Psychic · Status move · Gen 5
Heal Pulse
Heal Pulse is a Psychic-type status move introduced in Generation 5. It never misses and has 10 PP (16 with PP Max). 47 Pokémon and forms can learn it.
Type
Psychic
Category
Status
Power
—
Accuracy
—
PP
10 (max 16)
Priority
0
Effect
Heals the target by 50% of its max HP. The target restores 1/2 of its maximum HP, rounded half up. If the user has the Mega Launcher Ability, the target instead restores 3/4 of its maximum HP, rounded half down.
- Targets
- Any one Pokémon (even non-adjacent)
- Properties
- Pulse move (Mega Launcher) · Healing move
- Scarlet & Violet
- Usable (36 Pokémon)
- Pokémon Champions
- Usable (16 Pokémon)
- Legends: Z-A
- Not usable
Pokémon that learn Heal Pulse
47 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Fairy | ✓ | 6–9 | |||
| Fairy | ✓ | ✓ | 6–9 | ||
| Normal/Fairy | ✓ | 6–9 | |||
| Normal/Fairy | ✓ | ✓ | 6–9 | ||
| Psychic | 8 | ||||
| Psychic/Fairy | 8 | ||||
| Water/Psychic | ✓ | 5–9 | |||
| Psychic | ✓ | 8–9 | |||
| Water/Psychic | ✓ | ✓ | 5–9 | ||
| Poison/Psychic | ✓ | ✓ | 8–9 | ||
| Normal | ✓ | 5–9 | |||
| Psychic | 5 | ||||
| Grass | ✓ | 5–7, 9 | |||
| Grass | ✓ | 5–7, 9 | |||
| Grass | ✓ | ✓ | 5–7, 9 | ||
| Fairy | ✓ | 6–9 | |||
| Normal/Fairy | ✓ | 6–9 | |||
| Water/Psychic | ✓ | ✓ | 5–9 | ||
| Poison/Psychic | ✓ | ✓ | 8–9 | ||
| Normal | ✓ | 5–9 | |||
| Psychic/Fairy | ✓ | 5–9 | |||
| Psychic/Fairy | ✓ | 5–9 | |||
| Psychic/Fairy | ✓ | ✓ | 5–9 | ||
| Psychic | ✓ | ✓ | 5–7, 9 | ||
| Water | 5–7 | ||||
| Dragon/Psychic | ✓ | 5–9 | |||
| Dragon/Psychic | ✓ | 5–9 | |||
| Grass | 5–8 | ||||
| Grass | 5–8 | ||||
| Fighting/Steel | ✓ | ✓ | 5–9 | ||
| Psychic/Fighting | ✓ | ✓ | 5–9 | ||
| Normal | ✓ | 5–8 | |||
| Psychic | ✓ | 6–9 | |||
| Psychic | ✓ | 6–9 | |||
| Psychic | ✓ | 6–9 | |||
| Water | 5–7 | ||||
| Fairy | ✓ | 6–8 | |||
| Water | ✓ | ✓ | 6–9 | ||
| Fairy | 6–8 | ||||
| Water/Fairy | 7–8 | ||||
| Psychic | ✓ | 8–9 | |||
| Psychic | ✓ | 8–9 | |||
| Psychic/Fairy | ✓ | ✓ | 8–9 | ||
| Psychic/Normal | ✓ | ✓ | 8–9 | ||
| Psychic/Grass | ✓ | 8–9 | |||
| Psychic/Ice | ✓ | 8–9 | |||
| Psychic/Ghost | ✓ | 8–9 |
Heal Pulse FAQ
What does Heal Pulse do?
Heal Pulse is a Psychic-type status move. The target restores 1/2 of its maximum HP, rounded half up. If the user has the Mega Launcher Ability, the target instead restores 3/4 of its maximum HP, rounded half down.
Which Pokémon can learn Heal Pulse?
47 Pokémon and forms can learn Heal Pulse in at least one game: 36 in Scarlet & Violet, 16 in Pokémon Champions and 0 in Legends: Z-A. Examples: Clefairy, Clefable, Jigglypuff, Wigglytuff, Galarian Ponyta and Galarian Rapidash.
Is Heal Pulse in Pokémon Champions?
Yes — 16 Pokémon can use Heal Pulse in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.