Dark · Physical move · Gen 2
Pursuit
Pursuit is a Dark-type physical move introduced in Generation 2. It has 40 base power and 100% accuracy, with 20 PP (32 with PP Max). 150 Pokémon and forms can learn it.
Type
Dark
Category
Physical
Power
40
Accuracy
100%
PP
20 (max 32)
Priority
0
Effect
If a foe is switching out, hits it at 2× power. If an opposing Pokemon switches out this turn, this move hits that Pokemon before it leaves the field, even if it was not the original target. If the user moves after an opponent using Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch, but not Baton Pass, it will hit that opponent before it leaves the field. Power doubles and no accuracy check is done if the user hits an opponent switching out, and the user's turn is over; if an opponent faints from this, the replacement Pokemon does not become active until the end of the turn.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Not usable
- Legends: Z-A
- Not usable
Type matchups as a Dark attack
2× vsPsychicGhost
½× vsFightingDarkFairy
Pokémon that learn Pursuit
150 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Bug/Poison | 3–7 | ||||
| Normal/Flying | 3–7 | ||||
| Normal/Flying | 3–7 | ||||
| Normal/Flying | 3–7 | ||||
| Normal | 3–7 | ||||
| Dark/Normal | 7 | ||||
| Normal | 3–7 | ||||
| Dark/Normal | 7 | ||||
| Normal/Flying | 3–7 | ||||
| Normal/Flying | 3–7 | ||||
| Poison | 3–7 | ||||
| Poison | 3–7 | ||||
| Poison | 4–7 | ||||
| Poison | 4–7 | ||||
| Poison/Ground | 4–7 | ||||
| Poison/Flying | 3–7 | ||||
| Poison/Flying | 3–7 | ||||
| Bug/Grass | 3–7 | ||||
| Bug/Grass | 3–7 | ||||
| Ground | 3–7 | ||||
| Ground/Steel | 7 | ||||
| Ground | 3–7 | ||||
| Ground/Steel | 7 | ||||
| Fighting | 7 | ||||
| Fighting | 7 | ||||
| Normal/Flying | 3–7 | ||||
| Normal/Flying | 3–7 | ||||
| Poison/Dark | 7 | ||||
| Poison/Dark | 7 | ||||
| Fighting | 5–7 | ||||
| Fighting | 3–7 | ||||
| Ground/Rock | 7 | ||||
| Ground/Rock | 7 | ||||
| Bug/Flying | 3–7 | ||||
| Normal | 3–7 | ||||
| Rock/Flying | 3–7 | ||||
| Normal | 4–7 | ||||
| Normal | 3–7 | ||||
| Normal | 3–7 | ||||
| Bug/Poison | 3–7 | ||||
| Bug/Poison | 3–7 | ||||
| Poison/Flying | 3–7 | ||||
| Normal | 3–7 | ||||
| Bug/Flying | 4–7 | ||||
| Dark | 3–7 | ||||
| Dark/Flying | 3–7 | ||||
| Normal | 3–7 | ||||
| Bug/Steel | 3–7 | ||||
| Bug/Fighting | 4–7 | ||||
| Dark/Ice | 4–7 | ||||
| Steel/Flying | 3–7 | ||||
| Dark/Fire | 3–7 | ||||
| Dark/Fire | 3–7 | ||||
| Fighting | 5–7 | ||||
| Fighting | 3–7 | ||||
| Rock/Ground | 3–7 | ||||
| Rock/Ground | 3–7 | ||||
| Rock/Dark | 3–7 | ||||
| Grass | 3–7 | ||||
| Grass | 3–7 | ||||
| Grass | 3–7 | ||||
| Normal | 3–7 | ||||
| Normal | 3–7 | ||||
| Normal/Flying | 3–7 | ||||
| Normal/Flying | 3–7 | ||||
| Water/Flying | 3–7 | ||||
| Water/Flying | 3–7 | ||||
| Normal | 3–7 | ||||
| Normal | 3–7 | ||||
| Normal | 3–7 | ||||
| Normal/Flying | 3–7 | ||||
| Dragon/Flying | 3–7 | ||||
| Normal | 3–7 | ||||
