54 moves · priority +5 to −7
Pokémon Priority Moves
In short: a move's priority decides who moves first before Speed is checked. The +1 attacks are Accelerock, Aqua Jet, Bullet Punch, Ice Shard, Jet Punch, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Thunderclap, Vacuum Wave, Water Shuriken. Extreme Speed and First Impression are +2, Fake Out and Upper Hand +3, Protect and Detect +4, Helping Hand +5, and Trick Room is −7. Self-Destruct, Explosion and almost every other attack are priority 0.
Priority +5 moves (1)
Goes before everything, including Protect.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Helping Hand | Normal | Status | — | — | ✓ | ✓ | — | One adjacent ally's move power is 1.5× this turn. |
Priority +4 moves (11)
Protect and its variants: they must go first to block the turn's attacks.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Baneful Bunker | Poison | Status | — | — | ✓ | ✓ | — | Protects from moves. Contact: poison. |
| Burning Bulwark | Fire | Status | — | — | ✓ | — | — | Protects from damaging attacks. Contact: burn. |
| Detect | Fighting | Status | — | — | ✓ | ✓ | ✓ | Prevents moves from affecting the user this turn. |
| Endure | Normal | Status | — | — | ✓ | ✓ | ✓ | User survives attacks this turn with at least 1 HP. |
| Protect | Normal | Status | — | — | ✓ | ✓ | ✓ | Prevents moves from affecting the user this turn. |
| Silk Trap | Bug | Status | — | — | ✓ | — | — | Protects from damaging attacks. Contact: -1 Spe. |
| Spiky Shield | Grass | Status | — | — | ✓ | ✓ | ✓ | Protects from moves. Contact: loses 1/8 max HP. |
| King's Shield(Past) | Steel | Status | — | — | — | ✓ | ✓ | Protects from damaging attacks. Contact: -1 Atk. |
| Magic Coat(Past) | Psychic | Status | — | — | — | — | — | Bounces back certain non-damaging moves. |
| Obstruct(Past) | Dark | Status | — | 100% | — | — | — | Protects from damaging attacks. Contact: -2 Def. |
| Snatch(Past) | Dark | Status | — | — | — | — | — | User steals certain support moves to use itself. |
Priority +3 moves (6)
Fake Out (first turn only), the team guards and Upper Hand.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Fake Out | Normal | Physical | 40 | 100% | ✓ | ✓ | ✓ | Hits first. First turn out only. 100% flinch chance. |
| Quick Guard | Fighting | Status | — | — | ✓ | ✓ | — | Protects allies from priority attacks this turn. |
| Upper Hand | Fighting | Physical | 65 | 100% | ✓ | ✓ | — | 100% flinch. Fails unless target using priority attack. |
| Wide Guard | Rock | Status | — | — | ✓ | ✓ | — | Protects allies from multi-target moves this turn. |
| Crafty Shield(Past) | Fairy | Status | — | — | — | — | — | Protects allies from Status moves this turn. |
| Spotlight(Past) | Normal | Status | — | — | — | — | — | Target's foes' moves are redirected to it this turn. |
Priority +2 moves (6)
Extreme Speed, First Impression and the doubles redirection moves.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | ✓ | ✓ | — | User and ally swap positions; using again can fail. |
| Extreme Speed | Normal | Physical | 80 | 100% | ✓ | ✓ | ✓ | Nearly always goes first. |
| Feint | Normal | Physical | 30 | 100% | ✓ | ✓ | — | Nullifies Detect, Protect, and Quick/Wide Guard. |
| First Impression | Bug | Physical | 90 | 100% | ✓ | ✓ | ✓ | Nearly always goes first. First turn out only. |
| Follow Me | Normal | Status | — | — | ✓ | ✓ | — | The foes' moves target the user on the turn used. |
| Rage Powder | Bug | Status | — | — | ✓ | ✓ | — | The foes' moves target the user on the turn used. |
Priority +1 moves (16)
The classic priority attacks — the ones people mean by "priority moves".
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Accelerock | Rock | Physical | 40 | 100% | ✓ | ✓ | — | Usually goes first. |
| Aqua Jet | Water | Physical | 40 | 100% | ✓ | ✓ | ✓ | Usually goes first. |
| Baby-Doll Eyes | Fairy | Status | — | 100% | ✓ | ✓ | — | Lowers the target's Attack by 1. |
| Bullet Punch | Steel | Physical | 40 | 100% | ✓ | ✓ | ✓ | Usually goes first. |
| Ice Shard | Ice | Physical | 40 | 100% | ✓ | ✓ | ✓ | Usually goes first. |
| Jet Punch | Water | Physical | 60 | 100% | ✓ | ✓ | — | Usually goes first. |
| Mach Punch | Fighting | Physical | 40 | 100% | ✓ | ✓ | ✓ | Usually goes first. |
| Quick Attack | Normal | Physical | 40 | 100% | ✓ | ✓ | ✓ | Usually goes first. |
| Shadow Sneak | Ghost | Physical | 40 | 100% | ✓ | ✓ | ✓ | Usually goes first. |
| Sucker Punch | Dark | Physical | 70 | 100% | ✓ | ✓ | — | Usually goes first. Fails if target is not attacking. |
| Thunderclap | Electric | Special | 70 | 100% | ✓ | — | — | Usually goes first. Fails if target is not attacking. |
| Vacuum Wave | Fighting | Special | 40 | 100% | ✓ | ✓ | ✓ | Usually goes first. |
| Water Shuriken | Water | Special | 15 | 100% | ✓ | ✓ | ✓ | Usually goes first. Hits 2-5 times in one turn. |
| Bide(Past) | Normal | Physical | — | — | — | — | — | Waits 2 turns; deals double the damage taken. |
| Ion Deluge(Past) | Electric | Status | — | — | — | — | — | Normal moves become Electric type this turn. |
| Powder(Past) | Bug | Status | — | 100% | — | — | — | If using a Fire move, target loses 1/4 max HP. |
Priority -1 moves (1)
Vital Throw moves late but never misses.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Vital Throw(Past) | Fighting | Physical | 70 | — | — | — | — | This move does not check accuracy. Goes last. |
Priority -3 moves (3)
Charge moves that need the user to be hit (or not hit) first.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Beak Blast | Flying | Physical | 100 | 100% | ✓ | ✓ | — | Burns on contact with the user before it moves. |
| Focus Punch | Fighting | Physical | 150 | 100% | ✓ | ✓ | — | Fails if the user takes damage before it hits. |
| Shell Trap(Past) | Fire | Special | 150 | 100% | — | — | — | User must take physical damage before moving. |
Priority -4 moves (2)
Double power if the user was hit earlier in the turn.
