Fighting · Status move · Gen 8
Octolock
Octolock is a Fighting-type status move introduced in Generation 8. It has 100% accuracy and has 15 PP (24 with PP Max). 2 Pokémon and forms can learn it.
Type
Fighting
Category
Status
Power
—
Accuracy
100%
PP
15 (max 24)
Priority
0
Effect
Traps target, lowers Def and SpD by 1 each turn. Prevents the target from switching out. At the end of each turn during effect, the target's Defense and Special Defense are lowered by 1 stage. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
- Targets
- One adjacent Pokémon
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Usable (1 Pokémon)
- Legends: Z-A
- Usable (2 Pokémon)
Pokémon that learn Octolock
2 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
Octolock FAQ
What does Octolock do?
Octolock is a Fighting-type status move. Prevents the target from switching out. At the end of each turn during effect, the target's Defense and Special Defense are lowered by 1 stage. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Which Pokémon can learn Octolock?
2 Pokémon and forms can learn Octolock in at least one game: 0 in Scarlet & Violet, 1 in Pokémon Champions and 2 in Legends: Z-A. Examples: Malamar and Grapploct.
Is Octolock in Pokémon Champions?
Yes — 1 Pokémon can use Octolock in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.