| Ghost | 4–7 | ||||
| Ghost | 4–7 | ||||
| Ghost | 3–7 | ||||
| Ghost | 3–7 | ||||
| Dark | 4–7 | ||||
| Steel/Psychic | 3–7 | ||||
| Steel/Psychic | 3–7 | ||||
| Psychic | 3–7 | ||||
| Normal/Flying | 4–7 | ||||
| Normal/Flying | 4–7 | ||||
| Normal/Flying | 4–7 | ||||
| Rock | 4–7 | ||||
| Rock | 4–7 | ||||
| Bug/Flying | 4–7 | ||||
| Water | 4–7 | ||||
| Water | 4–7 | ||||
| Normal | 3–7 | ||||
| Dark/Flying | 3–7 | ||||
| Poison/Dark | 4–7 | ||||
| Poison/Dark | 4–7 | ||||
| Ghost/Dark | 4–7 | ||||
| Normal | 4–7 | ||||
| Poison/Bug | 4–7 | ||||
| Poison/Dark | 4–7 | ||||
| Poison/Fighting | 4–7 | ||||
| Poison/Fighting | 4–7 | ||||
| Dark/Ice | 4–7 | ||||
| Ground/Rock | 7 | ||||
| Bug/Flying | 4–7 | ||||
| Ghost | 3–7 | ||||
| Dark | 4 | ||||
| Grass | 5–7 | ||||
| Grass | 5–7 | ||||
| Grass | 5–7 | ||||
| Normal | 5–7 | ||||
| Normal | 5–7 | ||||
| Normal | 5–7 | ||||
| Normal | 5–7 | ||||
| Normal | 5–7 | ||||
| Dark | 5–7 | ||||
| Dark | 5–7 | ||||
| Electric | 5–7 | ||||
| Electric | 5–7 | ||||
| Bug/Poison | 5–7 | ||||
| Bug/Poison | 5–7 | ||||
| Bug/Poison | 5–7 | ||||
| Ground/Dark | 5–7 | ||||
| Ground/Dark | 5–7 | ||||
| Ground/Dark | 5–7 | ||||
| Dark | 5–7 | ||||
| Dark | 5–7 | ||||
| Electric/Flying | 5–7 | ||||
| Bug | 5–7 | ||||
| Bug/Steel | 5–7 | ||||
| Bug/Electric | 5–7 | ||||
| Bug/Electric | 5–7 | ||||
| Bug | 5–7 | ||||
| Bug | 5–7 | ||||
| Dragon | 5–7 | ||||
| Dark/Steel | 5–7 | ||||
| Dark/Steel | 5–7 | ||||
| Normal | 5–7 | ||||
| Fire | 5–7 | ||||
| Steel/Ghost | 6–7 | ||||
| Steel/Ghost | 6–7 | ||||
| Steel/Ghost | 6–7 | ||||
| Normal | 7 | ||||
| Normal | 7 | ||||
| Fighting | 7 | ||||
| Fighting/Ice | 7 | ||||
| Normal | 7 | ||||
| Normal | 7 | ||||
| Fighting/Ghost | 7 | ||||
| Bug/Rock | 3–7 | ||||
| Fighting/Ghost | 7 | ||||
| Normal | 3–7 | ||||
| Dark/Steel | 5–7 |
Pursuit FAQ
What does Pursuit do?
Pursuit is a Dark-type physical move with 40 power. If an opposing Pokemon switches out this turn, this move hits that Pokemon before it leaves the field, even if it was not the original target. If the user moves after an opponent using Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch, but not Baton Pass, it will hit that opponent before it leaves the field. Power doubles and no accuracy check is done if the user hits an opponent switching out, and the user's turn is over; if an opponent faints from this, the replacement Pokemon does not become active until the end of the turn.
Which Pokémon can learn Pursuit?
150 Pokémon and forms can learn Pursuit in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Beedrill, Pidgey, Pidgeotto, Pidgeot, Rattata and Alolan Rattata.
Is Pursuit in Pokémon Champions?
No, no Pokémon can use Pursuit in Pokémon Champions.
What is Pursuit super effective against?
As a Dark-type attack, Pursuit is super effective against Psychic and Ghost, not very effective against Fighting, Dark and Fairy (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.