Grass · Physical move · Gen 8
Snap Trap
Snap Trap is a Grass-type physical move introduced in Generation 8. It has 35 base power and 100% accuracy, with 15 PP (24 with PP Max). 1 Pokémon and forms can learn it.
Type
Grass
Category
Physical
Power
35
Accuracy
100%
PP
15 (max 24)
Priority
0
Effect
Traps and damages the target for 4-5 turns. Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Usable (1 Pokémon) — changed: type Grass → Steel
- Legends: Z-A
- Not usable
Type matchups as a Grass attack
2× vsWaterGroundRock
½× vsFireGrassPoisonFlyingBugDragonSteel
Pokémon that learn Snap Trap
1 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Ground/Steel | ✓ | 8 |
Snap Trap FAQ
What does Snap Trap do?
Snap Trap is a Grass-type physical move with 35 power. Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Which Pokémon can learn Snap Trap?
1 Pokémon and forms can learn Snap Trap in at least one game: 0 in Scarlet & Violet, 1 in Pokémon Champions and 0 in Legends: Z-A. Examples: Galarian Stunfisk.
Is Snap Trap in Pokémon Champions?
Yes — 1 Pokémon can use Snap Trap in Pokémon Champions, where it was changed: type Grass → Steel.
What is Snap Trap super effective against?
As a Grass-type attack, Snap Trap is super effective against Water, Ground and Rock, not very effective against Fire, Grass, Poison, Flying, Bug, Dragon and Steel (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.