Normal · Status move · Gen 2
Heal Bell
Heal Bell is a Normal-type status move introduced in Generation 2. It never misses and has 5 PP (8 with PP Max). 83 Pokémon and forms can learn it.
Type
Normal
Category
Status
Power
—
Accuracy
—
PP
5 (max 8)
Priority
0
Effect
Cures the user's party of all status conditions. Every Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Soundproof Ability are not cured, unless they are the user.
- Targets
- The user's whole team
- Properties
- Sound move
- Scarlet & Violet
- Usable (4 Pokémon)
- Pokémon Champions
- Usable (1 Pokémon)
- Legends: Z-A
- Not usable
Pokémon that learn Heal Bell
83 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.
| Pokémon | Type | Champions | S/V | Z-A | Gens |
|---|---|---|---|---|---|
| Fairy | 4–7 | ||||
| Fairy | 4–7 | ||||
| Ice | 7 | ||||
| Ice/Fairy | 7 | ||||
| Normal/Fairy | 4–7 | ||||
| Normal/Fairy | 4–7 | ||||
| Normal | 3 | ||||
| Normal | ✓ | 3–7, 9 | |||
| Ice/Psychic | 4–7 | ||||
| Water/Ice | 3–7 | ||||
| Normal | 4–7 | ||||
| Water | 4–7 | ||||
| Electric | 4–7 | ||||
| Fire | 4–7 | ||||
| Ice/Flying | 3 | ||||
| Dragon/Flying | 3 | ||||
| Psychic | 4–7 | ||||
| Water/Electric | 4–7 | ||||
| Water/Electric | 4–7 | ||||
| Normal/Fairy | 4–7 | ||||
| Fairy | 4–7 | ||||
| Fairy/Flying | 4–7 | ||||
| Electric | 3–7 | ||||
| Electric | 3–7 | ||||
| Electric | 3–7 | ||||
| Psychic | 4–7 | ||||
| Dark | 4–7 | ||||
| Ghost | 4–7 | ||||
| Fairy | 3–7 | ||||
| Fairy | 3–7 | ||||
| Ice/Psychic | 4–7 | ||||
| Normal | 3–8 | ||||
| Normal | ✓ | 3–7, 9 | |||
| Psychic/Grass | 3–8 | ||||
| Dark | 3 | ||||
| Dark | 3 | ||||
| Psychic/Fairy | 4–7 | ||||
| Normal | 3–7 | ||||
| Normal | 3–7 | ||||
| Psychic | 4–7 | ||||
| Psychic | 4–7 | ||||
| Normal/Flying | 4–7 | ||||
| Dragon/Flying | 3–7 | ||||
| Psychic | ✓ | ✓ | 3–7, 9 | ||
| Bug | 5–7 | ||||
| Normal | 4–7 | ||||
| Normal | 4–7 | ||||
| Ghost | 4–7 | ||||
| Psychic | 4–7 | ||||
| Normal | ✓ | 4–7, 9 | |||
| Normal | 3 | ||||
| Fairy/Flying | 4–7 | ||||
| Grass | 4–7 | ||||
| Ice | 4–7 | ||||
| Psychic | 4–7 | ||||
| Water | 4–7 | ||||
| Water | 4–7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Normal | 5–7 | ||||
| Bug/Grass | 5–7 | ||||
| Grass | 5–7 | ||||
| Grass | 5–7 | ||||
| Grass/Fighting | 5–7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Psychic | 5–7 | ||||
| Normal/Psychic | 5–7 | ||||
| Fairy | 6–7 | ||||
| Fairy | 6–7 | ||||
| Fairy | 7 | ||||
| Fairy | 6–7 | ||||
| Psychic | 6–7 | ||||
| Psychic | 6–7 | ||||
| Psychic | 6–7 | ||||
| Fairy | 6–7 | ||||
| Fairy | 6–7 | ||||
| Fairy | 6–7 | ||||
| Fairy | 6–7 | ||||
| Fairy | 4–7 | ||||
| Rock/Fairy | 6–7 | ||||
| Fairy | 7 | ||||
| Steel/Fairy | 7 |
Heal Bell FAQ
What does Heal Bell do?
Heal Bell is a Normal-type status move. Every Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Soundproof Ability are not cured, unless they are the user.
Which Pokémon can learn Heal Bell?
83 Pokémon and forms can learn Heal Bell in at least one game: 4 in Scarlet & Violet, 1 in Pokémon Champions and 0 in Legends: Z-A. Examples: Clefairy, Clefable, Alolan Vulpix, Alolan Ninetales, Jigglypuff and Wigglytuff.
Is Heal Bell in Pokémon Champions?
Yes — 1 Pokémon can use Heal Bell in Pokémon Champions, with the same numbers as in Scarlet & Violet.
Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.