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Electric · Physical move · Gen 7

Plasma Fists

Plasma Fists is a Electric-type physical move introduced in Generation 7. It has 100 base power and 100% accuracy, with 15 PP (24 with PP Max). 1 Pokémon and forms can learn it.

Type

Electric

Category

Physical

Power

100

Accuracy

100%

PP

15 (max 24)

Priority

0

Effect

Normal moves become Electric type this turn. If this move is successful, causes Normal-type moves to become Electric type this turn.

Targets
One adjacent Pokémon
Properties
Makes contact · Punch move (Iron Fist)
Scarlet & Violet
Not usable — it was removed in Scarlet & Violet
Pokémon Champions
Not usable
Legends: Z-A
Usable (1 Pokémon)

Type matchups as a Electric attack

2× vsWaterFlying

½× vsElectricGrassDragon

0× vsGround

Pokémon that learn Plasma Fists

1 Pokémon and forms (Mega Evolutions share their base form's moves). ✓ = can learn it in that game by any method; “Gens” lists every main-series generation it could be learned in.

PokémonTypeChampionsS/VZ-AGens
ZeraoraElectric✓7–8

Plasma Fists FAQ

What does Plasma Fists do?

Plasma Fists is a Electric-type physical move with 100 power. If this move is successful, causes Normal-type moves to become Electric type this turn.

Which Pokémon can learn Plasma Fists?

1 Pokémon and forms can learn Plasma Fists in at least one game: 0 in Scarlet & Violet, 0 in Pokémon Champions and 1 in Legends: Z-A. Examples: Zeraora.

Is Plasma Fists in Pokémon Champions?

No, no Pokémon can use Plasma Fists in Pokémon Champions.

What is Plasma Fists super effective against?

As a Electric-type attack, Plasma Fists is super effective against Water and Flying, not very effective against Electric, Grass and Dragon and has no effect on Ground (unless its effect says otherwise).

Move data and effect text from Pokémon Showdown (MIT), generation from PokéAPI; learnsets for Gen 1–9, Pokémon Champions and Legends: Z-A from Showdown. Unofficial fan site.