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Psychic · Status move · Gen 5

Magic Room

Magic Room is a Psychic-type status move introduced in Generation 5. It never misses and has 10 PP (16 with PP Max). 71 Pokémon and forms can learn it.

Type

Psychic

Category

Status

Power

—

Accuracy

—

PP

10 (max 16)

Priority

0

Effect

For 5 turns, all held items have no effect. For 5 turns, the held items of all active Pokemon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokemon. If this move is used during the effect, the effect ends.

Targets
The whole field
Scarlet & Violet
Usable (10 Pokémon)
Pokémon Champions
Usable (19 Pokémon)
Legends: Z-A
Not usable

Pokémon that learn Magic Room

71 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
Alolan RaichuElectric/Psychic✓7–8
WigglytuffNormal/Fairy✓5–8
AbraPsychic5–8
KadabraPsychic5–8
AlakazamPsychic✓5–8
Galarian RapidashPsychic/Fairy8
DrowzeePsychic5–7
HypnoPsychic5–7
Mr. MimePsychic/Fairy✓5–8
Galarian Mr. MimeIce/Psychic5–8
JynxIce/Psychic5–8
MewtwoPsychic5–8
MewPsychic5–8
NatuPsychic/Flying5–8
XatuPsychic/Flying5–8
EspeonPsychic✓5–8
MisdreavusGhost5–7
StantlerNormal5–7
SmoochumIce/Psychic5–8
CelebiPsychic/Grass5–8
RaltsPsychic/Fairy5–8
KirliaPsychic/Fairy5–8
GardevoirPsychic/Fairy✓5–8
LunatoneRock/Psychic5–8
ShuppetGhost5–7
BanetteGhost✓5–7
LatiasDragon/Psychic5–8
JirachiSteel/Psychic5–8
MismagiusGhost5–7
Mime Jr.Psychic/Fairy5–8
GalladePsychic/Fighting✓5–8
UxiePsychic✓5–9
MespritPsychic✓5–9
AzelfPsychic✓5–9
CresseliaPsychic5–8
SigilyphPsychic/Flying5–8
GothitaPsychic✓5–9
GothoritaPsychic✓5–9
GothitellePsychic✓5–9
MeloettaNormal/Psychic5–7
FennekinFire✓6–7, 9
BraixenFire✓6–7, 9
DelphoxFire/Psychic✓✓6–7, 9
EspurrPsychic6–8
MeowsticPsychic✓6–8
Meowstic-FPsychic✓6–8
KlefkiSteel/Fairy✓✓6–9
HoopaPsychic/Ghost6–7
CutieflyBug/Fairy7–8
RibombeeBug/Fairy7–8
DewpiderWater/Bug7–8
AraquanidWater/Bug✓7–8
MorelullGrass/Fairy7–8
ShiinoticGrass/Fairy7–8
OranguruNormal/Psychic✓7–8
MimikyuGhost/Fairy✓7–8
BruxishWater/Psychic7
Tapu LelePsychic/Fairy7–8
Tapu FiniWater/Fairy7–8
LunalaPsychic/Ghost7–8
StakatakaRock/Steel7–8
DottlerBug/Psychic8
OrbeetleBug/Psychic8
HatterenePsychic/Fairy✓8
Mr. RimeIce/Psychic✓5–8
AlcremieFairy✓8
IndeedeePsychic/Normal✓8
CalyrexPsychic/Grass8
Calyrex-IcePsychic/Ice8
Calyrex-ShadowPsychic/Ghost8
WyrdeerNormal/Psychic5–7

Magic Room FAQ

What does Magic Room do?

Magic Room is a Psychic-type status move. For 5 turns, the held items of all active Pokemon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokemon. If this move is used during the effect, the effect ends.

Which Pokémon can learn Magic Room?

71 Pokémon and forms can learn Magic Room in at least one game: 10 in Scarlet & Violet, 19 in Pokémon Champions and 0 in Legends: Z-A. Examples: Alolan Raichu, Wigglytuff, Abra, Kadabra, Alakazam and Galarian Rapidash.

Is Magic Room in Pokémon Champions?

Yes — 19 Pokémon can use Magic Room in Pokémon Champions, with the same numbers as in Scarlet & Violet.

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.