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Normal · Physical move · Gen 1

Hyper Fang

Hyper Fang is a Normal-type physical move introduced in Generation 1. It has 80 base power and 90% accuracy, with 15 PP (24 with PP Max). 11 Pokémon and forms can learn it.

Type

Normal

Category

Physical

Power

80

Accuracy

90%

PP

15 (max 24)

Priority

0

Effect

10% chance to make the target flinch. Has a 10% chance to make the target flinch.

Targets
One adjacent Pokémon
Properties
Makes contact · Bite move (Strong Jaw)
Scarlet & Violet
Not usable — it was removed in Scarlet & Violet
Pokémon Champions
Not usable
Legends: Z-A
Not usable

Type matchups as a Normal attack

2× vs—

½× vsRockSteel

0× vsGhost

Pokémon that learn Hyper Fang

11 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
RattataNormal3–8
Alolan RattataDark/Normal7–8
RaticateNormal3–8
Alolan RaticateDark/Normal7–8
BidoofNormal4–7
BibarelNormal/Water4–7
PachirisuElectric5–7
PatratNormal5–7
WatchogNormal5–7
YungoosNormal7
GumshoosNormal7

Hyper Fang FAQ

What does Hyper Fang do?

Hyper Fang is a Normal-type physical move with 80 power. Has a 10% chance to make the target flinch.

Which Pokémon can learn Hyper Fang?

11 Pokémon and forms can learn Hyper Fang in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Rattata, Alolan Rattata, Raticate, Alolan Raticate, Bidoof and Bibarel.

Is Hyper Fang in Pokémon Champions?

No, no Pokémon can use Hyper Fang in Pokémon Champions.

What is Hyper Fang super effective against?

As a Normal-type attack, Hyper Fang is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.