Skip to content
DexTeam

Dark · Physical move · Gen 8

False Surrender

False Surrender is a Dark-type physical move introduced in Generation 8. It has 80 base power and never misses, with 10 PP (16 with PP Max). 2 Pokémon and forms can learn it.

Type

Dark

Category

Physical

Power

80

Accuracy

—

PP

10 (max 16)

Priority

0

Effect

This move does not check accuracy.

Targets
One adjacent Pokémon
Properties
Makes contact
Scarlet & Violet
Usable (2 Pokémon)
Pokémon Champions
Not usable
Legends: Z-A
Not usable

Type matchups as a Dark attack

2× vsPsychicGhost

½× vsFightingDarkFairy

Pokémon that learn False Surrender

2 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
MorgremDark/Fairy✓8–9
GrimmsnarlDark/Fairy✓8–9

False Surrender FAQ

What does False Surrender do?

False Surrender is a Dark-type physical move with 80 power. This move does not check accuracy.

Which Pokémon can learn False Surrender?

2 Pokémon and forms can learn False Surrender in at least one game: 2 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Morgrem and Grimmsnarl.

Is False Surrender in Pokémon Champions?

No, no Pokémon can use False Surrender in Pokémon Champions.

What is False Surrender super effective against?

As a Dark-type attack, False Surrender is super effective against Psychic and Ghost, not very effective against Fighting, Dark and Fairy (unless its effect says otherwise).

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.