Psychic · Status move · Gen 4
Gravity
Gravity is a Psychic-type status move introduced in Generation 4. It never misses and has 5 PP (8 with PP Max). 122 Pokémon and forms can learn it.
Type
Psychic
Category
Status
Power
—
Accuracy
—
PP
5 (max 8)
Priority
0
Effect
5 turns: no Ground immunities, 1.67× accuracy. For 5 turns, the evasiveness of all active Pokemon is multiplied by 0.6. At the time of use, Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end immediately for all active Pokemon. During the effect, Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis are prevented from being used by all active Pokemon. Ground-type attacks, Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability can affect Flying types or Pokemon with the Levitate Ability. Fails if this move is already in effect.
- Targets
- The whole field
- Scarlet & Violet
- Usable (89 Pokémon)
- Pokémon Champions
- Usable (22 Pokémon)
- Legends: Z-A
- Not usable
Pokémon that learn Gravity
122 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Fairy | ✓ | 4–9 | |||
| Fairy | ✓ | ✓ | 4–9 | ||
| Normal/Fairy | ✓ | 4–9 | |||
| Normal/Fairy | ✓ | ✓ | 4–9 | ||
| Psychic | 4–7 | ||||
| Psychic | 4–7 | ||||
| Psychic | 4–7 | ||||
| Electric/Steel | ✓ | 4–7, 9 | |||
| Electric/Steel | ✓ | 4–7, 9 | |||
| Grass/Psychic | 4–7 | ||||
| Grass/Psychic | ✓ | 4–7, 9 | |||
| Grass/Dragon | ✓ | 4–7, 9 | |||
| Normal | ✓ | 4–9 | |||
| Water | 4–7 | ||||
| Water/Psychic | ✓ | 4–7 | |||
| Normal | ✓ | 4–7, 9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Fairy | ✓ | 4–7, 9 | |||
| Normal/Fairy | ✓ | 4–9 | |||
| Psychic | ✓ | ✓ | 9 | ||
| Normal/Psychic | ✓ | 4–7, 9 | |||
| Bug | ✓ | 4–7, 9 | |||
| Bug/Steel | ✓ | ✓ | 4–7, 9 | ||
| Normal | ✓ | 4–7, 9 | |||
| Normal | ✓ | 4–7, 9 | |||
| Normal | ✓ | 4–9 | |||
| Psychic/Fairy | ✓ | ✓ | 9 | ||
| Rock | ✓ | 4–7, 9 | |||
| Dark/Ghost | ✓ | ✓ | 4–7, 9 | ||
| Fighting/Psychic | 4–7 | ||||
| Fighting/Psychic | ✓ | ✓ | 4–7, 9 | ||
| Rock/Psychic | 4–7 | ||||
| Rock/Psychic | 4–7 | ||||
| Ground/Psychic | 4–7 | ||||
| Ground/Psychic | 4–7 | ||||
| Ghost | ✓ | 4–7, 9 | |||
| Ghost | ✓ | 4–9 | |||
| Psychic | ✓ | ✓ | 4–7, 9 | ||
| Steel/Psychic | ✓ | 4–7, 9 | |||
| Steel/Psychic | ✓ | ✓ | 4–7, 9 | ||
| Rock | ✓ | 4–7, 9 | |||
| Ice | ✓ | 4–7, 9 | |||
| Steel | ✓ | 4–7, 9 | |||
| Steel/Psychic | ✓ | 4–9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Steel/Psychic | ✓ | 4–7, 9 | |||
| Steel/Psychic | ✓ | 4–7, 9 | |||
| Normal | ✓ | 4–9 | |||
| Electric/Steel | ✓ | 4–7, 9 | |||
| Ice | ✓ | ✓ | 9 | ||
| Normal | ✓ | 4–7, 9 | |||
| Rock/Steel | ✓ | 4–7, 9 | |||
| Ghost | ✓ | 4–9 | |||
| Steel/Dragon | ✓ | 4–7, 9 | |||
| Water/Dragon | ✓ | 4–7, 9 | |||
| Normal | ✓ | 4–7, 9 | |||
