Normal · Physical move · Gen 5
Head Charge
Head Charge is a Normal-type physical move introduced in Generation 5. It has 120 base power and 100% accuracy, with 15 PP (24 with PP Max). 1 Pokémon and forms can learn it.
Type
Normal
Category
Physical
Power
120
Accuracy
100%
PP
15 (max 24)
Priority
0
Effect
Has 1/4 recoil. If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
- Targets
- One adjacent Pokémon
- Properties
- Makes contact
- Scarlet & Violet
- Not usable — it was removed in Scarlet & Violet
- Pokémon Champions
- Not usable
- Legends: Z-A
- Not usable
Type matchups as a Normal attack
2× vs—
½× vsRockSteel
0× vsGhost
Pokémon that learn Head Charge
1 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Normal | 5–8 |
Head Charge FAQ
What does Head Charge do?
Head Charge is a Normal-type physical move with 120 power. If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
Which Pokémon can learn Head Charge?
1 Pokémon and forms can learn Head Charge in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Bouffalant.
Is Head Charge in Pokémon Champions?
No, no Pokémon can use Head Charge in Pokémon Champions.
What is Head Charge super effective against?
As a Normal-type attack, Head Charge is super effective against no types, not very effective against Rock and Steel and has no effect on Ghost (unless its effect says otherwise).
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.