1–4 attacking types · every game
Pokémon Type Coverage Calculator
Pick up to four move types and see how much of the Pokédex they hit super effectively, what walls them, and which type to add next. To check a whole team's coverage with real moves, use the team builder.
Attacking types (2/4)
807 fully evolved Pokémon (incl. Megas and forms where the game has them). Type chart: Gen 6+.
Super effective
54.0%
436 Pokémon
Neutral or better
99.6%
804 Pokémon
Resisted
3
best hit ½× or less
Immune
0
no type gets through
Best type to add next
Walls: 3 Pokémon resist every one of these types
Most used first. Abilities like Levitate or Flash Fire are not counted — check each Pokémon's weakness page.
Best two-type coverage
National Dex, 807 fully evolved Pokémon, ranked by share hit super effectively.
- 1IceGroundwalled by Araquanid, Golisopod, Frosmoth54.0% SE3 walls
- 2IceFightingwalled by Gholdengo, Volcarona, Ceruledge50.9% SE37 walls
- 3GroundFlyingwalled by Zapdos, Corviknight, Celesteela49.3% SE15 walls
- 4GroundFairywalled by Corviknight, Mega Charizard Y, Moltres48.7% SE11 walls
- 5GroundRockwalled by Breloom, Hisuian Lilligant, Chesnaught47.8% SE8 walls
- 6FireGroundwalled by Dragonite, Mega Charizard Y, Moltres47.7% SE23 walls
- 7ElectricGroundwalled by Landorus-Therian, Gliscor, Rillaboom46.6% SE69 walls
- 8FightingRockwalled by Gholdengo, Iron Valiant, Clodsire46.2% SE21 walls
- 9FightingFlyingwalled by Gholdengo, Zapdos, Tapu Koko46.0% SE15 walls
- 10GroundBugwalled by Landorus-Therian, Zapdos, Corviknight45.5% SE90 walls
Best three-type coverage
Same pool; ties broken by fewest Pokémon that resist all three.
- 1IceFightingGroundwalled by Araquanid, Golisopod67.5% SE2 walls
- 2IceGroundFairyno walls65.8% SE0 walls
- 3GroundRockFairyno walls65.7% SE0 walls
- 4FireGroundFairywalled by Mega Charizard Y, Moltres, Talonflame65.4% SE6 walls
- 5ElectricIceGroundno walls64.9% SE0 walls
- 6IceFightingGhostno walls64.8% SE0 walls
- 7ElectricGroundFlyingno walls64.7% SE0 walls
- 8ElectricGroundFairyno walls64.2% SE0 walls
- 9IceGroundRockno walls64.2% SE0 walls
- 10IceGroundBugno walls64.1% SE0 walls
Best two-type coverage in Pokémon Champions
Only the Pokémon available in Champions (Megas included). Pick the pool in the calculator for any other game.
How to use the type coverage calculator
Select the types of the attacking moves you plan to run — usually a Pokémon's STAB types plus one or two coverage moves. The bar shows the share of fully evolved Pokémon hit super effectively (green), neutrally (blue), resisted (amber) and fully immune (red). The wall list is sorted by usage, so the most common answers to your moveset come first; each links to that Pokémon's weakness page.
The calculator uses the same logic as the coverage score in the team builder, so both agree. For the matchups of a single type see the type chart or the Pokémon by type pages.
FAQ
What is type coverage in Pokémon?
Coverage is the set of Pokémon your attacks can hit for at least normal damage. A Pokémon with good coverage carries move types that together hit most opponents super effectively, so few Pokémon can switch in for free.
What is the best two-type coverage?
Against every fully evolved Pokémon in the National Dex, Ice + Ground hits 54.0% super effectively — the highest of any pair. The classic Ice + Ground ("EQ + Ice Beam") hits 54.0% super effectively and 99.6% at least neutrally; Fighting + Ghost hits 99.9% at least neutrally.
What is the best three-type coverage?
Ice + Fighting + Ground hits 67.5% of fully evolved Pokémon super effectively, leaving 2 that resist all three.
How does the calculator count Pokémon?
It takes every fully evolved Pokémon available in the chosen game (Megas and regional forms included where the game has them) and finds the best multiplier any of your types deals to it. Above 1× counts as super effective, 1× as neutral, and below 1× makes that Pokémon a wall. Defensive abilities such as Levitate, Flash Fire or Water Absorb are not counted.
Does it work for older games?
Yes. Pick a game and the Pokémon pool and type chart change with it: Gen 2–5 games have no Fairy type and Steel still resists Ghost and Dark; Gen 1 has no Dark, Steel or Fairy.