Ability · Gen 7 · 1 Pokémon
Wimp Out
This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
When this Pokemon has more than 1/2 its maximum HP and takes damage bringing it to 1/2 or less of its maximum HP, it immediately switches out to a chosen ally. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability. This effect applies to both direct and indirect damage, except Curse and Substitute on use, Belly Drum, Pain Split, and confusion damage.
Wimp Out was introduced in Generation 7. 1 Pokémon and forms can have it.
Pokémon with Wimp Out
As a regular ability (1)
Wimp Out FAQ
What does Wimp Out do?
When this Pokemon has more than 1/2 its maximum HP and takes damage bringing it to 1/2 or less of its maximum HP, it immediately switches out to a chosen ally. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability. This effect applies to both direct and indirect damage, except Curse and Substitute on use, Belly Drum, Pain Split, and confusion damage.
Which Pokémon have Wimp Out?
1 Pokémon and forms can have Wimp Out: Wimpod.
Effect text from Pokémon Showdown (MIT); which Pokémon have it from Showdown's Pokédex, cross-checked against PokéAPI. Unofficial fan site.