| Ghost/Dragon | ✓ | 4–7, 9 | |||
| Psychic | ✓ | 4–7, 9 | |||
| Normal | ✓ | 4–7, 9 | |||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Rock | 5–8 | ||||
| Rock | 5–8 | ||||
| Rock | 5–8 | ||||
| Normal | 5–7 | ||||
| Psychic/Flying | 5–8 | ||||
| Psychic | ✓ | 5–7, 9 | |||
| Psychic | ✓ | 5–7, 9 | |||
| Psychic | ✓ | 5–7, 9 | |||
| Psychic | ✓ | 5–7, 9 | |||
| Psychic | ✓ | 5–7, 9 | |||
| Psychic | ✓ | ✓ | 5–7, 9 | ||
| Grass/Steel | 5–8 | ||||
| Grass/Steel | 5–8 | ||||
| Steel | 5–7 | ||||
| Steel | 5–7 | ||||
| Steel | 5–7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Ground/Ghost | ✓ | 5–7, 9 | |||
| Ground/Ghost | ✓ | ✓ | 5–7, 9 | ||
| Ground/Flying | ✓ | 5–7, 9 | |||
| Normal/Psychic | ✓ | 5–7, 9 | |||
| Bug/Steel | 5–7 | ||||
| Psychic | ✓ | 6–7, 9 | |||
| Psychic | ✓ | ✓ | 6–7, 9 | ||
| Psychic | ✓ | ✓ | 6–7, 9 | ||
| Dark/Psychic | ✓ | 9 | |||
| Dark/Psychic | ✓ | ✓ | 9 | ||
| Rock/Fairy | ✓ | 6–7, 9 | |||
| Fairy | 6–8 | ||||
| Rock/Fairy | ✓ | 6–7, 9 | |||
| Psychic/Ghost | ✓ | 6–7, 9 | |||
| Normal/Psychic | ✓ | ✓ | 7, 9 | ||
| Ghost/Ground | ✓ | 7, 9 | |||
| Ghost/Ground | ✓ | 7, 9 | |||
| Rock/Flying | ✓ | 7, 9 | |||
| Electric/Steel | 7 | ||||
| Psychic/Fairy | 7 | ||||
| Water/Fairy | 7 | ||||
| Electric | 7 | ||||
| Steel/Flying | 7 | ||||
| Psychic | ✓ | 7–9 | |||
| Steel/Fairy | ✓ | 9 | |||
| Rock/Steel | 7 | ||||
| Psychic/Fairy | ✓ | ✓ | 9 | ||
| Rock | ✓ | 8–9 | |||
| Psychic/Normal | ✓ | ✓ | 9 | ||
| Poison/Dragon | ✓ | 9 | |||
| Psychic/Grass | ✓ | 9 | |||
| Psychic/Ice | ✓ | 9 | |||
| Psychic/Ghost | ✓ | 9 | |||
| Normal/Psychic | ✓ | ✓ | 4–7, 9 | ||
| Rock | ✓ | ✓ | 9 | ||
| Bug/Psychic | ✓ | 9 | |||
| Normal/Psychic | ✓ | ✓ | 4–7, 9 | ||
| Electric/Ground | ✓ | 9 | |||
| Grass/Psychic | ✓ | 9 | |||
| Steel/Psychic | ✓ | 9 | |||
| Normal | ✓ | 9 |
Gravity FAQ
What does Gravity do?
Gravity is a Psychic-type status move. For 5 turns, the evasiveness of all active Pokemon is multiplied by 0.6. At the time of use, Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end immediately for all active Pokemon. During the effect, Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis are prevented from being used by all active Pokemon. Ground-type attacks, Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability can affect Flying types or Pokemon with the Levitate Ability. Fails if this move is already in effect.
Which Pokémon can learn Gravity?
122 Pokémon and forms can learn Gravity in at least one game: 89 in Scarlet & Violet, 22 in Pokémon Champions and 0 in Legends: Z-A. Examples: Clefairy, Clefable, Jigglypuff, Wigglytuff, Abra and Kadabra.
Is Gravity in Pokémon Champions?
Yes — 22 Pokémon can use Gravity in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.