Priority -5 moves (2)
Reflect damage back, so they have to wait.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Counter | Fighting | Physical | — | 100% | ✓ | ✓ | — | If hit by physical attack, returns double damage. |
| Mirror Coat | Psychic | Special | — | 100% | ✓ | ✓ | — | If hit by special attack, returns double damage. |
Priority -6 moves (5)
Phazing and switching moves.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Circle Throw | Fighting | Physical | 60 | 90% | ✓ | ✓ | ✓ | Forces the target to switch to a random ally. |
| Dragon Tail | Dragon | Physical | 60 | 90% | ✓ | ✓ | — | Forces the target to switch to a random ally. |
| Roar | Normal | Status | — | — | ✓ | ✓ | ✓ | Forces the target to switch to a random ally. |
| Teleport | Psychic | Status | — | — | ✓ | — | ✓ | User switches out. |
| Whirlwind | Normal | Status | — | — | ✓ | ✓ | ✓ | Forces the target to switch to a random ally. |
Priority -7 moves (1)
Trick Room always goes last.
| Move | Type | Cat. | Power | Acc. | SV | Champ. | Z-A | Effect |
|---|---|---|---|---|---|---|---|---|
| Trick Room | Psychic | Status | — | — | ✓ | ✓ | — | Goes last. For 5 turns, turn order is reversed. |
Conditional priority: abilities, items and terrain
- Grassy Glide — +1 priority while Grassy Terrain is active and the user is grounded (Champions and SV).
- Prankster (ability) — +1 to status moves — Tailwind, Thunder Wave, Spore-type moves. They fail against Dark-type targets.
- Gale Wings (ability) — +1 to Flying-type moves while the user is at full HP (Gen 7+; any HP in Gen 6).
- Triage (ability) — +3 to healing moves such as Draining Kiss, Drain Punch and Roost.
- Quick Claw / Quick Draw — 20% (item) or 30% (ability) chance to move first within the same bracket. Does not change the bracket.
- Stall, Lagging Tail, Full Incense, Mycelium Might — The user moves last within its bracket. Mycelium Might applies to status moves and also ignores abilities.
What blocks priority moves
- Psychic Terrain — Grounded Pokémon can't be hit by priority moves from opponents.
- Dazzling, Queenly Majesty, Armor Tail — The holder and its allies can't be targeted by the opponent's priority moves.
- Quick Guard (+3) — Blocks priority moves aimed at your side for one turn (it blocks Prankster-boosted moves too).
Building a team? The team builder flags whether your six have a priority attack, and the damage calculator shows if it actually KOs.
Priority moves FAQ
What are priority moves in Pokémon?
Every move has a priority from +5 to −7. Moves with higher priority always go first, whatever the Speed; Speed only decides the order inside the same bracket. Most attacks have priority 0. The +1 attacks — Accelerock, Aqua Jet, Bullet Punch, Ice Shard, Jet Punch, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Thunderclap, Vacuum Wave, Water Shuriken — let a slow or weakened Pokémon hit before a faster foe.
Does Self-Destruct have priority?
No. Self-Destruct and Explosion have normal priority (0), so they go in Speed order like most attacks. In doubles they also hit your ally, because they target every adjacent Pokémon.
What is the highest priority move?
Helping Hand at +5. The highest priority attacks are Fake Out and Upper Hand at +3 (both only work in specific situations), then Extreme Speed and First Impression at +2.
Does Trick Room affect priority moves?
No. Trick Room only reverses the Speed order inside each bracket. A +1 move still goes before every priority-0 move under Trick Room, and Trick Room itself is −7, so it always goes last on the turn it is set.
Why did my Sucker Punch fail?
Sucker Punch (+1) only works if the target has picked an attacking move and hasn't moved yet. It fails against status moves, switching, or a target that already moved.
Can priority moves be blocked?
Yes. Psychic Terrain protects grounded Pokémon from the opponent's priority moves, Dazzling, Queenly Majesty and Armor Tail protect the holder's side, and Quick Guard blocks them for a turn.
Priority values and effect text from Pokémon Showdown (MIT), latest main-series values. "Past" moves can't be used in Scarlet & Violet. See also moves that hit allies and the full moves list.