Grass · Status move · Gen 3
Ingrain
Ingrain is a Grass-type status move introduced in Generation 3. It never misses and has 20 PP (32 with PP Max). 51 Pokémon and forms can learn it.
Type
Grass
Category
Status
Power
—
Accuracy
—
PP
20 (max 32)
Priority
0
Effect
Traps/grounds user; heals 1/16 max HP per turn. The user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Levitate Ability.
- Targets
- The user
- Scarlet & Violet
- Usable (35 Pokémon)
- Pokémon Champions
- Usable (8 Pokémon)
- Legends: Z-A
- Not usable
Pokémon that learn Ingrain
51 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Grass/Poison | ✓ | 4–9 | |||
| Grass/Poison | ✓ | 4–9 | |||
| Grass/Poison | ✓ | ✓ | 4–9 | ||
| Grass/Poison | ✓ | 3–9 | |||
| Grass/Poison | ✓ | 3–9 | |||
| Grass/Poison | ✓ | ✓ | 3–9 | ||
| Grass/Poison | ✓ | 3–7, 9 | |||
| Grass/Poison | ✓ | 3–7, 9 | |||
| Grass/Poison | ✓ | ✓ | 3–7, 9 | ||
| Grass/Psychic | ✓ | 3–9 | |||
| Grass/Psychic | ✓ | 3–9 | |||
| Grass/Dragon | ✓ | 3–9 | |||
| Grass | 3–8 | ||||
| Grass | ✓ | 3–7, 9 | |||
| Grass | ✓ | 3–7, 9 | |||
| Grass | ✓ | ✓ | 3–7, 9 | ||
| Grass | ✓ | 3–9 | |||
| Grass | ✓ | 3–7, 9 | |||
| Grass | ✓ | 3–7, 9 | |||
| Water/Rock | 3–7 | ||||
| Grass/Poison | 3–8 | ||||
| Grass | ✓ | 3–7, 9 | |||
| Grass/Dark | ✓ | 3–7, 9 | |||
| Rock/Grass | 3–8 | ||||
| Rock/Grass | 3–8 | ||||
| Grass/Poison | ✓ | 3–8 | |||
| Grass | 4–7 | ||||
| Grass/Ice | ✓ | 4–9 | |||
| Grass/Ice | ✓ | ✓ | 4–9 | ||
| Grass | 3–8 | ||||
| Grass | ✓ | 5–9 | |||
| Grass | ✓ | 5–9 | |||
| Grass/Fighting | ✓ | 5–9 | |||
| Grass | 5–8 | ||||
| Grass/Poison | ✓ | 5–9 | |||
| Grass/Poison | ✓ | 5–9 | |||
| Grass/Steel | 5–8 | ||||
| Grass/Steel | 5–8 | ||||
| Ghost/Grass | ✓ | 6–9 | |||
| Ghost/Grass | ✓ | ✓ | 6–9 | ||
| Fairy | 6–8 | ||||
| Grass | ✓ | 7–9 | |||
| Grass | ✓ | 7–9 | |||
| Grass/Fairy | 7–8 | ||||
| Grass/Fairy | 7–8 | ||||
| Electric | 7–8 | ||||
| Steel/Flying | 7–8 | ||||
| Grass | ✓ | 9 | |||
| Grass/Fire | ✓ | ✓ | 9 | ||
| Grass/Dark | ✓ | 9 | |||
| Dark/Grass | ✓ | 9 |
Ingrain FAQ
What does Ingrain do?
Ingrain is a Grass-type status move. The user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Levitate Ability.
Which Pokémon can learn Ingrain?
51 Pokémon and forms can learn Ingrain in at least one game: 35 in Scarlet & Violet, 8 in Pokémon Champions and 0 in Legends: Z-A. Examples: Bulbasaur, Ivysaur, Venusaur, Oddish, Gloom and Vileplume.
Is Ingrain in Pokémon Champions?
Yes — 8 Pokémon can use Ingrain in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.