Normal · Status move · Gen 5
Entrainment
Entrainment is a Normal-type status move introduced in Generation 5. It has 100% accuracy and has 15 PP (24 with PP Max). 34 Pokémon and forms can learn it.
Type
Normal
Category
Status
Power
—
Accuracy
100%
PP
15 (max 24)
Priority
0
Effect
The target's Ability changes to match the user's. Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero.
- Targets
- One adjacent Pokémon
- Scarlet & Violet
- Usable (26 Pokémon)
- Pokémon Champions
- Usable (10 Pokémon)
- Legends: Z-A
- Not usable
Pokémon that learn Entrainment
34 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Water | ✓ | 6–7, 9 | |||
| Water/Ice | ✓ | 6–7, 9 | |||
| Water | 6–7 | ||||
| Water | 6–7 | ||||
| Electric | ✓ | 5–7, 9 | |||
| Electric | ✓ | 5–7, 9 | |||
| Psychic | ✓ | 5–7, 9 | |||
| Water | ✓ | 6–7, 9 | |||
| Normal | 5–8 | ||||
| Normal | ✓ | 5–8 | |||
| Psychic | ✓ | 5–7, 9 | |||
| Normal | ✓ | 5–8 | |||
| Bug/Grass | ✓ | 5–7, 9 | |||
| Grass | ✓ | 5–9 | |||
| Grass | ✓ | 5–9 | |||
| Grass/Fighting | ✓ | 5–9 | |||
| Bug/Steel | 5–8 | ||||
| Fire/Normal | ✓ | 6–7, 9 | |||
| Fire/Normal | ✓ | ✓ | 6–7, 9 | ||
| Fighting | 6–8 | ||||
| Fighting/Dark | ✓ | 6–8 | |||
| Water | ✓ | 6–9 | |||
| Water | ✓ | ✓ | 6–9 | ||
| Fighting/Flying | ✓ | ✓ | 6–9 | ||
| Electric/Fairy | ✓ | ✓ | 6–9 | ||
| Water/Bug | ✓ | 7–9 | |||
| Water/Bug | ✓ | ✓ | 7–9 | ||
| Fairy | ✓ | 8–9 | |||
| Fairy | ✓ | ✓ | 8–9 | ||
| Electric | ✓ | 9 | |||
| Electric/Fighting | ✓ | 9 | |||
| Electric/Fighting | ✓ | ✓ | 9 | ||
| Ice | ✓ | 9 | |||
| Ice | ✓ | 9 |
Entrainment FAQ
What does Entrainment do?
Entrainment is a Normal-type status move. Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero.
Which Pokémon can learn Entrainment?
34 Pokémon and forms can learn Entrainment in at least one game: 26 in Scarlet & Violet, 10 in Pokémon Champions and 0 in Legends: Z-A. Examples: Seel, Dewgong, Remoraid, Octillery, Plusle and Minun.
Is Entrainment in Pokémon Champions?
Yes — 10 Pokémon can use Entrainment in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.