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Normal · Status move · Gen 6

Hold Hands

Hold Hands is a Normal-type status move introduced in Generation 6. It never misses and has 40 PP (64 with PP Max). 5 Pokémon and forms can learn it.

Type

Normal

Category

Status

Power

—

Accuracy

—

PP

40 (max 64)

Priority

0

Effect

No competitive use. No competitive use. Fails if there is no ally adjacent to the user.

Targets
One adjacent ally
Scarlet & Violet
Not usable — it exists in the game files but no Pokémon can use it
Pokémon Champions
Not usable
Legends: Z-A
Not usable

Pokémon that learn Hold Hands

5 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
CharizardFire/Flying6
PikachuElectric6–7
RaichuElectric6–7
Alolan RaichuElectric/Psychic6–7
Vivillon-FancyBug/Flying6

Hold Hands FAQ

What does Hold Hands do?

Hold Hands is a Normal-type status move. No competitive use. Fails if there is no ally adjacent to the user.

Which Pokémon can learn Hold Hands?

5 Pokémon and forms can learn Hold Hands in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 0 in Legends: Z-A. Examples: Charizard, Pikachu, Raichu, Alolan Raichu and Vivillon-Fancy.

Is Hold Hands in Pokémon Champions?

No, no Pokémon can use Hold Hands in Pokémon Champions.

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.