 7 | ||||
| Dark/Flying | 7 | ||||
| Fighting | ✓ | ✓ | 4–9 | ||
| Fighting/Steel | ✓ | ✓ | ✓ | 4–9 | |
| Dark/Ice | 7 | ||||
| Electric | 7 | ||||
| Fire | 7 | ||||
| Fairy/Flying | 7 | ||||
| Bug/Flying | ✓ | 3–7, 9 | |||
| Grass | ✓ | ✓ | 4–9 | ||
| Ice | ✓ | ✓ | 4–9 | ||
| Ground/Flying | 7 | ||||
| Ice/Ground | 7 | ||||
| Psychic | ✓ | 4–9 | |||
| Water | ✓ | 5–7, 9 | |||
| Water | ✓ | 5–7, 9 | |||
| Water | ✓ | ✓ | 5–7, 9 | ||
| Water/Dark | ✓ | ✓ | 5–7, 9 | ||
| Normal | ✓ | 5–7 | |||
| Normal | ✓ | ✓ | 5–7 | ||
| Normal/Flying | 5–8 | ||||
| Normal/Flying | 5–8 | ||||
| Normal/Flying | 5–8 | ||||
| Fighting | ✓ | 5–9 | |||
| Fighting | ✓ | 5–9 | |||
| Fighting | ✓ | ✓ | 5–9 | ||
| Fighting | ✓ | ||||
| Dark/Fighting | ✓ | ✓ | 5–9 | ||
| Dark/Fighting | ✓ | ✓ | ✓ | 5–9 | |
| Dark | ✓ | 5–9 | |||
| Normal/Ghost | ✓ | 9 | |||
| Dark | ✓ | ✓ | 5–9 | ||
| Normal/Ghost | ✓ | ✓ | 9 | ||
| Fighting | ✓ | 5–9 | |||
| Fighting | ✓ | 5–9 | |||
| Fighting | ✓ | ||||
| Fighting/Dark | ✓ | ✓ | |||
| Fairy | ✓ | ✓ | 4–9 | ||
| Fighting/Flying | ✓ | ✓ | ✓ | 6–9 | |
| Grass/Steel | 7–8 | ||||
| Fighting | ✓ | 8 | |||
| Fighting | ✓ | ✓ | 8 | ||
| Fighting | ✓ | ✓ | 8 | ||
| Fighting | ✓ | 8–9 | |||
| Fighting/Dark | ✓ | 8–9 | |||
| Fighting/Water | ✓ | 8–9 | |||
| Normal/Psychic | 7 | ||||
| Bug/Rock | 7 | ||||
| Water | ✓ | 9 | |||
| Water | ✓ | 9 | |||
| Water/Fighting | ✓ | ✓ | 9 | ||
| Bug/Dark | ✓ | 9 | |||
| Flying/Fighting | ✓ | ✓ | 9 | ||
| Fighting/Ghost | 7 | ||||
| Fighting/Electric | ✓ | 9 |
Detect FAQ
What does Detect do?
Detect is a Fighting-type status move. The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Which Pokémon can learn Detect?
182 Pokémon and forms can learn Detect in at least one game: 55 in Scarlet & Violet, 29 in Pokémon Champions and 34 in Legends: Z-A. Examples: Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow and Pikachu.
Is Detect in Pokémon Champions?
Yes — 29 Pokémon can use Detect in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.