Normal · Physical move · Gen 1
Hyper Fang
Hyper Fang is a Normal-type physical move introduced in Generation 1. It has 80 base power and 90% accuracy, with 15 PP (24 with PP Max). 11 Pokémon and forms can learn it.
Type
Normal
Category
Physical
Power
80
Accuracy
90%
PP
15 (max 24)
Priority
0
Effect
10% chance to make the target flinch. Has a 10% chance to make the target flinch.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact · Bite move (Strong Jaw)
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Not usable
- Legends: Z-A
- Not usable
Type matchups as a Normal attack
2× vs—
½× vsRockSteel
0× vsGhost
Pokémon that learn Hyper Fang
11 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
Hyper Fang FAQ
What does Hyper Fang do?
Hyper Fang is a Normal-type physical move with 80 power. Has a 10% chance to make the target flinch.
Which Pokémon can learn Hyper Fang?
11 Pokémon and forms can learn Hyper Fang in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Rattata, Alolan Rattata, Raticate, Alolan Raticate, Bidoof and Bibarel.
Is Hyper Fang in Pokémon Champions?
No, no Pokémon can use Hyper Fang in Pokémon Champions.
What is Hyper Fang super effective against?
As a Normal-type attack, Hyper Fang is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.